Beyond3D game

Ok... i'm on the story ideas... I'll make a post shortishly about that. For now, though, def add me to the sound/music list :9 it's my real passion. also, i've always wanted to create a game wherein every single sound fit into the musical schema. :p
Fine by me!
 
Yes, which means: making a global story and background.

That would be the job of Deepak, N00b, poopypoo and Ylandro, and for us all to think with them and offer constructive criticism.
Not quite. It's just as, if not more, important to figure out the basic gameplay, how the story will be told and how the game will be structured (e.g. large world vs. clearly defined levels). What is needed is an overall game design, not just story and background.
 
My assignment has to be a game. Part of a game isn't a game.
I have to do the whole thing and then release it to you guys. :D
If you do the whole thing, then it's your game, not "Beyond3D game".

I suppose the rest could give you input, then expand the game when you're done, but I doubt that will work out.
 
actually i'm fine with KILER's idea. he can do everything he can get done in the next 12 weeks or whatever, and then pass it o n to us as thanks for coming up with the idea, right? ;D

then we'll have a template from which to work... i'm sure SOME of it will be pretty useful... :9
 
Not quite. It's just as, if not more, important to figure out the basic gameplay, how the story will be told and how the game will be structured (e.g. large world vs. clearly defined levels). What is needed is an overall game design, not just story and background.
OK. Why don't you take the lead in that? Make some framework we all can fill in.
 
Do we want (need?) to have a rigid design before we proceed? Why not first get some basic technology running for us to screw around with. Then we can start colliding ideas together to see what works, what doesn't, what is fun, etc.

We clearly need some organisation, but I fear that too much rigidity might sap the enjoyment and hurt the creative process.
 
Fine by me. Let's make some 3D representation of the logical innards of a PC, and try to take over the command center, located in the GPU, protected by the mods. :)

Data highways the matrix way or such. And the mods can materialize monsters from games that are (virtually) playing on the PC, or dump you inside them.

Something like that?

I remember a game called sg like Virus or Viral - I can't recall the exact title. It took the file tree from your HDD to make levels and you had to fight off the "virtual" virus and his spores to regain control. The handling and gameplay were very similar to Descent and the graphics included file trees and the contents of text files etc. It also included the CPU, buses, etc.
You could make something similar with the B3D forums, with two factions fighting over forum dominance. Something like MMO Shooter. Maybe showing who controls what fora online by a small sign.
 
Last edited by a moderator:
I'd start with just a 3D interface to these boards.
No plot, no AI, no game really.
Just a 3D engine with network code so you can walk to different rooms (forums), and look at different bulletin boards (threads). When you get close and "activate" a BB, it will download that thread, and display it as notes.

Pretty useless as a forum interface, but a fun way to test the engine. You should of course be able to see the other people in the forum (at least those using the 3D interface). And chat with them directly. Adding BFGs to some fora where it fits (like RPSC) would be an obvious new way to give feedback. :devilish:

But I'm sorry to say that I won't have time to do any coding.
 
Well, maybe I could, but I'm not sure if I even want to take part in this. None of the ideas so far have got me hooked.
Something I always wanted to do:

"Any sufficiently advanced technology is indistinguishable from magic." - Athur C. Clarke

To most people, high-tech, electronics, computers and most everything else scientific is exactly like magic. It either works as advertized, or they'll call in the wizard to fix it.

So, let's take a look at magic. Basically, there are three kinds of it: chemistry and/or biology with spectacular effects, incantations learned and executed, and granted by a Deity. Translated to science, the first one is easy: exposives, medicines and their likes. The second is as well, if you replace "incantation" by "program". And the third is as well: your Deity is the central computer.

Imagine a very high-tech environment, run by a single Deity, like a PC and CPU. And see the players like programs, services or even virusses.

Now, forget anything about computers or computer terms, and replace all that with RPG magic. As an example, let's take lightning. You might evoke that with a metal rod, or by requesting a power surge through a terminal, or by asking the CPU. The result is the same.

Now we'll take the player through a journey that starts them off as midieval RPG characters, dumped into an "alternative plane of existance", that happens to be the inside of a computer. They just do the RPG thing, as they are used to, and it works. But it takes them the whole game to find out why and how it works. Which they need to "level up", so to say.



As we're talking not only about the history of computers, but of role-playing and games as well, you can take this any way you want. I always fancied a game that is extremely easy to win, in minutes or even seconds, but you can forefeit that as long as you want and just go along with it, eventually being turned into something resembling a God. The road being the accomplishment, winning not being the goal.

And finally, I believe a true artist can take something as boring as an eight bit sprite, and turn it into a truly horrifying 3D monster. Like a flattisch zombie or such, which you cannot lose. It's slow, but nearly unkillable. Or they all have multiple lives. Or they're a vertical stack of animation frames: you only kill one of those each time. Etc.



But anyway, we all have to like the idea. So it might be a good idea to just let everyone tell us what they would ultimately want in a game, and see if we can distill that into something desirable.



Edit: you might want to replace CPU by OS or task manager or such in the above.
 
Last edited by a moderator:
I'd start with just a 3D interface to these boards.
No plot, no AI, no game really.
Just a 3D engine with network code so you can walk to different rooms (forums), and look at different bulletin boards (threads). When you get close and "activate" a BB, it will download that thread, and display it as notes.

Pretty useless as a forum interface, but a fun way to test the engine. You should of course be able to see the other people in the forum (at least those using the 3D interface). And chat with them directly. Adding BFGs to some fora where it fits (like RPSC) would be an obvious new way to give feedback. :devilish:

But I'm sorry to say that I won't have time to do any coding.
That would be an interesting alternative.
 
Btw, how about simply a 3D playground, where you could, for example summon a command prompt or other interface, and start rearranging everything to your liking?
 
I'd start with just a 3D interface to these boards.
No plot, no AI, no game really.
Just a 3D engine with network code so you can walk to different rooms (forums), and look at different bulletin boards (threads). When you get close and "activate" a BB, it will download that thread, and display it as notes.

Pretty useless as a forum interface, but a fun way to test the engine. You should of course be able to see the other people in the forum (at least those using the 3D interface). And chat with them directly. Adding BFGs to some fora where it fits (like RPSC) would be an obvious new way to give feedback. :devilish:

But I'm sorry to say that I won't have time to do any coding.
I like it, add some trolls and spambots to kill and we got ourselves a game! :D
 
I like it, add some trolls and spambots to kill and we got ourselves a game! :D
If you make it interactive and give people the means to build their own room(s), they can all make their own (mini-) games.

Make it into a simple object model. Like, put your cursor over an object, select it, summon a command pad, and change it to your hearts content.

Selected.Color = Green
Objects.Chair01.Summon
Selected.Size = 2
Objects.Fountain.Create

Or more transparent: put a prefix before any text you input, like: DoMagic.ListObjects.Sorted = Nearest

Or anything else you can come up with. And you can drag and place whatever you want.

Just walk along the forums, use doors for links, paint text on any object as a texture, etc.
 
Do we want (need?) to have a rigid design before we proceed? Why not first get some basic technology running for us to screw around with. Then we can start colliding ideas together to see what works, what doesn't, what is fun, etc.

We clearly need some organisation, but I fear that too much rigidity might sap the enjoyment and hurt the creative process.
The initial design shouldn't be rigid. Elements will come and go during the building process.

But it's a good idea to have some clear goals from the beginning. It greatly increases the chances of getting somewhere.
 
Back
Top