Best hair in a console game. *spawn

Hear hear!

Looks nice, best image to showcase the base. ;)

http://img528.imageshack.us/img528/7859/drakehairub8.jpg

Yup, Rich did some excellent work - was one of the main things he was working on. Remember it's the same for cutscenes and ingame. I believe he explained it in detail on his blog as well. I'd still be interested to look at a Chris comparison too.

And I think this convo is interesting as convincing hair just wasn't possible last gen, and we're starting to get there now - so it's a good gage for how good graphics are now.

Patrick: The hair shading is also some of the best to be seen. How did you create such realistic hair?

Richard: Painfully! Hair is not an easy thing to do in 3d, at least not easy to make look good. We wanted to create hair that looked and felt full. Again, not an easy thing to do in games since we are always limited by the amount of polygons we can use. This was another area that we decided not to hold back on. The hair alone got into the thousands of polygons. I think Drake’s hair is about 2500 or so.

We also worked pretty hard to find a shading solution that felt like real hair. We must have gone through about 20 iterations before we landed on the one used. It was a huge back and forth between us and the programmers to find what solution held up best.

In the end, we used a custom hair shader that simulates the specular sheen on hair combined with soft alpha and painted texture maps. It’s really nothing too crazy. Hair was something we were very worried about so to hear that people are happy with it makes us all feel very good about our decision!

Lots about the character models there - http://www.ripten.com/2008/01/17/ri...iew-part-1-background-and-character-creation/
 
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Now the discussion is more general, I would quite easily say FFXIII. The per-pixel lighting & collisions are the best I've seen so far.
 
Now the discussion is more general, I would quite easily say FFXIII. The per-pixel lighting & collisions are the best I've seen so far.

Yeah it could make a pretty good case. Need to find ingame screenshots though (ingame cutscenes would count maybe)
 
hmm, Drakes hair is polygon right? So way can't thay ad physics to it ? Wind - and wet hair syndrome ( is wet hair a syndrome ?) Or do i need to get the same hair product that thay use on drakes hair lol:p
 
hmm, Drakes hair is polygon right? So way can't thay ad physics to it ? Wind - and wet hair syndrome ( is wet hair a syndrome ?) Or do i need to get the same hair product that thay use on drakes hair lol:p

All hair is done with polygons and then have texture patches applied to it. If you look here you will see that it doesn't lend itself to bend, twirl deform becouse it is way to low poly for that.

Maybe in some generations ahead we will have hair made like strings and thousands of them like the old Nvidia Nalu techdemo.

http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter23.html
 
All hair is done with polygons and then have texture patches applied to it. If you look here you will see that it doesn't lend itself to bend, twirl deform becouse it is way to low poly for that.

Maybe in some generations ahead we will have hair made like strings and thousands of them like the old Nvidia Nalu techdemo.

http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter23.html

Yes i understand that. I use "strings" as hair in CG .
Cinema 4D has a realy good hair plugin, i realy love it and it s fast. But the hair plugin in Cinema 4d allowe's the hair to be painted on the object as an texture (it still looks 3D) But if i want 3D hair i need points the more points the more hair and the slower the render gets.
 
I still prefer Old Snake's hair. It's almost as good looking in still shots as Drake's, but it's a lot more convincing when things start moving. I think MGS4 has great hair in general.
I also love Elika's hair in Prince of Persia: springy and bouncy without looking overly fake or overdone. Some fantastic L'oreal moments in that game.

Worst looking hair goes to Judge Hallaway (Lego people would be proud) in the new Silent Hill game (shame really: the SH games from last gen still put most of the current gen efforts to shame in this regard)
 
Now the discussion is more general, I would quite easily say FFXIII. The per-pixel lighting & collisions are the best I've seen so far.
FFXII had some very impressive hair as well.
It had incredible art and suprisingly good lighting.
 
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