Although Microsoft can incentivise publisher adoption of their cloud platform with discounts, the choice of server for multiplayer is dependant on the publisher. Microsoft aren't - as far as I know - giving free server capacity to Xbox One published games. And with the exception of BF4 and the bit of lag Killzone suffered just before Christmas, I've not heard of substantive issues with PS4 multiplayer.
As far as I can tell, cloud for Xbox One is "free" with the cost presumeably being footed by Live Gold users.
http://www.vg247.com/2013/10/15/xbo...tech-to-all-devs-including-dedicated-servers/
This potentially makes the economics of cloud hosting / augmentation vastly different, and it's something that MS can do because they own Azure. And MS reckon that they've done a lot of work to make their service ideal for hosting games, entirely because of their Xbox plans. It remains to be seen if MS can actually make this an important differentiator though, and if Sony can easily adapt to match (which perhaps a MS competitor like Google would be keen to help them do).
As for lag, it's somewhere between poor and shitty (depending on the host and who's downloading pr0n at any point in time) for any user hosted game: PS4, 360, PC or anything else. Games have to limit the amount of traffic to a fraction of what they could easily use which limits the amount of objects you can synchronise (and of course how often you can synchronise them), and games have to be designed to be able to work with very high levels of sustained lag.
The number of lag-broken Halo 4 games I encountered was the main (though not only) reason I stopped playing. It was horrendous. Everything is horrendous on Live Gold, unless it's simple co-op with four or less players and the host isn't doing anything else BW heavy on their network. PSN is as bad, for the same reasons. Xbox Live and PSN have meant that people have very low expectations for console online games.
Like Destiny, which is also on PlayStation 4. So uh...
I had thought you were asking for examples of XB1 cloud usage that couldn't be overcome by higher local PS4 flops. Obviously, PS4 itself can 'do' cloud gaming just as well as the Xbone, but the economics are unlikely to be same if Azure is free for Xbone. Destiny has an enormous budget and is very ambitious, and doesn't necessarily show that the MS platform don't have competitive advantages.
Any detailed physics simulation can exceed the computational power of any platform. If you're doing it just for the sake of boasting numbers, it's pointless. If you you are going because it would enhance gameplay, I'm listening.
Yep, and this is why MS need to get busy.
But what's to stop Sony or a publisher renting cloud compute from Microsoft, Amazon or Google? Nothing as far as I can tell.
Only the economics are likely to stop them. Which could be anywhere between a small issue or a big stumbling block, I guess.
And I look forward to seeing cloud compute being used to change games. I really do! But I've heard words before. I heard Ken Kutaragi talking effusively about the Emotion Engine in PlayStation 2 and Cell in PlayStation 3 would change gaming forever. I remember Kutaragi also promising offloading processing to the cloud or other Cell-based items in your home. These days I'm more interested in seeing practical applications.
Yep.
Agreed, being a cloud platform owner could be huge advantage for Microsoft. Or it might be an anchor holding them back. I trust Amazon and Google on cloud because they have a long history in the technology and their core businesses are built around it. I've seen Microsoft embrace markets before then let them stagnant, then ignore them and eventually drop them.
And yes again. MS seem to be good at jumping in and then writing off. I think, however, that MS want cloud to be one of their core business as they move forwards, and Nadella as CEO may perhaps reflects this.
Also agreed. It's wacky that Sony have a free camera-based software (Play Room) in every PS4 and Microsoft don't. Microsoft really don't make things easy on themselves and I wonder if this is a sign of the economic pressure they are under. They're not idiots or stupid and things that are obvious to customers must be obvious to them so something is preventing them from implementing quick-wins. My money is on budgets.
I think MS had unrealistic expectations about what they could achieve, and what they could show to share holders, and this prevented them from making the right decisions (not just for Xbox either, phones and tablets too). I think that MS are becoming a lot more realistic, and pretty quickly. And they're going to have to re-think what they need to invest in the gaming side of Xbox.