Business Approach Comparison Sony PS4 and Microsoft Xbox

Again (repeating myself) i have a hard time seeing what they can do except throw money after it. They can reduce the box, make it sexy, drop the kinect, the HDMI, drop the price. But no matter what they do they still end up with the lesser powerful box that couldn't so they would need to be so much cheaper that people think it's worth paying less for the weaker machine that gives the least value (online services) out of the box.

I don't think that power is a particularly big factor. Most people can't tell the difference, or don't particularly care. Even the people who make a lot of noise can't particularly tell. PS3 was ravaged by the 360 in terms of multiplatforms when it first launched, in a similar way to Xbone, but most people didn't care or couldn't tell most of the time.

Cloud should be a big thing for MS - they can realistically deliver games that are massively beyond the PS4 simply because Sony don't have the infrastructure and won't spend billions on creating it and giving it away for free. But MS need to market this advantage properly and honestly and demonstrate it using actual games, and not just try and turn in into a vague magic buzzword that people will crucify them for using.

Kinect can still shift tens of millions of units, but not as a TV remote control. It's a wonderful casual friendly gaming tool but it's currently bolted onto a hardcore TV dongle that no-one wants. MS need to build Kinect games that people will want and they need to market them. Not just have adverts showing someone using Kinect to quick search for a pay-to-view movie on a service that's behind a paywall.

MS still have a number of advantages (including Kinect and cloud infrastructure) and they absolutely can make the more compelling platform. But they've turned Kinect into a dead weight instead of a supercharger, done nothing with cloud (until Titanfall), made a device that won't fit in bedrooms / dorms / toilets, and made supplementary uses (such as apps) entirely uncompetitive.

It's absolutely bonkers.

Personally i want the big fat deal with everything because it's fascinating hardware. But i would expect a pure XB1 vs PS4 to be at least $50 cheaper than the PS4 in order to compete and have a chance to win.
And i wouldn't consider it a done deal even at that price difference.

I want the big fat deal too, but I'm not going to pay $500 dollars for it. And if I'm not - and I'm a Kinect believer (hardware and potential at any rate) and a previous X1 and 360 owner with a current Gold subscription - then MS have got problems.

The most expenisve console going and everything is behind a pay wall. lol.
 
Yeah, that's the thing. Last gen we could pretty easily see a way forward for the PS3. It was expensive because it included more expensive tech, not just Blu-ray, standard hard drives and wifi, but full PS2 backwards compatibility. The solution was to cost reduce massively, as quickly as possible, but they never gave up any perceived technology advantage to do so. The software wasn't great, so Sony cultivated the biggest, most technically accomplished stable of first party studios. And then there was a whole world outside the US and UK where people held out for the PlayStation.

Microsoft doesn't have any loyal regions. The US and UK are both swinging towards Sony and there's no secret enclave for Xbox to counter that. The only way to cost reduce (in a way not easily matched by Sony) is to cut the only features that make their system unique: Kinect & HDMI passthrough. If they do that they just end up with a less powerful PS4, so it needs to be so much cheaper that people won't care. And they just don't have the first party holdings to go toe to toe with Sony (or Nintendo), nor can they buy out enough third party exclusives when they're playing from so far behind.

Giving up was never an option for Sony. PlayStation is a core business for them and games technology a core competency. It's not a sideshow to their core business the way Xbox is for Microsoft. MIcrosoft can walk away at any time with no real impact on their bottom line. MS could break the bank to make it a proper fight, I just don't know why they would.
 
They introduced the PS3 with a muddled message/vision at a high price point. They weren't able to hammer home the message that it was actually good value, that many of the extras on the 360 was included, they were late to the market thanks to the Blu-Ray laser (supposedly) but i think it was really the software that was a problem, development and games.
My recollection is different but we live in different territories so marketing and perceived reaction to that marketing may be different. I recall Sony using the value proposition repeatedly and remember that in US pricing the $599 (£429 UK) system was costing Sony around $800 to produce. I remember the Sony ads comparing the relative/real cost of the 60Gb PS3 compared to the 360 and how much it'd cost you if you bought Microsoft's extras to get feature parity, i.e. $100 wifi dongle, the propriety HDD expansion, and even then you couldn't get parity because there was no Blu-ray or HDMI.

