CaptainHowdy
Regular
all the ones I gave but I guess you failed to read..
as if anti-aliasing and flicker filters werent enough of an improvement
to make it not look "Identicle" to the PS2 version..
another source you wont read
"The latter, Burnout, has gone on to see the birth of a sequel Burnout 2: Point of Impact. Even more arcadey at heart, it offers up more cars, more modes, and more tracks. Though it was released on the PlayStation 2 in the late summer of 2002, Acclaim and Criterion took the time to improve the visuals and add in a few extras for GameCube. "
IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS..
I know, thats a lot, read it all over again , let it sink in.
as if anti-aliasing and flicker filters werent enough of an improvement
to make it not look "Identicle" to the PS2 version..
another source you wont read
"The latter, Burnout, has gone on to see the birth of a sequel Burnout 2: Point of Impact. Even more arcadey at heart, it offers up more cars, more modes, and more tracks. Though it was released on the PlayStation 2 in the late summer of 2002, Acclaim and Criterion took the time to improve the visuals and add in a few extras for GameCube. "
IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS,IMPROVED VISUALS..
I know, thats a lot, read it all over again , let it sink in.