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Fine by me!Ok... i'm on the story ideas... I'll make a post shortishly about that. For now, though, def add me to the sound/music list :9 it's my real passion. also, i've always wanted to create a game wherein every single sound fit into the musical schema.![]()
So, take a part of it and make that into your assignment, like the scripting engine.It wouldn't be my assignment if there are other people are also doing it.![]()
So, take a part of it and make that into your assignment, like the scripting engine.![]()
Not quite. It's just as, if not more, important to figure out the basic gameplay, how the story will be told and how the game will be structured (e.g. large world vs. clearly defined levels). What is needed is an overall game design, not just story and background.Yes, which means: making a global story and background.
That would be the job of Deepak, N00b, poopypoo and Ylandro, and for us all to think with them and offer constructive criticism.
If you do the whole thing, then it's your game, not "Beyond3D game".My assignment has to be a game. Part of a game isn't a game.
I have to do the whole thing and then release it to you guys.![]()
OK. Why don't you take the lead in that? Make some framework we all can fill in.Not quite. It's just as, if not more, important to figure out the basic gameplay, how the story will be told and how the game will be structured (e.g. large world vs. clearly defined levels). What is needed is an overall game design, not just story and background.
Fine by me. Let's make some 3D representation of the logical innards of a PC, and try to take over the command center, located in the GPU, protected by the mods.
Data highways the matrix way or such. And the mods can materialize monsters from games that are (virtually) playing on the PC, or dump you inside them.
Something like that?
Something I always wanted to do:Well, maybe I could, but I'm not sure if I even want to take part in this. None of the ideas so far have got me hooked.
That would be an interesting alternative.I'd start with just a 3D interface to these boards.
No plot, no AI, no game really.
Just a 3D engine with network code so you can walk to different rooms (forums), and look at different bulletin boards (threads). When you get close and "activate" a BB, it will download that thread, and display it as notes.
Pretty useless as a forum interface, but a fun way to test the engine. You should of course be able to see the other people in the forum (at least those using the 3D interface). And chat with them directly. Adding BFGs to some fora where it fits (like RPSC) would be an obvious new way to give feedback.
But I'm sorry to say that I won't have time to do any coding.
I like it, add some trolls and spambots to kill and we got ourselves a game!I'd start with just a 3D interface to these boards.
No plot, no AI, no game really.
Just a 3D engine with network code so you can walk to different rooms (forums), and look at different bulletin boards (threads). When you get close and "activate" a BB, it will download that thread, and display it as notes.
Pretty useless as a forum interface, but a fun way to test the engine. You should of course be able to see the other people in the forum (at least those using the 3D interface). And chat with them directly. Adding BFGs to some fora where it fits (like RPSC) would be an obvious new way to give feedback.
But I'm sorry to say that I won't have time to do any coding.
If you make it interactive and give people the means to build their own room(s), they can all make their own (mini-) games.I like it, add some trolls and spambots to kill and we got ourselves a game!![]()
The initial design shouldn't be rigid. Elements will come and go during the building process.Do we want (need?) to have a rigid design before we proceed? Why not first get some basic technology running for us to screw around with. Then we can start colliding ideas together to see what works, what doesn't, what is fun, etc.
We clearly need some organisation, but I fear that too much rigidity might sap the enjoyment and hurt the creative process.