But gamers cared not because it cost an arm and a leg and multi-platform games were better on 360.

What Sony directly addressed were the PlayStation 3's weaknesses: cost and games. On cost they began removing unnecessary stuff like the PS2 hardware for backwards compatibility (partially for the 2nd Gen PS3 and fully from 3rd Gen), removing the flash card readers (3rd Gen), halved the USB ports (3rd Gen), process shrunk Cell (45nm for 3rd Gen, 40nm for 4th Gen), process shrunk RSX (60nm partway 3rd Gen, 45nm for 4th Gen). Less heat, less power, smaller, lighter cooling required. Cheaper.

On games they began advancing their tools and documentation, gradually reducing the OS RAM footprint, increasingly propagating cross-developer experience from working with Cell and begin deploying my ICE Team expertise into third party developers.

They did a lot of other things too but primarily it was cost and games. And if Microsoft want more gamers to embrace Xbox One, that's what they need to do. If they are dead intent on sticking with their 'centre of your media centre' and 'developing a relationship with your TV' concepts then I have no idea.
 
Cloud should be a big thing for MS - they can realistically deliver games that are massively beyond the PS4 simply because Sony don't have the infrastructure and won't spend billions on creating it and giving it away for free. But MS need to market this advantage properly and honestly and demonstrate it using actual games, and not just try and turn in into a vague magic buzzword that people will crucify them for using.
Until Microsoft show some games that are impossible without cloud processing (impossible on PS4, not on Xbox One) then the cloud remains a promise and potential. If Xbox One uses cloud for things that PS4 uses its excess compute for locally that won't work out so well. Sony don't need to built a cloud platform, they use Rackspace currently. Next year it could be Google or Amazon. No doubt they'll leverage which is cheaper/better.

Cloud computing is growth industry and has been quite a profitable business but there's a vicious price/feature war brewing up between Amazon, Google and Microsoft which will surely drive profit margins down.

Kinect can still shift tens of millions of units, but not as a TV remote control. It's a wonderful casual friendly gaming tool but it's currently bolted onto a hardcore TV dongle that no-one wants. MS need to build Kinect games that people will want and they need to market them. Not just have adverts showing someone using Kinect to quick search for a pay-to-view movie on a service that's behind a paywall.

Cloud and Kinect have the same stumbling block for gamers. We keep being told how great the technology is and how it will change everything. Then we get Kinect Sports Rivals and Titanfall. :???:
 
This is what I am wondering about, what is MS strategy and what is the role they have for XBox. Because I can not see the relevance the consumer space is going to have for MS.

Not following MS as a business, so this drivel is just my pov.
I think when they went into the game industry with the XBox it was a valid choice, the living room was a relevant battle place, since consoles could move closer to PC and be used as the main computing device in the home and might kill windows/office at home. But then OS X, smartphones and tablets happened in a big way and consoles potential area of effect shrank to just games and video again.

Looking at Sony it seems they have to be in games, since consumer entertainment is such a large part of whom they are (consumer electronic, music, movies) so not being in gaming seems like the wrong approach for them, imo.

Well, either way core gaming is not typically massively profitable. And that holds for Sony the same as MS. So I dont see the difference really. Profits are profits no matter how they come or dont. Because one company is XYZ and the other QWERTY doesn't change any bottom lines.

MS has a whole phone OS to push, Sony just has another (struggling) Android phone. MS ties Xbox Live into Windows Phone a lot, it's a main selling point almost.

It may be clumsy but I think MS efforts to tie gaming into something bigger have been far more aggressive so far. TV was part of that as well, a part that arguably was shortsighted. Xbox video, Xbox Music...

As a practical matter, we've been going on about MS leaving the business for a decade, and I dont think anybody really thinks it's a serious consideration, in a it-might-actually-happen, way.

I think it's much more complicated than that.
They introduced the PS3 with a muddled message/vision at a high price point. They weren't able to hammer home the message that it was actually good value, that many of the extras on the 360 was included, they were late to the market thanks to the Blu-Ray laser (supposedly) but i think it was really the software that was a problem, development and games. Microsoft caught them off-guard and when they launched they had nothing impressive except the price tag. It took them years (it only does everything) before they were able to fight back with software, games, services and a reduced price.

