Johnny_Physics
Newcomer
I was wondering if we could return to the point london-boy made here.
Can any veterans (or young'uns for that matter) name a game in which the 'physical' game world was split across multiple disk, such that if you wanted to go back and forth between areas, you had to change disks?
Monkey Island 2 for the Amiga was a big offender when it came to this, you had to juggle 12 disks constantly if I remember it correctly.
It went something like this: Travel to the cemetary, insert disk 12, load... insert disk 8, load... insert playdisk, load...
Ok, area loaded and Guybrush stands on the edge of the screen, you take two steps forward and...
insert disk 11, load, insert disk 12, load... you see a bat fly away.
Insert playdisk, load...
I still played that game a lot, and if I can stand changing a disc every 12 seconds I think I can survive changing it every 12 hours in a modern game. But it would be nice if I didn't have to do it at all.
What was the max CDs a really popular game shipped on? I remember 5 or 6 for MYST (or was it II?), back in the day. . .
Phantasmagoria, seven CDs. I think there was a game that came on eleven CDs but I can't remember what the name was or if it was just something that was announced and never released.