i, for one, am excited about having a good level designer, Sobek! >
they're my Most Important Element.
Given our amorphous wishes, the near-infinite time allotted, and a potential lack of resources, I think one thing I've always wanted to do would be a good start -- we have the makings of a... game... here... i recommend we immediately plug them into ANY 3d engine and get things going in a sort of "Ok you're a blob. if you move toward that blob, you get more health, if you move toward that blob, you have to click or it will kill you" wort of way. This could reveal interesting gameplay fundamentals, but more importantly, gives us a working environment in which to start adding models, AFTER we get an idea of how we want the game to feel, and such.
Personally, I'd be happy with a bar room simulator, or a forum simulator, or a hacking simulator or no simulator at all, and any of it in ASCII. I feel firmly that it's the dialogues that will take place between characters, or the way in which the user interacts with the game that will make it memorable.
However, maybe I'm being too weird here. back to mor concrete things:
-- I like the point-assignation RPGs. You devote so many points to healing and boom, you're a Medic. if we want, for balance, later to decide that it costs so many points to be a medic that a medic can't also use stealth, that's fine.
i just find that point-assignation systems improve replayability.
-- I like the idea of RYS, the spooky tyrant who holds dominion over Rysgard.
However, I think his argument should be that he will smite the next man to make any sort of texture filtering optimizations on his GPU. Then our job, as a driver team member for one of the (unnamed) IHVs, is to sneak our men onto his GPU die, implement the optimizations, and escape before his search & destroy ICE catches up with us.
We could play red team or green team!
we could even throw in a blue team for a certain other couple of now-failed brands...
-- since it's a game about GPUs and games, by extension, it really provides us plenty of opportunities for minigames, at any point we should choose (assuming now that we'll have excess man-hours to contribute to this seems optimistic indeed)! also, it means that every new area can have a completely new and random art design to it. i think it has a LOT of potential. ICE can look like anything, and each one can look completely different. plenty of ICE can really only have one power, too -- to look like something else. it should be fun.