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These are questions for which there are only a few answers. It's the economics of GamePass that most interest me. When it comes to third party titles, Microsoft need to compensate publishers but also take a slice for themselves. Where is this money channeling into this new inserted slice coming from? If Microsoft pay publishers more than what they projected they would have got in terms of sales, the publisher is more than compensated but how are Microsoft generating money to compensate the publisher? How are they trying to account the value that a title adds?I wonder at what point will the number of subscribers make it fiscally viable for devs to use it as the sole point of income? If MS are paying per game then there must be a finite amount of cash to spread between the games in the subscription. How do they work out who gets what? Or are MS taking a huge hit on financing the whole thing so that devs are comfortable with the exposure?
Folks always look at the GamePass subscriber base and the monthly revenue generated, but stop there and look at the number of personnel (and their benefits), buildings, IT support, middleware and other technology licensing that the all of the individual Xbox Studio developers require every month. Last month they bought Zenimax for $7.5bn which included 2,300 additional personnel on top of their existing studios. It's just a mind boggling array of costs every month.