Burnout2 is the most beautiful racer on GC

hey, I said ANY review, go to gamespot, IGN, whereever you choose, they all mention the features I listed(the ones I listed I got off IGN's review)..
Do you even read what I post? IGN compared Burnout 2 GC to Burnout 1 GC, not Burnout 2 PS2 :LOL:

Gamespot doesn't say a word about difference in graphics between the two in their review.

So, again - point me to those reviews you found.

I dont recall bashing the PS2
Oh, you never miss the chance... You've been the one who claimed that there isn't a single multiplatform game that looks better on PS2 than on the other two consoles, no? That's just one among many such gaffes I remembered you by. If you have a favorite console and cheer for it, that's great. Do you think you are doing something for the greater good and it's success by putting down people from the 'opposite team'? Do you see me going into threads claiming how GC owners and it's games are all 'kiddie', making fun of Xbox sales etc? Cheer for your favorite console and let others cheer for theirs, fair enough?

but you seem to keep up the wishful thinking that the PS2 is magically up to snuff with the other two consoles, and you wont accept the fact that games look better on other consoles.
Have I ever said that, on average, games on PS2 look better technically than games on other consoles? I don't think I did. You are free to search my posting history if you want, but you'll come out empty handed. SOME games certainly do look the best on PS2, and Burnout 2 just happens to look pretty much the same on PS2 and GC.
 
IGN also ran down the additions to the GC version of Burnout 2 to the PS2 release..
the list I gave is the list that has been floating around since December, of additions and improvements, GC Burnout looks loads better than the PS2 version, its a FACT, they do not look identicle, bad screen captures dont show the differences, and you are fully aware of this.

Being Honest about the PS2 isnt bashing it, if you dont think its a terrible piece of hardware, I am sorry, but it is, plain and simple... who the hell in the new century releases a console with only two controller ports? Always raving about what CPU's they will be using, never addressing the needs of the GPU. They did not think it out at ALL, they just said, hey.. lets kill the dreamcast, we can iron out the kinks later.....you can take that as a bash all you want, I just consider it the truth, do I own and play one? of course, I am insane, I would miss out on many games without one... but Im not blind.
 
CaptainHowdy:

Have you played both versions? Marconelly seems to have, adding screens underlining the difference he has seen while playing both versions. Do you have any prove besides the opinion of some IGN reviewer?

Being Honest about the PS2 isnt bashing it, if you dont think its a terrible piece of hardware, I am sorry, but it is, plain and simple... who the hell in the new century releases a console with only two controller ports? Always raving about what CPU's they will be using, never addressing the needs of the GPU. They did not think it out at ALL, they just said, hey.. lets kill the dreamcast, we can iron out the kinks later.....you can take that as a bash all you want, I just consider it the truth, do I own and play one? of course, I am insane, I would miss out on many games without one... but Im not blind.

This is totally unnecessary and proves once more what Marconelly said further up. This is absolutely not relevant to the on-going topic, so yes, it is considered bashing. Besides, what you call being honest about the PS2 is nothing more than your opinion, which fortunately, doesn't hold much weight as usual.
 
Yes, I would have to say that CH pretty much "blew-it" in his last post.

...and the screens posted here have not shown anything spectacular as of yet as to suspect there is something greater in the GC version.
 
Phil said:
CaptainHowdy:

Have you played both versions? Marconelly seems to have, adding screens underlining the difference he has seen while playing both versions. Do you have any prove besides the opinion of some IGN reviewer?

Being Honest about the PS2 isnt bashing it, if you dont think its a terrible piece of hardware, I am sorry, but it is, plain and simple... who the hell in the new century releases a console with only two controller ports? Always raving about what CPU's they will be using, never addressing the needs of the GPU. They did not think it out at ALL, they just said, hey.. lets kill the dreamcast, we can iron out the kinks later.....you can take that as a bash all you want, I just consider it the truth, do I own and play one? of course, I am insane, I would miss out on many games without one... but Im not blind.

This is totally unnecessary and proves once more what Marconelly said further up. This is absolutely not relevant to the on-going topic, so yes, it is considered bashing. Besides, what you call being honest about the PS2 is nothing more than your opinion, which fortunately, doesn't hold much weight as usual.

I did not bash it until that point, doesnt change the fact thats its true, he may not like hearing it, but it is the truth no matter how skewed your visions is.
 