Microsoft launched with a strong vision, strong hardware interesting features and a comparable gaming lineup.
The vision just isn't selling, neither are the features, which leaves them with a big clumsy box that runs games worse than the competition.

Again (repeating myself) i have a hard time seeing what they can do except throw money after it. They can reduce the box, make it sexy, drop the kinect, the HDMI, drop the price. But no matter what they do they still end up with the lesser powerful box that couldn't so they would need to be so much cheaper that people think it's worth paying less for the weaker machine that gives the least value (online services) out of the box.

Personally i want the big fat deal with everything because it's fascinating hardware. But i would expect a pure XB1 vs PS4 to be at least $50 cheaper than the PS4 in order to compete and have a chance to win.
And i wouldn't consider it a done deal even at that price difference.

Consider what we're discussing in sales so far, weaker hardware selling for $100 more. What if it was only $50 more (permanently and advertised and official)? XOne sales would get a bump. What if it was the same price? They'd get another bump. What if it was cheaper? Yet another.

We cant say exactly where it might land, but it's to be expected that the hardware that is $100 more wont sell as well. Even throwing out the power issues for a minute. That simple. Until that changes I'm not sure how much we really know.



Yeah, that's the thing. Last gen we could pretty easily see a way forward for the PS3. It was expensive because it included more expensive tech, not just Blu-ray, standard hard drives and wifi, but full PS2 backwards compatibility. The solution was to cost reduce massively, as quickly as possible, but they never gave up any perceived technology advantage to do so. The software wasn't great, so Sony cultivated the biggest, most technically accomplished stable of first party studios. And then there was a whole world outside the US and UK where people held out for the PlayStation.

Microsoft doesn't have any loyal regions. The US and UK are both swinging towards Sony and there's no secret enclave for Xbox to counter that.

Last gen Xbox really only won USA, UK, and probably Canada. That's it. Yet they still tied PS3 despite a ~10 million deficit for Japan.

People tend to underestimate North America and UK and overestimate continental Europe as markets.

I think the playing field is there for Xbox to do well under the right circumstances, basically. The only market Sony can truly count on in the way you make it out is Japan, which is isolated enough as an ecosystem to not matter that much (and looks to be getting smaller as a console market every gen).

As a strategy matter I think it's 6 of one, half dozen of the other. Xbox has a few really big markets that are very receptive to it, and there's more smaller ones (Europe, ignoring Japan) that are somewhat more loyal to PS, but last gen proves it can even out.




The only way to cost reduce (in a way not easily matched by Sony) is to cut the only features that make their system unique: Kinect & HDMI passthrough. If they do that they just end up with a less powerful PS4, so it needs to be so much cheaper that people won't care. And they just don't have the first party holdings to go toe to toe with Sony (or Nintendo), nor can they buy out enough third party exclusives when they're playing from so far behind.

I disagree, because I think they have advantages in online, UI, OS, etc. Heck they've already rolled out a lot of big feature packed Xone updates, twitch streaming, youtube uploading, friend notifications, I dont see anything comparable coming out for PS4 in that time (the PS4 update thread at GAF seems like it's just exceedingly boring housekeeping), and I think it highlights a key difference.

To me it's like MS did everything possible to make Xbox hard to buy, above all with the $500 price, yet it's sold almost comparably to PS4 in the US. Why? Cause there's a lot of kids that are just in the Xbox ecosystem, you can find them on twitter and twitch and so on. I follow some people that are good at Gears of War for example. Well, they just stick with Xbox for a new gen because that's what they do and where they're at and almost their gaming identity. Of course, there's people like that on PS too, but I'd venture the Xbox online community is knit together a bit stronger because it's easier for them to communicate.

So yes, for the reasons above, I dont think they would necessarily be "just a weaker PlayStation" in that scenario. And neither do I automatically cede the exclusives games race either. MS's exclusives franchises (well, just Halo and Gears mostly) I prefer. There's also the controller, which I prefer on Xbox and is a really big deal for me.

