Business Approach Comparison Sony PS4 and Microsoft Xbox

No, it's not "the exchange rate I'm using" it's "the exchange rate". There's only one.

The GAF poster lives in Argentina, I would think he would know about all these informal exchange rates you're claiming, and he said it's 1200.

Even if it is less like 800 (it may be more, like 1600) it's really not going to matter in the scheme of things, very few units will be sold.

Which people with a basic grasp on console markets already knew.

Even if it's 650, how well would PS4 sell if it cost $650 in America? Now couple that with our average income is 5 times higher.

Good luck trying to get convert Pesos to USD.

There is a reason there's a discrepancy between the formal exchange rates and market exchange rates.
Basically, you don't get to exchange at the formal rates, and that is why you have very weird market exchange rates.

It's totally whacked but it's the way it is.

http://www.neogaf.com/forum/showpost.php?p=81108745&postcount=35

A brand new PS3 is about 4000 pesos now. I bought mine for 2800 two years ago for reference. 360 is about the same price.
Original Gaffer. See what I mean? It's the exchange rate that's whacked.
 
Original Gaffer. See what I mean? It's the exchange rate that's whacked.

That just proves all consoles are crazy overpriced in Latin America. Which they are. I guess the new ones more than others at first.

But Ok even if we accept this second "real" exchange rate at that website you linked, it still puts PS4 at $800 in Argentina.

I cant imagine at those prices there's much console market there except I'm guessing something like the PS2? It's a shame. At least it's a start.
 
Even with vita connections, smartglass is on every mobile platform. Time will tell whether the Xbox team will be able to exploit that connection across multiple ecosystems rather than the relatively limited Ps vita audience.
But Smartglass is a companion app with limited functionality being connected to the main console. I'm talking about mobile devices with flexible display and control options that have full remote access down to the console-level (gameplay, videos, music, and even settings).

The PS4 and Wii U allows that, the XB1 is only limited to what Smartglass allows. The PS4 is going to have a similar mobile app as well, but that kind of approach isn't what I'm talking about.
 
But Smartglass is a companion app with limited functionality being connected to the main console. I'm talking about mobile devices with flexible display and control options that have full remote access down to the console-level (gameplay, videos, music, and even settings).

The PS4 and Wii U allows that, the XB1 is only limited to what Smartglass allows. The PS4 is going to have a similar mobile app as well, but that kind of approach isn't what I'm talking about.
The big advantage of smart glass is that it is available to virtually anyone as pretty much everybody has a smart phone nowadays, especially within the XB1 target audience.

If a developer/studio wants to use smartglass as the only input for whatever game he designed he can safely assume that the all the owners (if interested obviously) will be able to play it.
The same is true for the WiiUmote, Kinect but doesn't not applies to the PSV.

Now Smart glass is only a piece of software its functionality can evolve.
 
But Smartglass is a companion app with limited functionality being connected to the main console. I'm talking about mobile devices with flexible display and control options that have full remote access down to the console-level (gameplay, videos, music, and even settings).

The PS4 and Wii U allows that, the XB1 is only limited to what Smartglass allows. The PS4 is going to have a similar mobile app as well, but that kind of approach isn't what I'm talking about.

Smartglass was one of the three foundational components of the the xb1 experience iirc from the may reveal. I think that there will be much greater functionality enabled in the application as time goes on.
 
Sony does show companion app gaming as well though, for instance in the Playroom demo where a shape is drawn on a tablet and then thrown into the AR environment ...
 
Smartglass was one of the three foundational components of the the xb1 experience iirc from the may reveal. I think that there will be much greater functionality enabled in the application as time goes on.

I dont see why. The whole thing is stupid.

Edit: at least for "2nd screen gaming". The app is fine to do Xbox account stuff on the go.
 
I dont see why. The whole thing is stupid.

Edit: at least for "2nd screen gaming". The app is fine to do Xbox account stuff on the go.