IGN also ran down the additions to the GC version of Burnout 2 to the PS2 release.
In that section they say GC version has more crash course tracks, which is the addition over PS2 version. There are no mentions about improved graphics in the IGN review.

the list I gave is the list that has been floating around since December, of additions and improvements, GC Burnout looks loads better than the PS2 version, its a FACT, they do not look identicle, bad screen captures dont show the differences, and you are fully aware of this.
The list you gave was the list Criterion put out, and it lists improvements over the Burnout 1 (initial list for GC even had some PS2 speciffic improvements such as non-interrupt driven texture upload, which makes no sense on GC)

Anyways, I was just waiting for you to show your true intentions, and like always, you delivered with flying colors... Who cares about the question in hand, it's all about crying over poor dead Dreamcast and cursing it's evil murderers.
 
my dreamcast has all of two games, not much else caught my eye, so, wrong again chucko, my only intention was that your full of @#$% in saying the PS2 version looks identicle to the GC version.

Sorry if you cant handle the truth, though you may not like what I said about PS2, its all true, you need to wake up from your dream, PS2's dominance is based on its library of games, which is exactly what it should be based on, nothing wrong with that, be happy with it, and live with the fact its outshadowed technically by the others, and stop the constant BS of trying to say its not so.
hands on IGN
"
Burnout 2 for looks significantly better on the Cube than it did on the PS2 and packs new goodies to boot."

GC upgrades list

Burnout 2 GCN features list:


Offensive Driving 101, where you can "Learn to Burn" from the Burnout Driving School
All-new Pursuit races allow players to race a police car and ram opponents off the road
Crashes are bigger, badder, and more heart-stopping than any seen before: Vehicles deform and car parts fly across the highway!
GameCube version includes 15 more crash junctions than PlayStation 2 version. This mode is now twice the size as the PS2 game mode
Advanced lighting effects such as Bloom Lighting: highlights reflect off of windshields and metal exactly as in real-life
New Custom Series Mode that allows you to race modified vehicles complete with body kits and decals
Progressive scan and Dolby Pro-Logic II support
Six new United States locations, including Miami, Los Angeles, The Rocky Mountains, New Mexico and a busy international airport
30 new stages to drive with fourteen all-new vehicles
Seven secret vehicles to unlock including police cars, 1950's hotrods and stock cars
Realistic weather effects, such as snow, rain and fog
All-new points-based championship gameplay structure
Vehicles can get air and earn boosts by jumping
Intelligent traffic system, featuring three distinct types of driver behaviors
Upgraded graphics engine
Burnout 2 GCN technical features list:


Significant increases in polygon count and texture size
True specular reflections with specular mapping
True specular lighting with specular mapping on all surfaces
Dynamic weather effects including rain and snow
Anti-aliasing and flicker filtering
Progressive scan TV support for NTSC version
Dolby Pro Logic II support
Specular bloom effects for ultra-realistic specular lighting and halos
More "Hollywood" style crashes
Enhanced traffic system supporting complex intelligent behaviors
State-of-the-art CPU opponent AI with advanced humanistic spatial awareness
Enhanced engine audio model including real-time distortion processing
Dynamically mixed context-sensitive audio streaming
Reflective surfaces
Enhanced instance rendering
Enhanced streaming technology
Non interrupt-driven texture upload system for higher performance


I am wrong, the official announcement is out, I am sorry


now eat your humble pie, and just deal with the fact you were wrong
 
CaptainHowdy said:
Burnout 2 GCN technical features list:

Significant increases in polygon count and texture size
True specular reflections with specular mapping
True specular lighting with specular mapping on all surfaces
Dynamic weather effects including rain and snow
Anti-aliasing and flicker filtering
Progressive scan TV support for NTSC version
Dolby Pro Logic II support
Specular bloom effects for ultra-realistic specular lighting and halos
More "Hollywood" style crashes
Enhanced traffic system supporting complex intelligent behaviors
State-of-the-art CPU opponent AI with advanced humanistic spatial awareness
Enhanced engine audio model including real-time distortion processing
Dynamically mixed context-sensitive audio streaming
Reflective surfaces
Enhanced instance rendering
Enhanced streaming technology
Non interrupt-driven texture upload system for higher performance

now eat your humble pie, and just deal with the fact you were wrong

That's an exact duplicate of the PS2 technical features list on Acclaim's website. Looks like a lazy cut and paste job on the part of some marketing rep than proof of any one console version's superiority over the other. If that's all you have to go on, then you haven't got anything.

No final review of Burnout 2 that I've read either on IGN or Gamespot has mentioned any visible graphical superiority of the GC version over the PS2 version. In fact, Gamespot gave both the GC and PS2 version the same score for graphics (9), and IGN even gave the GC version a lower score (8.0) in the graphics department than the PS2 version (8.5). The screenshots are also very suggestive of how similar the two versions are. You obviously don't want to believe your eyes. So much for your assertion that the GC version trounces the PS2 version. You'd better keep that slice of humble pie for yourself.
 
