Nothing is gonna change that, and yes, developers will have the freedom to put as much extras COUGH*crap*COUGH on the Bluray versions of the games as they want. YAY!
cheaper to re-use data on the disc
Nothing is gonna change that, and yes, developers will have the freedom to put as much extras COUGH*crap*COUGH on the Bluray versions of the games as they want. YAY!
london-boy said:You could argue that, but when most games don't even fill a DVD5 up, being less than 4.5GB, then it does make you wonder.
In the end, people will keep believing what they want to believe, and at the end of the day it really doesn't change anything in the grand scheme of things: X360 games will be on DVD and PS3 games will be on Bluray. End of. Nothing is gonna change that, and yes, developers will have the freedom to put as much extras COUGH*crap*COUGH on the Bluray versions of the games as they want. YAY!
scooby_dooby said:And how did GTA rank in comparison to other games at the time space wise?
At 2.5GB it was far below the average...and the majority of that was audio...food for thought.
On the load times issue, the HDD will help make up for the much slower BR speeds, but that also depends on how much effort developers put into using it, and you also have to realise that MS included in the API very easy tools to stream from the HDD, so it's not like 360 games won't use the HDD as well.
How it will all shake out we'll have too see but I wouldn't be surprised at all if the DVD drive ends up loading faster in general, which depending on the game can be a big deal. Case in point, Oblivion. Extend load times another 10-15seconds and you are seriously impacting the enjoyment of the game.
scooby can you backup that DVD is enough with a quote from developers other than MS?
You mean other than the fact that GTA4 is launching simultaneously on xbox360? Is that not proof that DVD is adequate for next gen GTA?
I'm not in any way trying to debate DVD vs BD, but I would like to point out the fact that a developer will work with what they have. Of course they'll target 4 - 9 GBs, if that's what they have to work with. But to claim that that alone is proof that something different could not or would not have been done with a different target size in mind (even with the same hardware), is a bit of a logical leap I think. DVD will have to be adequate for the next-gen GTA. On a related note, considering the transfer rate penalty hit taken with DVD9, DVD5 might have to adequate, given GTAs streaming nature. By the very necessities dictated by the situation, it is, of course, "adequate." The situation being missing a potentially huge portion of the gaming market.
Where did you get the idea that Bluray is half the speed of a 12X DVD Drive? It's slower at certain points and it's faster at other points.
Anyway, let's not forget that FF7 had the whole "world" on all 3 discs. The only thing that changed was the CGI. So you'd have a "seamless" world because it's on each disc, but the story of the game (and the respective FMV videos) is truncated in 3 parts. So changing the disc really is a once in a blue-moon kind of thing because going "to another area" doesn't trigger the change of disc, it's the story that triggers it. Once you get to a certain point in the story, you have to change the disc, and in this disc you can go anywhere you want, as the world is just there.
Or at least, i'm quite sure that was the case... I could have just dreamt all of that.
I'm not claiming it's proof that nothing different could have been done, simply that it must be 'enough' for Rockstar's vision of their game. After all, they could always make GTA a PS3 exclusive if it impacted the game that signifigantly.
I'll be interested to see if GTA does come on one disc, or multiple, and what specifically BR actually enables them to do differently, but only time will tell.
This may be the wrong thread or off-topic, but I feel my question is somewhat related to the point under discussion here.
Do we need, or want, a bigger GTA game? With San Andreas, Rockstar proved they could do a massively sized game. But GTA-style games still seem to suffer from limited interactivity in certain respects. So shouldn't we go for a more interactive experience within a massive game environment? I think everyone is assuming that Rockstar is planning to outdo themselves and create something bigger than San Andreas, but I personally hope that they create a much more expansive, intimate, single city, and add more layers of complexity to the interactivity of the game world. Would disk space be an issue if this is the route they took? And I confess, this is coming from someone who dabbles in GTA games for momentary thrills, but has never managed to actually finish one.
This may be the wrong thread or off-topic, but I feel my question is somewhat related to the point under discussion here.
Do we need, or want, a bigger GTA game? With San Andreas, Rockstar proved they could do a massively sized game. But GTA-style games still seem to suffer from limited interactivity in certain respects. So shouldn't we go for a more interactive experience within a massive game environment? I think everyone is assuming that Rockstar is planning to outdo themselves and create something bigger than San Andreas, but I personally hope that they create a much more expansive, intimate, single city, and add more layers of complexity to the interactivity of the game world. Would disk space be an issue if this is the route they took? And I confess, this is coming from someone who dabbles in GTA games for momentary thrills, but has never managed to actually finish one.
Very good point osalunde and welcome to B3D. Some would argue that Bluray allows for both of your gameplay criteria to be met whereas to do that on DVD would require brute force compression techniques. I think Rockster hit it on the head when he reminded us that devs themselves love large storage mediums but the real problem is RAM and transfer speed... how much ram do you have for your vertex and texture data? how quickly can you get that data from the storage device and into the RAM? I think those may be bigger constraints at this time than the BluRay issue.
A better GTA would be more valuable than a bigger one for sure. Large worlds like Oblivion can lose focus for all but the most die hard and/or time flush individuals.
Will this 3DVD pack cost (to consumer) same as a single DVD game?