Beyond: Two Souls – Cage unveils opus in Paris
http://www.vg247.com/2013/03/21/beyond_two_souls_hands_on_david_cage/
http://www.vg247.com/2013/03/21/beyond_two_souls_hands_on_david_cage/
Cage has done away with Quick Time Events, a mechanic which bore much of the weight in Heavy Rain. Beyond’s combat is based on a bullet time-type system controlled only with the right analogue stick. If someone’s swinging a baseball bat at you, you just move the stick in the appropriate direction to block it. Cage showed us a training sequence in which Jodie is sparring against a man in a gym. We didn’t get to test the combat in the play session, but, as with everything else in the game, it looks completely contextual.
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Beyond’s engine is new. It isn’t based on Heavy Rain’s tech. Some elements are based on Quantic Dream’s PlayStation 4 word, so depth of field, for example, is improved over Heavy Rain.
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