I don't think its about a second screen for the main player I see it as a way for a family member to help out in game .
Think of it as a father helping his son buy using the family tablet buy calling in air strikes and the such in dead rising 3 .
A social add on to the main game :)
 
Two companies cant own one brand.
No, but two of more companies can use a single brand with the appropriate licensing agreement. Remember Microsoft's MSX? Sony's MSX? Toshiba's MSX? Panasonic's MSX? Yamaha's MSX? All with the same MSX logo.
 
I dont see why. The whole thing is stupid.

Edit: at least for "2nd screen gaming". The app is fine to do Xbox account stuff on the go.

It can be used as a second screen, but for a second player, just like asynchronous multiplayer (as in Wii U). It was shown in a video for The Division.
 
No, but two of more companies can use a single brand with the appropriate licensing agreement. Remember Microsoft's MSX? Sony's MSX? Toshiba's MSX? Panasonic's MSX? Yamaha's MSX? All with the same MSX logo.

No I dont remember any of those. Maybe that's the point :p
 
It can be used as a second screen, but for a second player, just like asynchronous multiplayer (as in Wii U). It was shown in a video for The Division.

Yes and personally I think it's just a lot of talking and nonsense really.

I see no compelling usage.
 
Yoshida says some fascinating stuff about predorders

The console war for the next generation is heating up and SCE Worldwide Studios Shuhei Yoshida is quite optimistic about it, but he doesn’t underestimate the competition, as he expressed in an interview on the Japanese website 4Gamer.

First of all, he mentions that the team is very optimistic, as there are “millions” of pre-orders worldwide for the PS4.

On top of that he made a couple of very interesting statements on the relationship with the competition at Microsoft when asked about the proportion of pre-orders between North America and Europe:

It’s a little hard to talk about specific numerical values, but the proportion [between North America and Europe] is pretty much the same we had with the PS3. However, because of the large number of people in North America and the size of the market, I feel the market share there is a little low [compared to Europe].

I’m not saying that the PS4 is losing at the moment, but the Xbox 360 was very strong in North America. That’s why we’re working there with the mindset “we are the challengers.” I think that when you have a strong rival, it’s good for the market as a whole. We want to do our best so that we won’t be defeated (laughs).

Hmm, that's weird.

I dont see his point because PS4 preorders in America have been sold out. So the limit would seem to be allocation anyway.
 
Yoshida says some fascinating stuff about predorders

Hmm, that's weird.

I dont see his point because PS4 preorders in America have been sold out. So the limit would seem to be allocation anyway.

He's just saying that even though Sony sold a bucket load of PS3s, Microsoft was the market leader. Ignoring the Wii (as both companies do), Sony's fear is that folks who bought a 360 will just buy a One without much objective comparison or thought.
 
He seems to be a little disappointed with PS4 preorders being the same ratio as PS3 was between EU and NA (where obviously PS3 underperformed somewhat in NA).

Which doesn't make much sense cause PS4 preorders have been sold out. It would seem Sony could make the ratio whatever they wish just by changing the allocation.

I think he knows MS has proved to many NA gamers through experience with 360 that they have a very good product and those gamers may want to stick with who they trust.
 
He seems to be a little disappointed with PS4 preorders being the same ratio as PS3 was between EU and NA (where obviously PS3 underperformed somewhat in NA).

Which doesn't make much sense cause PS4 preorders have been sold out. It would seem Sony could make the ratio whatever they wish just by changing the allocation.

I think he knows MS has proved to many NA gamers through experience with 360 that they have a very good product and those gamers may want to stick with who they trust.

Well they could be constrained due to the larger territory launch. Maybe they were not wanting to shuffle things around, or they sold out where they maybe could have taken stock from.
 
Which doesn't make much sense cause PS4 preorders have been sold out. It would seem Sony could make the ratio whatever they wish just by changing the allocation.
I don't know, but I suspect the way allocations are attributed is partly dependant on the perceived demand (through pre-orders) between North America and Europe. I.e, had there been more North America demand, Europe may have got fewer launch units.

In which case, his comments makes perfect sense: they had hoped for higher pre-orders in North America. That's not to say pre-orders are bad, but they'd hoped a higher proportion outside of Europe, because they want to "win" North America. Of course the proportion of core gamers and early adopters who pre-order may not be representative of the potential markets in each territory.
 
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