Oh shit, I read this yesterday and thought it said Titanfall, only now did I notice it said Towerfall.Sony should bundle Towerfall and confuse people.
Do it Sony.
Oh shit, I read this yesterday and thought it said Titanfall, only now did I notice it said Towerfall.Sony should bundle Towerfall and confuse people.
If Microsoft is lagging behind Sony in sales by a significant margin, I have to say outright that Kinect is to blame for much of the disparity. The peripheral has simply not proved its worth. While it would be perfectly fine as an optional accessory, its mandatory inclusion in the Xbox One package is the sole reason for the price gap, and therefore, much of the sales gap. Kinect-specific games like Kinect Sports Rivals only serve to show that the system still needs a lot of work, even if it’s improved over the original. And now with this upcoming move toward VR, Kinect will either have to roll into that trend or become completely irrelevant. The fact is that there have been almost no worthwhile Kinect-heavy games for the One, nor has Microsoft announced any interesting plans for the system in the future to date. It feels like 100 dollars of dead weight, dragging potential sales down with it.
http://www.forbes.com/sites/insertc...ps4-sales-microsoft-still-silent-on-xbox-one/
If today's NPD doesn't favor XB1 heavily (PS4 456k, XB1 >550k) after all the price cuts, TF/Forza bundles, live promotions, and securing TF for XB1. Is it time for MS to start looking into (if not already) a Kinect-less sku? If Sony does/did secure a 6:1 or 7:1 global sales ratio over XB1, can MS realistically survive mostly on NA and EU sales, and combat Sony's ever growing install base across 70'ish countries and territories?
Any word on MS launching in other territories (soon, rather than later)?
The sell the XB1 in most EU countries whether or not MS has released it there. Not sure if those counties can possibly help.
They announced they are launching in I think 26 more countries, in September. http://news.xbox.com/2014/03/xbox-one-new-markets
Pretty much all the ones worth bothering with will be covered at that point I presume. It includes Japan, the Nordics, Netherlands, etc, which are the only relevant ones outstanding.
The 13 countries they're in are over 90% of the market I'd assume. We dont say "Oh, Sony has only outsold them 7:4 because Sony are in so many more markets". So, we seem to understand the additional markets are a small slice.
We've done much discussion of a Kinectless SKU, and yeah I think it probably needs to go. A bit sad for them with all the work they've invested in it. But oh well. They aren't even releasing much software with it. Kinect Sports Rivals performed lackluster on the charts, and it's the one noteworthy Kinect release.
I do wonder if they can really bring themselves to let it go after all the investment. And if they might take a 360 esque strategy of making Kinect optional (Kinect-free and Kinect included SKU's)?
Kinect Sports Rivals performed lackluster on the charts
I think most ppl (me for one, me mate Rangers also) are saying its gotta be cheaper eg $350. Yes 400 for weaker hardware is a no go. But yes 350 is, remember ppl can always buy kinect later (thats if MS finally get off their ass and show a reason why they should)f they drop the Kinect sensor & go with price parity with PS4
Pffft. Sony have sat on their hands regards their own tech/ideas too. Only Nintendo has shown a commitment to alternative inputs. Kinect + Nintendo would have been the only way to give the tech a fair shot. They'd have incorporated it with their platforming and racing franchises as well as made mini games.Ironically I think Sony would have done much more.
It's difficult to tell what Sony is doing in controller tech. Look at Morpheus, which they've been working on since 2009 and only five years later do they even reveal it - and then only because they have to bring devs in on it early and getting them thinking about this stuff. I also appreciate them not fostering suboptimal control schemes on me, a lesson I think (and hope) they learned with Lair and Warhawk. For a while I was anticipating PS4 launching with a bundled camera and Move controller.Pffft. Sony have sat on their hands regards their own tech/ideas too.
I doubt that the resolution and framerate differences in multi platform games are impacting the relative sales of these two consoles.
More likely, it's the price delta.
I've read from a lot of folks, people on this board, reviewers, that for shooters, Move is far superior to a gamepad. But it's a limited usage case. Or maybe not limited to shooters but it's just that nobody else tried to do much else with it.They tried, Move just failed. They had Move PS3 SKU's just like MS had Kinect 360 SKU's.
It's not about bundling hardware. It's about supporting it with software. Neither MS nor Sony have really gotten behind their ideas, whether EyeToy or Sixaxis or Kinect or Move. MS did put some effort behind Kinect 1 once it took off, but similar to EyeToy, they rode the minigame fad and then left it for dead.They tried, Move just failed. They had Move PS3 SKU's just like MS had Kinect 360 SKU's.
This implies both companies had some fantastic ideas but chose not to implement. While that may be a possibility I think the reality is more mundane; that neither company could come up with any viable revolutionary product developments close to their target budget.But regards MS vs Sony business strategy, they're currently both equally cowardly and conservative regards their new 'big' ideas.
I'm talking about their released products. Look at how much MS spent on developing Kinect hardware, and then how little they invested in getting valuable Kinect features into every first-party title (not just waggle control, but features like facial scanning and body tracking augments to conventional games). Look how many years Sony has spent on RnD to finally release Move and then provide but a few simple games, and then forsake it with their next box. Look at the concept vid Sony made of all they could do with a next-gen EyeToy, and then compare that to how little they invested in camera based tech. They released with a handful of gimmicky games on the PSN store, and presumably as a result of those not selling gangbusters, pretty much closed shop on camera support. Where was the EyeToy Play HD for PS4? They decided the £1 million or whatever to make it wasn't worth it.This implies both companies had some fantastic ideas but chose not to implement. While that may be a possibility I think the reality is more mundane; that neither company could come up with any viable revolutionary product developments close to their target budget.
Right. It's not the investment that makes the success. You have an idea, try it, and it flies or fails. But if you don't back an idea fully, you pretty much guarantee its failure. If you have an idea but you don't believe in it and don't back it as you fear it'll fail and don't want to lose money on it, that's what I'm calling cowardly. In business terms, they should have an idea and back it 100%, with advertising and software and support. If they have an idea and only get 15% behind it, testing the waters and backing out if they don't smell and instant success, they'll never support real progress. Wii was a success because Nintendo backed it. They could have made it a peripheral to their new console, made one cautious game, advertised it as an aside, and it'd have failed to steamroll into the next-big-thing.No amount of money guarantees great ideas.