This was a really interesting comparison between PS5 vs XBSX 4K Blu-ray playback:
TLDW?
Tommy McClain
This was a really interesting comparison between PS5 vs XBSX 4K Blu-ray playback:
TLDW?
No YUV 12bit output on Xbox, just RGB 10bit. ( Both 4:4:4)
In theory the YUV 12bit, is a better 1:1 match for the data on the discs.
Also very slightly broken playback for pure 24fps Blu-rays, vs the more common 23.976 fps.
Would be nice to see MS update this in future, they fixed the black levels he made a video about a few months back, hopefully they get onto this.
Wait a sec. I thought you needed a 12-bit panel to actually use 12-bit color? And all the displays, now and for the near term foreseeable future, are 10-bit panels.
Vincent @ HDTVTest said:We explain why it may be beneficial to enable the "Allow YCC 4:2:2" setting on the Xbox Series X for TVs that don't have HDMI 2.1 support. With YCC 422 disabled, the Xbox will be sending out 3840x2160@60Hz at 10-bit 4:2:0, but with YCC422 enabled, the video signal will be 12-bit 4:2:2.
So... on or off?
I have a question about HDR. The video of that asian guy suggests Dynamin Tone Mapping to HGIG. But I font see any diffetence between HGIG and off. Dynamic tone mapping at On instead of HGIG looks better. HGIG is too dark
I dont get the point
can confirm that is indeed the case for me on LG CX.Both dynamic tone mapping and off will clip whites and you’ll loose bright details. Dynamic also brightens shadows a lot. If you prefer a “flashier” image, go with dynamic. HGIG is more “correct”, but yeah it can look a bit dark sometimes, specially if the room is bright.
Can someone recommend a good 32" monitor for 4K, 120+ Hz, VRR, HDMI 2.1 for a Series X for my son? Thanks!
I guess he answers why I see a big difference between Dolby Vision and "normal" HDR. Dolby vision uses the settings of the TV. So if the TV can do more, it will. But input lag is ... well is not good if the TV does not support a gaming mode in Dolby Vision (like my Sony x900h).@Allandor just saw this video posted over at XboxEra, but have not watched it yet, goes over DolbyVision, HGIG, and DTM. For now, I don't think there are any DolbyVision native games, so curious to see when they do release what the differences are.
The Google TV versions retain the same price points as the Roku models — but there are some tweaks and upgrades since they’re newer hardware. For one, the TCL 6-series with Google TV will be capable of 4K at 120Hz, an improvement over the Roku model, which can only reach 120Hz at 1440p. That’s a big deal for PS5 and Xbox Series gamers. The Google TV version comes with two HDMI 2.1 ports (one of which is eARC), with two additional HDMI 2.0 ports.
Both the 6-series and 5-series with Google TV will also support HDR10+. And in what some people might perceive as a controversial decision, TCL is outfitting its Google TVs with always-listening microphones that can be used for voice commands. There’s a physical switch on the back of the TVs to disable the microphones if you prefer to stick to the remote’s press-and-hold method to Google Assistant controls.
The lower-priced 5-series doesn’t include 4K at 120Hz, but it still gives you full-array local dimming and both variable refresh rate and auto low latency mode when gaming.
TCL 6-series with Google TV
65-inch: $1,299
55-inch: $999
TCL 5-series with Google TV
75-inch: $1,299
65-inch: $899
55-inch: $649
50-inch: $599