Giving up was never an option for Sony. PlayStation is a core business for them and games technology a core competency. It's not a sideshow to their core business the way Xbox is for Microsoft. MIcrosoft can walk away at any time with no real impact on their bottom line. MS could break the bank to make it a proper fight, I just don't know why they would.

I dont think they have to break the bank at all. I think they could probably do a kinectless $349 SKU at something around break even right now, and I think that at least has a chance to do really well. And the funny thing here is it's not even a fight in terms of financial resources. One of these companies can afford to lose a little money to win a market a whole lot more than the other. It's funny how people act like the wrong company is always on the ropes here.
 
Yeah, I argued this last year after the Xbox One reveal. The war for the living room is over and Apple and Google won. Everything about the Xbox One is an attempt to roll back the clock on that victory and insert Microsoft products, services and ads where no one else wants or needs them. Comcast doesn't want Microsoft in between them and their subscribers. Apple and Google don't want tablet users running SmartGlass to do things those devices are natively capable of without it. Netflix and Amazon certainly don't want a Microsoft paywall between them and their subscribers. And the early sales results show pretty strongly that customers didn't want any of those things either.
That is the tough part and why the XB1 goals wrt tv integration are close to impossible to reach.
There are multiple ISP/Tv providers in US and elsewhere, it is a super fragmented market. The one owning the HUB (physical) are unwilling to make it easy for other to make benefit out of their infrastructure.

Wrt TV and smart TV, I wonder more and more if masses really want it, when the average person turns the tv on he also turn himself in "receiver mode". Tv works well with passive behavior, you turn it on, chose a channel and you are done. People that are no longer that interested in that type of experience (and prefer the web experience) are looking toward other type of devices, I believe the "repurposing" of the tv into a interactive device will take longer than I expected, for some generations of people it is a lost cause.

I don't think Google or Apple have won the living room yet, though they have captured a massive amount of "active" media consumption hub (phones, tablets). Yet I would not say MSFT is defeated yet, they are getting their act together, their phone OS is getting up to speed, they need to fix their tablet OS (they should get rid of RT and have winphone to work on tablets at least till Vanilla Windows is able to do it all).

I'm also wondering about the point of winning the living room, if the living means TV, and the "passive" media consumption habits matching the devices, the war is meaningless. In that case you are right about Apple and Google winning (for now) the living room, the devices theirs OS powered are also used in the living room.

Short of establishing dominion over every screen in your home (a goal the Xbox initiative can never deliver at this point) it's hard to see why Microsoft should care about this market anymore. Petering out with a long generation of diminishing market share does them nothing. Investing heavily, taking huge losses now to make the generation competitive with the hopes of eventually maybe breaking even in 8 years does them nothing. It's not like they are in this for the art of games as a medium in, and of itself. It looks like the smartest thing they could do is sell the Xbox business while it still has value, which brings us back to those Amazon rumors...
Well selling the business is a bit extreme if they can maintain sane market shares without breaking the bank or better making small profits (wrt the massive investments done through the years). Now the "living room" /winning back the people that have "active" media consumption habits is not something the XB can do, it is their OS, they have to get their shit together, it seems they are working toward the right direction and accelerated the pace of their efforts.

I think wording aside we agree, the XBOX (as a device) is not that relevant to MSFT goal, having OS that powers set top boxes, HDMI dongles, tablets, etc. is more critical to them by a couple of orders of magnitude :LOL:
It shows in their last announcements, free windows on cheap devices, directx 12 everywhere, universal apps.

Now the business case for the XB1, well I don't like it, they are more expensive in every aspects they might have needed the most powerful systems to secure the part of the market that spend the most on games (more on that later). I'm not OK with the cost overhead of Kinect, not too mention its relative utility in different regions (language issue), same applies to the HDMI in. In my opinion, Kinect tech is not ready not because of how it performs but because of it cost vs its relative utility.