Dear God, how thick you must be to not understand that *EVERYTHING* on that list you posted are only the improvements over Burnout 1 GC and Burnout 2 GC? How many times do I have to repeat that?

PS2 version on BO2 had EXACT SAME list of features when it was made except for:

GameCube version includes 15 more crash junctions than PlayStation 2 version. This mode is now twice the size as the PS2 game mode

Do you want me to edit out that list so that you can see what is featured in the PS2 version? Here we go:

Offensive Driving 101, where you can "Learn to Burn" from the Burnout Driving School
All-new Pursuit races allow players to race a police car and ram opponents off the road
Crashes are bigger, badder, and more heart-stopping than any seen before: Vehicles deform and car parts fly across the highway!
Advanced lighting effects such as Bloom Lighting: highlights reflect off of windshields and metal exactly as in real-life
New Custom Series Mode that allows you to race modified vehicles complete with body kits and decals
Progressive scan and Dolby Pro-Logic II support
Six new United States locations, including Miami, Los Angeles, The Rocky Mountains, New Mexico and a busy international airport
30 new stages to drive with fourteen all-new vehicles
Seven secret vehicles to unlock including police cars, 1950's hotrods and stock cars
Realistic weather effects, such as snow, rain and fog
All-new points-based championship gameplay structure
Vehicles can get air and earn boosts by jumping
Intelligent traffic system, featuring three distinct types of driver behaviors
Upgraded graphics engine
Significant increases in polygon count and texture size
True specular reflections with specular mapping
True specular lighting with specular mapping on all surfaces
Dynamic weather effects including rain and snow
Anti-aliasing and flicker filtering
Progressive scan TV support for NTSC version
Dolby Pro Logic II support
Specular bloom effects for ultra-realistic specular lighting and halos
More "Hollywood" style crashes
Enhanced traffic system supporting complex intelligent behaviors
State-of-the-art CPU opponent AI with advanced humanistic spatial awareness
Enhanced engine audio model including real-time distortion processing
Dynamically mixed context-sensitive audio streaming
Reflective surfaces
Enhanced instance rendering
Enhanced streaming technology
Non interrupt-driven texture upload system for higher performance

Bolded feature is even PS2 exclusive as the given oprion means *absolutely nothing* on Gamecube. That should give you an idea just how much copied and pasted that list is from PS2 version release list.

Don't trust me? Here you go:
http://www.acclaim.com/games/burnout2/features/PS2gamefeatures.html
http://www.acclaim.com/games/burnout2/features/PS2techfeatures.html

Captainhowdy, I think your rage is very misdirected if you want to prove that I'm lying or whatever. You are just making yourself look silly in front of all the evidence that I've provided where all you can come up with is misinformation. If you think a video of Iraq minister is helping your case, I belive most people here have already realized you are in his position right now, rather than me. I think you would be much better off liking whatever you like, and leaving what you dislike alone, as you are certainly not doing a very good job of putting it down.
 
Lol, that list is generic, you think everything on that list is on the PS2 version?

got a newsflash, PS2 cant do Dolby Pro Logic 2, and the pS2 version doesnt have progressive scan...
read the links I provided, higher poly count, new lighting effects, reflective metallic surfaces, and new water effects are all in the GCN version and not the PS2 version, and then, there is a longer list on the Xbox version thats not in either... but it still backs it up, they do no look identicle, they only do to people who find a few stills and consider that "seeing both versions"
 
PS2
Significant increases in polygon count and texture size.
True specular reflections with specular mapping.
True specular lighting with specular mapping on all surfaces.
Dynamic weather effects including rain and snow.
Anti-aliasing and flicker filtering.
Progressive scan TV support.
Dolby ProLogic II support.
Specular bloom effects for ultra-realistic specular lighting and halos.
More "Hollywood" style crashes.
Enhanced traffic system supporting complex intelligent behaviors.
State-of-the-art CPU opponent AI with advanced humanistic spatial awareness.
Enhanced engine audio model including real-time distortion processing.
Dynamically mixed context-sensitive audio streaming.
Reflective surfaces.
Enhanced instance rendering.
Enhanced streaming technology.
Non-interrupt-driven texture upload system for higher performance.

