I was absolutely not being sarcastic. Maybe I was a tad melodramatic, but also sincere.
Xenos has a specific feature set and that's it. It can execute shaders of this-and-that length, with this-and-that precision, can do all sorts of texturing, some branching, supports data formats ABC, has limitations XYZ etc.
Whatever the man says about "DX10", even the implication that the box right now is "DX9" or whatnot is a total waste of time because it doesn't change a damn thing about the feature set nor performance of the hardware and everything else (memexport yadda yadda) is software anyway. This is a console for crying out loud. Last time I've seen one there wasn't any opening for an aftermarket graphics card upgrade.
"This hardware is DX9" could be a useful abstraction if you really intended to say anything substantial with it. Unfortunately it is often used by people who don't really know specifically what is being said with that phrase and who don't give a fuck either, beyond the elementary wisdom "10 > 9". Not saying that this is here, but the guy IMO is adressing that exact audience.
This is a simple case of trying to sound as "modern" and "bleeding edge" as possible while the only way that can technically be possible is that they are admitting to be incompetent enough fools to have significantly underexposed their custom-built hardware so far.
So,
Does Xenos have a geometry shader now? No?
Does Xenos support integer bit twiddling operations in the shader ALUs now? No? Thought so.
Because those are the things DX10 exposes beyond D3D9 (and I'm not saying "enables" for a reason thx).
Or are we really talking about software?
Did Xenos get rid of caps in favor of more numerous minor revisions?
Does Xenos, the single memory controller in an UMA system, only just now start to support free-style memory access?
Xenos has a specific feature set and that's it. It can execute shaders of this-and-that length, with this-and-that precision, can do all sorts of texturing, some branching, supports data formats ABC, has limitations XYZ etc.
Whatever the man says about "DX10", even the implication that the box right now is "DX9" or whatnot is a total waste of time because it doesn't change a damn thing about the feature set nor performance of the hardware and everything else (memexport yadda yadda) is software anyway. This is a console for crying out loud. Last time I've seen one there wasn't any opening for an aftermarket graphics card upgrade.
"This hardware is DX9" could be a useful abstraction if you really intended to say anything substantial with it. Unfortunately it is often used by people who don't really know specifically what is being said with that phrase and who don't give a fuck either, beyond the elementary wisdom "10 > 9". Not saying that this is here, but the guy IMO is adressing that exact audience.
This is a simple case of trying to sound as "modern" and "bleeding edge" as possible while the only way that can technically be possible is that they are admitting to be incompetent enough fools to have significantly underexposed their custom-built hardware so far.
So,
Does Xenos have a geometry shader now? No?
Does Xenos support integer bit twiddling operations in the shader ALUs now? No? Thought so.
Because those are the things DX10 exposes beyond D3D9 (and I'm not saying "enables" for a reason thx).
Or are we really talking about software?
Did Xenos get rid of caps in favor of more numerous minor revisions?
Does Xenos, the single memory controller in an UMA system, only just now start to support free-style memory access?