I wouldn't consider addition of a Move option in games as constituting belief or conviction in it. eg. Infamous 2 has Move controls. It works like a dual-stick game. It doesn't actually implement a Move game, such that you could perhaps reach into the screen with the move controller, grab someone and pull them back to you.
Which goes back to my original point where I said that the controllers may have been great tech but perhaps ill thought out for interacting with games. I don't, for a second, think that Microsoft and Sony developed Kinect and Move without thinking about how they could be used to control games. But I do think that they've both done a lot of experimentation and found that perhaps the control mechanics they've come up with, either aren't good from a comfort standpoint or the games just aren't fun or lack mass-market appeal.
Like I said. I think they were a bit of a punt.
As another example, sixaxis was a waste of time.
Yup, it was utterly pointless and we know it was a
last minute addition.
I'm talking generally. The fact Move isn't included in PS4, nor the camera, nor was the camera included in PS3, shows how little faith Sony has in the ideas. The fact ISS has foresaken the Move controls tried in I2 shows the idea hasn't got conviction behind it.
I don't think the lack of Move/camera as standard with PS4 is anything to do with lack of faith but about only including
useful technology in a games machine. And by useful I mean technology that will actually get used from day one. I don't think you can read much from lack of Move support in Infamous Second Son, a launch game that was delayed for four months. Launch games are an amalgamation of compromises.
Of course. But the point with faith is you believe you have a good product. If Sony/MS believed in their ideas, they'd give them full backing.
And if you believe you have a good product, and ship it believing it has a lot of potential, but over several years game designers have difficulty finding novel uses for that controller, do you then continue to throw endless resources at it, wasting both time and money, or do you scale back / cut your losses?
If they were then mistaken in their beliefs, they'd fall flat on their face which would be bad. The fact MS/Sony aren't backing their ideas shows they don't believe in them and are afraid of falling flat on their faces, which is why they are so cautious with the ideas. A gambler who bets a month's wages on a horse does so with the belief he can win. If he thought he was going to lose, he'd bet less or not at all.
How can you say Sony didn't support Move when games published from 2007 (retrospectively patched) to 2012 supported the device? It's not like they dropped it after six months. Sony, 2K, Activison, Capcom, EA, Namco, SEGA, Take 2, THQ, Ubisoft, Valve and Warner Bros all supported Move with their games. Number of essential must buy purchases because of Move controls:
zero. Several years, dozens or developers. Lack of faith or just because the device wasn't that good to begin with?
And it's not as though the device isn't still supported. It's looking like it'll accompany Project Morpheus and then there was that weird Media Molecule tech demo using Move at PlayStation 4's February 2013 reveal.
As for gamblers betting a months wages on crazy ideas, that's generally not how companies are managed. Stockholders don't like that kind of thing
But they're not taking risks - at least not substantial enough risks that the platforms need. Shipping something with the hope it works is letting it fail. You're trusting to luck, rather than trying to make it happen.
Shipping an unconventional controller that eschews standard control features, while adding news ones, that represents only potential but no guarantee of support of critical execution in game design is definitely taking a risk, but flogging the same dead horse would just be dumb. The only way Move and a camera should be part of the package is if Sony had, and launched with, genuinely new breakthrough game concepts and designs that required that tech. The lack of this being shown probably means it doesn't exist.
Sony's risky investment this time, without asking customers to pay for when buying the PS4, is Project Morpheus. Which I'll happy to pay for if it delivers and if it's affordable. I don't want to underwrite Sony's risks, thank you very much!
But back to faith. Just because these controllers didn't work out as we'd hoped does not mean that Microsoft and Sony didn't take a risk, or that they didn't have faith or try hard enough. I'm pretty sure getting funding for stuff like this and getting it prototyped and manufactured required a hell of a lot of faith and belief. But sometimes things that are full of potential and great in principle are don't work as well when it comes to executing new ideas. Or maybe those ideas just haven't yet been realised.
If I were in charge, I'd have shipped PSEye in every PS3 and had a strong catalogue in support of it, starting with EyeToy Play HD.
Maybe you have a ton of ideas for camera-based games. Will they work, be fun to play and have mass-market appeal? Well those are different questions entirely. You can't just will great software ideas into being. I bet there are a lot of really enthusiastic, talented and skilled developers in both Microsoft and Sony studios who are trying like crazy to make this stuff work and be fun.
But it's easier said than done.