GC
Significant increases in polygon count and texture size.
True specular reflections with specular mapping.
True specular lighting with specular mapping on all surfaces.
Dynamic weather effects including rain and snow.
Anti-aliasing and flicker filtering.
Progressive scan TV support for NTSC version.
Dolby ProLogic II support.
Specular bloom effects for ultra-realistic specular lighting and halos.
More "Hollywood" style crashes.
Enhanced traffic system supporting complex intelligent behaviors.
State-of-the-art CPU opponent AI with advanced humanistic spatial awareness.
Enhanced engine audio model including real-time distortion processing.
Dynamically mixed context-sensitive audio streaming.
Reflective surfaces.
Enhanced instance rendering.
Enhanced streaming technology.
Non-interrupt-driven texture upload system for higher performance.

I was just looking at these Technical Feature pages:

http://www.acclaim.com/games/burnout2/features/GCtechfeatures.html

http://www.acclaim.com/games/burnout2/features/PS2techfeatures.html

Now don't blame me cos I can read and didn't comment on any pics except for saying I wouldn't mind playing this driving game on GC (at last a decent looking one).

Edit: Noticed a difference so they are not generic. Hrmmmm.
 
Lol, that list is generic, you think everything on that list is on the PS2 version?

got a newsflash, PS2 cant do Dolby Pro Logic 2, and the pS2 version doesnt have progressive scan...
read the links I provided, higher poly count, new lighting effects, reflective metallic surfaces, and new water effects are all in the GCN version and not the PS2 version, and then, there is a longer list on the Xbox version thats not in either... but it still backs it up, they do no look identicle, they only do to people who find a few stills and consider that "seeing both versions


Wow..just....wow.

Question: Which version came out first? Do you honestly think the guys at Criterion or Acclaim ran back and edited that list of features that are, according to you, only available in the GC version just to make the PS2 version look better? If I didn't know any better, you are conjuring up your own conspiracy theory. :rolleyes:

It has already been stated otherwise what you've just said here NUMEROUS times. Also FYI, the PS2 version does in fact support progressive scan and Dolby Pro Logic 2 is being done on the PS2 as well.

Seriously, what is so hard to understand?
 
Lol, that list is generic, you think everything on that list is on the PS2 version?

got a newsflash, PS2 cant do Dolby Pro Logic 2, and the pS2 version doesnt have progressive scan...
You just keep digging yourself that hole...

First of all, that list was made up before GC and Xbox version were even rumoured, much less announced.

Second, I can personally reassure everyone here that *every single* thing on that list is in fact in the PS2 version. That includes Dolby Pro Logic 2 support (there is a HUGE DPL2 logo when you launch the game, and the surround effects are more than obvious) and progressive scan (there is an option to turn it on when you boot the game, I have checked it, and it says so in the manual) There isn't a single reason why PS2 couldn't do DPL2 (several games have either DPLS2 or DTS support), and as a matter of fact, due to it's digital audio out, it can sound even better than it can on GC.

As I've said already - if you really want to waste your time putting something down, at least take some more time to study it's ins and outs, so that you know what you are talking about. Some more subtlety and wit also wouldn't hurt...
 
that still doesnt address the other features...you keep ignoring them...
why do you keep addressing half the list and avoiding the other enhancements?
 
In fact, Gamespot gave both the GC and PS2 version the same score for graphics (9), and IGN even gave the GC version a lower score (8.0) in the graphics department than the PS2 version (8.5).

Surely you realise that IGNCube and IGNPS2 have very different graphical standards? (due to GC being more powerful). Check out the IGN Splinter Cell reviews for instance. Splinter Cell on GC got a 8.0 for graphics while PS2 Splinter Cell got a 9.0. Yet IGN freely admit that the GC version is quite a bit better looking then the PS2 version.

If anything that suggests that the graphical difference between Burnout 2 PS2 and Burnout 2 GC is greater then the difference between SC PS2 and SC GC. It at least means that the difference in graphics is similar. How much better the GC version of Burnout 2 looks over the PS2 version is the only question IMO (wether its just the usual less aliasing and better textures or something more signigicant).

I suppose we'll have to wait until the head to head comes out.
 
Tahir said:
What other enhancements?
I posted the list. Is there another one and how does it differ.
Thanks

you posted YOUR cut and paste list, i provided several sources which you completely ignore.
enhancements OVER THE PS2 VERSION


Advanced lighting effects such as Bloom Lighting: highlights reflect off of windshields and metal exactly as in real-life
Upgraded graphics engine
Significant increases in polygon count and texture size
True specular reflections with specular mapping
True specular lighting with specular mapping on all surfaces
Anti-aliasing and flicker filtering

and just FYI, the acclaim site just put a generic list of features for GC and PS2, its the same list, IGN pointed out that the GC version has all of the above new features OVER the PS2 version
 
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