Now I also disagree with Sony choices, they obviously did not know MSFT system specs (though all AMD was known) and made it that they were extremely unlikely to be out perform in anyway significant way even if MSFT have wanted to have the technical lead. For now it served them well.
I still believe that a cheaper system would have served them better especially in the long run as whereas this gen of consoles had an awesome launch which is not surprising the enthusiasts having starved for a new thing for 8 years, I think their long term selling potential is over estimated.
As things turned out a lesser system would have been a match to MSFT system performances. I still believe Sony should have aimed for a 299$ system (scaled down hardware, cutting corners here and there, not further bleeding themselves).
What was the worse case scenario, Xb1 has PS4 type of performances (tough to go higher within a sane power budget), and the ps4 actual XB1 performances (so quite honorable imo): 499$ (+ more restrictive paywall) vs 299$ (+possibly better availability though we don't know what is limiting production: chip, ram, assembly, etc.).
 
Until Microsoft show some games that are impossible without cloud processing (impossible on PS4, not on Xbox One) then the cloud remains a promise and potential. If Xbox One uses cloud for things that PS4 uses its excess compute for locally that won't work out so well.

The main benefit of cloud for gaming is removing local hosting. It removes host advantage and gets around shitty domestic upload bandwidths and it reduced and stabilises latency. Gaming on user hosted systems is awful, and games that have to be built around working on a couple of hundred kb/s total 'downstream' to 12/16/32 'clients' are unnecessarily hamstrung. It's serious shitty to pay for a service that offers this as it's gaming backbone in 2014.

Secondarily, it allows for persistent elements of games, or persistent servers / worlds / areas without going "full MMO". This opens up a type of gaming that has been mostly unavailable on consoles to date.

In the longer term, if games decide to implement cloud hosted simulation (e.g. destruction) they can easily massively exceed anything PS4 can do. Hopefully we will see more of this as time goes by, and hopefully MS will put some cash behind games that use this. Halo 5 would be the obvious game to use cloud for large scale simulation. No-one could ignore it then.

But large scale cloud compute aside, removing user hosting and designing beyond 200 kb/s downstream for the server is already more than enough to justify the cloud. It is disappointing to see 'core gamers' excited over resolution increases but actively hostile towards something that improves the ability of games to deliver better experiences and more involved mechanics.

Sony don't need to built a cloud platform, they use Rackspace currently. Next year it could be Google or Amazon. No doubt they'll leverage which is cheaper/better.

MS have invested in cloud infrastructure that they say is designed for gaming (presumably focused on latency, consistency, and reliability rather than batching and bursting), so one would hope they have an advantage here, as well as better communication between cloud and gaming departments as they are within the same organisation and both answer directly to Nadella.

MS have also integrated cloud into the SDK, and can offer it for free to publishers ... and you would hope (hope!) that they can offer better, integrated support for all aspects of development.

Sony don't have the advantages here that MS do, but it remains to be seen whether MS will capitalise on this. They've turned Kinect from being a net asset for Xbox to a net burden, so there are no guarantees.

Cloud and Kinect have the same stumbling block for gamers. We keep being told how great the technology is and how it will change everything. Then we get Kinect Sports Rivals and Titanfall. :???:

I agree. I think Titanfall is a good first step, but it's nothing like enough. MS need to flesh out their catalogue of games that show off both cloud and Kinect, and to do so significantly.

(And Kinect Sports should be bundled with every Kinect SKU - its real value comes as a cheap, fun family game and demo of Kinect's potential to everyone who pays for Kinect).
 
The main benefit of cloud for gaming is removing local hosting. It removes host advantage and gets around shitty domestic upload bandwidths and it reduced and stabilises latency.
Although Microsoft can incentivise publisher adoption of their cloud platform with discounts, the choice of server for multiplayer is dependant on the publisher. Microsoft aren't - as far as I know - giving free server capacity to Xbox One published games. And with the exception of BF4 and the bit of lag Killzone suffered just before Christmas, I've not heard of substantive issues with PS4 multiplayer.

Secondarily, it allows for persistent elements of games, or persistent servers / worlds / areas without going "full MMO". This opens up a type of gaming that has been mostly unavailable on consoles to date.
Like Destiny, which is also on PlayStation 4. So uh...

In the longer term, if games decide to implement cloud hosted simulation (e.g. destruction) they can easily massively exceed anything PS4 can do.
Any detailed physics simulation can exceed the computational power of any platform. If you're doing it just for the sake of boasting numbers, it's pointless. If you you are going because it would enhance gameplay, I'm listening.

But what's to stop Sony or a publisher renting cloud compute from Microsoft, Amazon or Google? Nothing as far as I can tell.

