Bloodborne: [PS4] (From Software)

Do you get items from the crates, coffins, piles of books etc.. Is there any reason to keep smashing the environment or am I just degrading my weapon for nothing.
I keep destroying them but haven't found anything in them yet.
I'm still at very beginning of the game... can't get past the first group of people with forks and torches :oops: but I really haven't had much time to play.

It's a funny game, I like and keep thinking about it and want to keep playing but at the same time it makes me want to play other games more.
I want to play Dragon Age Inquisition, everybody is so nice in that game, even the dragons :love:

The only thing I 'found' so far are alternative routes hidden behind objects...but nothing fancy atm.
 
So I faced the second boss...what an ass!! But I finished him off finally...

I am not sure what the best leveling strategy is? Leveling up the stats I want evenly or leveling one stat up a few times, then leveling up another stat a few times and so on...

What I do not like so much: leveling doesn't seem to have such a big impact. At lvl 18 I still die as fast and easily from standard mobs as with starting lvl 10. For instance, adding an endurance point and I can't really see if my green bar gets longer!!

Other than that. Great game so far...I entered now a new part...exciting!!!
 
When th ehell can I level up !??

JUST RUSH to the first boss. After you kill him or he kill you, doll in the Hunters Dream will wake up and you will be able to spend XP there for better stats. If you don't rush boss early enough, you will colllect more XP than you can spend, which is wasteful since players can loose that xp very easily.
 
So I faced the second boss...what an ass!! But I finished him off finally...

I am not sure what the best leveling strategy is? Leveling up the stats I want evenly or leveling one stat up a few times, then leveling up another stat a few times and so on...

What I do not like so much: leveling doesn't seem to have such a big impact. At lvl 18 I still die as fast and easily from standard mobs as with starting lvl 10. For instance, adding an endurance point and I can't really see if my green bar gets longer!!

Other than that. Great game so far...I entered now a new part...exciting!!!
You need to pay attention to what stat the weapons you like are reliant on. They will have ratings like B, C, or D next to an icon for strength or skill. A is best and it goes down to E. So you want to focus your stat upgrades on whatever is best for your weapon. You'll also want to occasionally drop points into vitality to upgrade your HP and Endurance to up your stamina. Weapons can also be upgraded with blood shards that can improve their ability to scale their damage with your stats.
 
Funny things? In a horror game like this? Like "HAHA! YOU DIED AGAIN, SUCKER!!!"
In Champions of Norrath, there was a flaming logo while loading and you could change the flames with the right stick. It was strangely compelling as just something to do. Maybe something like a sliding puzzle would work for Bloodborne, with grizzly pictures and advice that you need to unlock within the loading time limit?
 
Funny things? In a horror game like this? Like "HAHA! YOU DIED AGAIN, SUCKER!!!"

Wasn't this the real attraction of the Nemesis system in Shadows of Mordor? Not the complicated ranking system but the trash talking before and after you died. A true nemesis is a trash talker.
 
What I do not like so much: leveling doesn't seem to have such a big impact. At lvl 18 I still die as fast and easily from standard mobs as with starting lvl 10. For instance, adding an endurance point and I can't really see if my green bar gets longer!!

Other than that. Great game so far...I entered now a new part...exciting!!!

In previous Soul's game I usually upgrade 2 Str/Dex (depending on what build I was going for) for every one 1 Vit/End, favoring Endurance more than Vitality. It was definitely better to favor a stat or two versus an even build. I would say pick a weapon that you like a build for that.

I'm not sure I like that there's no equipment load in this game. I kind of like the impact that made in prior games.
 
End doesn't seem quite as crucial to me as in the previous games. Maybe it's just that the Threaded Cane is rather efficient, but with my base end of 10 I can happily swing away and still have plenty of stamina left for emergency dodges. Gonna try and hunt me down the Blades of Mercy this evening, though.
 
Do you get items from the crates, coffins, piles of books etc.. Is there any reason to keep smashing the environment or am I just degrading my weapon for nothing.
I keep destroying them but haven't found anything in them yet.

Destructible environment pieces (barrels, boxes, etc.) don't have a chance to drop anything. But there can be things hidden behind or even inside of them by the level designers. Once you find and pick up one of those items the world state is saved and it won't appear there again until NG+ or you start a new game.

Also, you can break most environment pieces just by dodge rolling into them. Don't waste your weapon durability for that if you are worried about durability. However, be careful, you don't want to roll into pots of poison. It'll break the pots but the poison will hurt. :p

Regards,
SB
 
I bought Blodborne, and
IMO it's very dated in therms of design and much of the difficulty, (always IMO) comes from unimaginative design/limitations they impose on you.

