I think a lot of casual gaming occurs due to mobility.
*waiting for the bus or train? Lemme play candy crush*
Sitting in a five hour flight? Pull out the cell and play angry birds.
Kids nagging on the family vacation? Pass em the nexus tablet with a movie.
Hardcore systems require too much infrastructure (power, large screen tv, entertainment center) to really attack the casual space.
*waiting for the bus or train? Lemme play candy crush*
Sitting in a five hour flight? Pull out the cell and play angry birds.
Kids nagging on the family vacation? Pass em the nexus tablet with a movie.
Hardcore systems require too much infrastructure (power, large screen tv, entertainment center) to really attack the casual space.