ArcticCircle
Newcomer
I really dislike clipping and collision detection issues. I guess I just have to deal with 'em as they seem to be issue that can't be solved currently. Bigger mobs feel highly detailed model in same space with retangular collision detection box.
Everyone talks about difficulty but healing items are everywhere and you can use 20 per encounter. It feels like bosses are designed to be handled without healing, but focus testing and their frustration made developers choose less difficult path. I've seen in many streams and youtube videos where players, talented or not, one or two shot several bosses. Maybe that's just the fact of modern game design, but even in MMOs you're expected to wipe many times on boss battles before learning all the tricks and then executing plan correctly and eventually kill the boss.
Jim is both right and wrong when he says that Bloodborne is not a power fantasy. Depending on players skill level, game is as much as power fantasy as any action game before it. Yes, it might be really scary to some players who happen to be around same skill level as focus testers but at the same time you can skip most of the mobs and just run a past everything and kill boss, buy bloodvials, bullets (and other consumables) and upgrades from hunters dream and then finish the game really quick (just saw 2 hour 45 min real time clear all bosses, 2 hours 20 mins in game time). Also there are probably players who find Bloodborne impossible but that's always the case if there are no difficulty options.
Everyone talks about difficulty but healing items are everywhere and you can use 20 per encounter. It feels like bosses are designed to be handled without healing, but focus testing and their frustration made developers choose less difficult path. I've seen in many streams and youtube videos where players, talented or not, one or two shot several bosses. Maybe that's just the fact of modern game design, but even in MMOs you're expected to wipe many times on boss battles before learning all the tricks and then executing plan correctly and eventually kill the boss.
Jim is both right and wrong when he says that Bloodborne is not a power fantasy. Depending on players skill level, game is as much as power fantasy as any action game before it. Yes, it might be really scary to some players who happen to be around same skill level as focus testers but at the same time you can skip most of the mobs and just run a past everything and kill boss, buy bloodvials, bullets (and other consumables) and upgrades from hunters dream and then finish the game really quick (just saw 2 hour 45 min real time clear all bosses, 2 hours 20 mins in game time). Also there are probably players who find Bloodborne impossible but that's always the case if there are no difficulty options.