MS have invested in cloud infrastructure that they say is designed for gaming (presumably focused on latency, consistency, and reliability rather than batching and bursting), so one would hope they have an advantage here, as well as better communication between cloud and gaming departments as they are within the same organisation and both answer directly to Nadella.

And I look forward to seeing cloud compute being used to change games. I really do! But I've heard words before. I heard Ken Kutaragi talking effusively about the Emotion Engine in PlayStation 2 and Cell in PlayStation 3 would change gaming forever. I remember Kutaragi also promising offloading processing to the cloud or other Cell-based items in your home. These days I'm more interested in seeing practical applications.

Sony don't have the advantages here that MS do, but it remains to be seen whether MS will capitalise on this. They've turned Kinect from being a net asset for Xbox to a net burden, so there are no guarantees.

Agreed, being a cloud platform owner could be huge advantage for Microsoft. Or it might be an anchor holding them back. I trust Amazon and Google on cloud because they have a long history in the technology and their core businesses are built around it. I've seen Microsoft embrace markets before then let them stagnant, then ignore them and eventually drop them.

(And Kinect Sports should be bundled with every Kinect SKU - its real value comes as a cheap, fun family game and demo of Kinect's potential to everyone who pays for Kinect).
Also agreed. It's wacky that Sony have a free camera-based software (Play Room) in every PS4 and Microsoft don't. Microsoft really don't make things easy on themselves and I wonder if this is a sign of the economic pressure they are under. They're not idiots or stupid and things that are obvious to customers must be obvious to them so something is preventing them from implementing quick-wins. My money is on budgets.
 
Any detailed physics simulation can exceed the computational power of any platform. If you're doing it just for the sake of boasting numbers, it's pointless. If you you are going because it would enhance gameplay, I'm listening.

But what's to stop Sony or a publisher renting cloud compute from Microsoft, Amazon or Google? Nothing as far as I can tell.

Google would probably jump at the chance. :LOL:

Ironically "The Cloud" IS something that MS got right in terms of timing/synergy ( as opposed to too ahead in "drm" and too behind with TVTVTV ) it's just the marketing ridiculous and the fact Cloud Computing is a commodity. Reducing "host advantage" is nice but it's also the easiest thing to accomplish with or without the Live Cloud.

Having cloud stuff baked into the SDK is good and having a compute platform they control does give MS a head start but IIRC some commenters thought that MS has something like a 3 year head start but that is nuts.
 
MS isn't out of it by any stretch but I think trying to compare the 360/PS3 "battle" with today's isn't as instructive as it might be.

1st of all RROD. Don't get me wrong the 360 has a fine fanbase but as far as we know nothing like this is going to happen to the ps4 this time around.

2nd of all BluRay, This isn't the biggest deal in the world but folks looking for such a player got a good cheap one with the ps3. There is nothing at all comparable on the XB1 side of things ( an onscreen program guide and ir blaster just isn't the same )

The biggest difference is the technology ecosystem and the economics. Kids Today ( tm ) just don't live in the same world anymore, the aughts are dead !! There is just too much tech and not enough extra cash floating around to handle the value proposition MS has been touting as far as I can see.

Given a couple of years folks will get rid of last gen and many will get both systems but I have a feeling that Microsoft's strategy was to come out of the gate ahead and capture the hearts and living rooms of a broad demographic of US consumers and that isn't happening. They created the Xbox ONE !!! as a roundhouse to knock everyone out in the first or second round and now the fight is going to be a lot longer and tougher than they imagined.

Now that the TF NPD drama is over and the data on the different price cuts and other enticements makes it's way back to Redmond we may or may not see any big changes yet. The best course may be to stick it out, get BD-less system out there on schedule ( if it is really in the mix ) as a cost reduced version ( with or without the kinect ) for xmas 2014 and see what that get's them.
 
I think a disc-less, kinect-less (just keep a simple mic array) X1 for $299 would be an awesome package. At least something that I would be really interested in.
 
I think a disc-less, kinect-less (just keep a simple mic array) X1 for $299 would be an awesome package. At least something that I would be really interested in.

Would that be instead off or in addition to a PS4?

