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Deleted member 11852
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You mean revenue models. They are not guaranteed to bring profits for projects of all sizes.
This still remains the big question of GamePass. We've seen the service evolve from "its drives software sales" to "it lowers sales", which surely must have been predictable given the more subscribers you have, the less people you have buying it.
Ultimately it's a very simple equation, is what Microsoft spend collectively on GamePass more or less than what the revenue brings in over any given period, and what is the differential (margin) and which direction is it travelling?
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