cthellis42 said:MfA said:The most being?
Well, at this point, "the most" would be having it operational with other devices at ALL at launch, and with software that takes advantage of the interactivity.
What does that mean?
cthellis42 said:MfA said:The most being?
Well, at this point, "the most" would be having it operational with other devices at ALL at launch, and with software that takes advantage of the interactivity.
Paul said:I'm not with it today... I mean't 10X the city size in textures and other junk not 10x the city size. Again I mis-worded it, my mistake.
But I still stand by my belief, PS3 games won't fit on DVD's and blu-ray is pretty much the only logical medium for ps3. Sony also even said blu-ray will be a forerunner for game consoles because the graphics will need a ton of space.
Almasy said:Don´t you guys think that the mere fact that PS2 games are close to filling a DVD justification enough to have BR? Aside from PS3 being the perfect launching pad for the format, the content will be greatly, greatly improved and that means bigger files for almost everything.
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Isn't MGS2:Substance PC version on one CD, how can it fit on CD if on PS2 it takes almost whole DVD?
I don't believe that there really is much need for larger storage format for games.
Paul said:Your forgetting that as graphics get better the file sizes increase very much so, wouldn't even matter if they couldn't fill 27GB with textures or game data because if it's over 4.9GB it's gotta go on the blu-ray no matter what.
What cost? Why do you keep bringing cost into this, it doesn't cost anything extra to create a game with 8GB of data instead of 4.
If ps2 games are filling up DVD's ps3 games will just eat them for dinner. Are you proposing that your average PS3 game will fit on 4.9GB of data? Launch games will hit atleast 6, especially since ps2 to ps3 will be a bigger leap than psone to ps2.
Remember we aren't talking about making a PS2 game 15GB we are talking about a PS3 game here. With vastly bigger textures, bigger sound and music files and more compled models.
DVD was a new medium, a very expensive one and Sony put it in ps2 and took a loss and made it back later. What makes you think blu-ray isn't any different? I don't see it being different at all.
And if your going to bring up different mediums, than go ahead and list them. Because there are none for PS3 other than blu-ray that make sense, especially since Sony is the biggest company backing blu-ray. What better way to push it than to put it into 50 million pS3's, just like what they did with PS2.
cthellis42 said:What cost? Why do you keep bringing cost into this, it doesn't cost anything extra to create a game with 8GB of data instead of 4.
Granted I'm thinking simply and there are always tons of concerns behind the scenes, but I'm running the simple formula of "more complexity = more time" and since of course time = money, that adds up to more cost. Especially since the PS3 will be an entirely new (and probably very different design even though carrying similar intentions as the EE) beast to work with, initial development will be slower-going as it is.
They already have a LOT riding just on CELL--I don't think they'll want Blu Ray to become another major factor if it looks like it will be.
Paul said:Computer entertainment system because the company that makes it is Sony Computer Entertainment. So it's a computer entertainment system, a system from sony computer entertainment.
They already have a LOT riding just on CELL--I don't think they'll want Blu Ray to become another major factor if it looks like it will be.
And because console versions of games can run in 32-64mb there really isn't much need for more then that much memory for games either ?!Isn't MGS2:Substance PC version on one CD, how can it fit on CD if on PS2 it takes almost whole DVD? The same with GT:Vice City PC vs. PS2.
I don't believe that there really is much need for larger storage format for games.
So do the consoles - compression is just about the easiest way to optimize your load times when all else is at the limit.Edit: I just realised that the PC vs. PS2 comparison doesn't quite hold water, as in PC the much of the data is compressed on CD, where it is decompressed onto HD. I haven't played PC games for years.
The PC "norm" is dictated by hardware limitations - namely CD. If DVD was the standard shipping media for PC games, the size of installs would have increased proportionally in no time.The biggest PC install I know of offhand is FFXI, and tags in at 4.5 gigs, which is still well past the norm.
Curious, was there any reencoding going on on that part - or was stuff like movies kept in MPEG2 across platforms?DeanoC said:And most of that wasn't movies and audio (IIRC together they took around a CD's worth).
You should have JPEGed itThe landscape renderer I was using for PH had a single landscape texture at 150 Mb (DXT1 compressed), the renderer could have used the next size up but I couldn't look at 600Mb for a single texture PER Level.
Exactly. Multiple levels occuring in a similar/same looking locale theoretically share most of their texture and other resources but once on disc you'll want to store each of them separately as a whole rather then trying to hunt for data all around the disc.Also we often have to duplicate data to speed up streaming of ingame data. A single texture may need to be physically in several places on disk to reduce seek time and ensure a smooth game.
Heh, this would be something for BD naysayers to ponder. Although at this point I'm more concerned with the speed of future optical media. Current specs for stuff like BD are somewhat on the low side (I guess 3-4x speed BD drive would work nicely but I wonder how realistic is that)...More space the better, I reckon I'd want 50-100 Gb for the next generation storage medium for it to last out the 5 years its meant to be around. A first gen game could easily need 10-20 Gb so after a couple more generations....