1) Your mobility and move set is very limited; you can't grab, kick, stun, climb nor vault, jump, disarm...all you can't do is doge/sidestep, perform strong/normal attack and run.
It is as if Onimusha, Devil May Cry, Price of Persia, Ninja Gaiden, God of War, Soul Reaver, Assassin's Creed, Arkham Asylum, MGR never existed.
2) Weapons are coming directly form the bronze age and deal ridiculous low damage. How can flesh be so much harder than metal it's beyond me.
Dismemberment like in Jedi Knight or Ninja Gaiden and MGR feels so fresh compared to BloodBorne, IMHO.
3) You have guns but can't aim!
4) Like in RPGs and, unlike fighting games or hack & slash, stats matter a lot.
Reflexes and tactical thinking sure matter but without the "right" stats you go nowhere.
5) The camera lock-on is really imprecise, incompetently imprecise. Soft lock it's a great invention and many hack & slash like MGR have both lock-on and soft lock.
6) All enemies can deal more damage than you and are more resilient (more HP) than you but pretty much it's to compensate for the retarded AI that forces them to repeat the same 3 moves over and over.

This said I am enjoying it.
 
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Just finished 4th boss [3 out of 4 I killed in a single try :D], and as a first time Souls player I finally adjusted to the gameplay and game systems.

Game is phenomenal so far.
 
Just finished 4th boss [3 out of 4 I killed in a single try :D], and as a first time Souls player I finally adjusted to the gameplay and game systems.

Game is phenomenal so far.

Don't want to watch the vid bc of spoilers.

But, what weapon are you using? Which origin? And what is you leveling strategy?

No chance for me to kill 1st or 2nd boss in a single try! It took about 5 tries each?
 
I picked "Professional" origin, my main weapon is Cane, and I am upgrading only Skill [dex], Vitality and some Endurance. I will upgrade Arcane to 15 so that I can use one great magical item later on.

If I can, I want to find Blades of Mercy and switch to that.

edit - just got them in the shop, but they cost 40k! Got to grind hard for it.
 
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I'm really sitting on the fence with this one. I've never played a Souls game but I love RPGs and combat games but I'm totally perplexed as to whether I would enjoy Bloodborne. In many ways it sounds far too frustrating, in that you die so much, to play but at the same time it sounds like it's fun and possibly compelling in design. What to do?
 
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Some spoiler. All link of image are good quality. Taken via capture card. The game is gorgeous.

http://m.neogaf.com/showpost.php?p=157364311

http://m.neogaf.com/showpost.php?p=157369342

http://m.neogaf.com/showpost.php?p=157372603

http://m.neogaf.com/showpost.php?p=157378417

http://m.neogaf.com/showpost.php?p=157421062

Not many spoiler near beginning if the game if you see Cleric Beast you can watch

http://m.neogaf.com/showpost.php?p=157511356

Spoil about weapon on this link
 
This game looks incredible, one of if not the densest game environment I've ever seen, the detail is simply staggering. At its best BB looks on par with The Order but with more interesting and eye grabbing style. If only they could get rid of the CA and give us a Photomode, damn this game has potential.
 
Assets are presented in spectacular way. Geometry, nice textures, particles, lightning, fog effects... Environments are super dense, there is not a flat surface is sight [DF mentioned that game uses tessellation to displace as much geometry as it can], everything is either filled with complex gothic architecture, or ruined in combat, or wasted by nature, or made from natural [uneven-looking] structures. Modeling, effect and lightning crews really did a an amazing job.

The only bad thing is aliasing [+shimmering] and framepacing [minimal framedrops are really not an issue, those occurrences are too rare]. RAD and Evoluition are still holding the crown of games with "perfect IQ presentation" on PS4.
 
I wonder if this game shares similarities with Nightmare Creatures, a game that I liked so very much, which was different but had terror elements and a 3rd view camera. That game was fascinating because of the gothic horror graphics, hidden secrets, frights... And Bloodborne is the only game that captures that atmosphere to some extent, although just better overall as a game --Nightmare Creatures had its ups and downs, but still good.
 
I'm really sitting on the fence with this one. I've never played a Souls game but I love RPGs and combat games but I'm totally perplexed as to whether I would enjoy Bloodborne. In many ways it sounds far too frustrating, in that you die so much, to play but at the same time it sounds like it's fun and possibly compelling in design. What to do?

Well personally I think that dying over and over, losing your XP, having to go through the same area again is NOT frustrating...IF it's "your fault".
When it's NOT your fault then it's really frustrating.

For instance many times I died because the lock-on didn't work as it should have and I end up hitting air instead than the boss/enemy that was 1cm in front of me,
That is frustrating because I knew I died but I didn't do anything wrong.
 
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