If instead off, would it be the same if there was a 299 disc-less PS4?
If i addition to, where would you play your multiplatform games, PS or XB?
 
I think a disc-less, kinect-less (just keep a simple mic array) X1 for $299 would be an awesome package. At least something that I would be really interested in.

Although it may be awesome for you it may not be awesome for a larger portion of the market which may be the majority of the pie.
 
Although it may be awesome for you it may not be awesome for a larger portion of the market which may be the majority of the pie.

Wouldn't they still have the option to buy the overpriced SKU? How many gamers care about Kinect or watching TV on their console? How many non-gamers buy a $500 console?
 
I don't think that power is a particularly big factor. Most people can't tell the difference, or don't particularly care. Even the people who make a lot of noise can't particularly tell. PS3 was ravaged by the 360 in terms of multiplatforms when it first launched, in a similar way to Xbone, but most people didn't care or couldn't tell most of the time.

Cloud should be a big thing for MS
.
..

People don't care about power, they can't "see" the difference, yet they care about the cloud? It doesn't mater if people see something, they will read it and their friends will tell them. This is how word of mouth works. Do you think people are going to be brag about the cloud while their game runs at half the frame rate of their friend's version?

Sometimes it sounds like people are just regurgitating MS talking points. No one cares about Azure or the any API to tap it. If a game needs dedicated servers, it will get them, the customer is not concerned about the backend. TF does not illustrate any power of the cloud. It is a basic online shooter. It does what lots of shooters does, but with less players.

MS needs a lower price and games. The rest of their talking points (Azure, Dx12, Kinect, etc.) are quickly becoming a joke.
 
Wouldn't they still have the option to buy the overpriced SKU? How many gamers care about Kinect or watching TV on their console? How many non-gamers buy a $500 console?

Mmmm..well if there is a choice it would be ok I pressume? Unless it makes it more confusing for the customer ofcourse...the other possible issue would be how the inconsistency in SKUs will affect future plans which MS has invested on. Of course plans can change. But I dont see a kinectless driveless SKU having that much of a demand as to be worth making one. On the other hand if it does, it may make things more complex. Lets assume a 50%/50% interest for two SKUs. How can MS improve equally the future "proofness" for two SKUs with capability/feature difference that can catter for two separate customer profiles that are in millions?
 
I don't think simply reducing the price of the box will help on its own. There needs to be a reason to buy it. Currently there is no good reason for people that already own a PS4.

I'd happily buy one if the price was reasonable, they dropped Kinect and gave me games that I want to play (I'm no Halo fan). Even if I were to ever purchase one, it will NEVER be my primary gaming machine, simply because of specs and differences in resolutions. I, by the way, can clearly see a difference between 900p (BF4) and 1080p.

At the moment I genuinely struggle to have any kind incentive to get one. Also, having had both of their previous machines (all of Sony's with the exception of 3) I was quite upset with their reveal. I really hoped the rumours were false.
 
Cloud and Kinect have the same stumbling block for gamers. We keep being told how great the technology is and how it will change everything. Then we get Kinect Sports Rivals and Titanfall. :???:

Clouds that actually works still have a heavy downside, unless it's extremely easy to use, the chance that 3rd parties would tap in to it is small to none, making it a exclusive feature on exclusive games that would sell XBOX's with or without cloud.

And as i said before, unless it's something groundbreaking cloud support that has taken Microsoft years to develop, it would be possible for Sony to copy it.

Consider what we're discussing in sales so far, weaker hardware selling for $100 more. What if it was only $50 more (permanently and advertised and official)? XOne sales would get a bump. What if it was the same price? They'd get another bump. What if it was cheaper? Yet another.

Most likely, but my new found pessimism is based on Titanfall release coupled with price reductions and limited sales :-/
 
Wouldn't they still have the option to buy the overpriced SKU? How many gamers care about Kinect or watching TV on their console? How many non-gamers buy a $500 console?

This is the problem with MS and it's choices. They tried creating a ONE size to fit/rule them ALL strategy to maximize ecosystem leverage but have now created a situation where they can't maneuver much at all if they want to keep those profit margins on the hardware. A kinectless version allows for movement. Fans or those who have the ONE already may be pissed but they already have the thing anyways.
 
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