Oh god, really? Maybe I'm lucky, I always get dropped into a Conquest game immediately. Can't say I've ever counted the number of players to see whether I'm in a 64 player match, but it always feel like there's a crazy amount of people in a game.
I'm enjoying Squad Deathmatch by quite some margin, four teams is a great way of playing. I've come from COD though, so the vehicles don't really sit well with me. I find Conquest games seem to involve running to a location only to be sniped when I got there. The vehicles can make the game laugh out loud funny sometimes though.
I hate the fake reflections in BF4, unfortunately they are part of what make BF4 so impressive looking at a glance but when you observe that they are just baked cubemap on a specular surface rather than actually reflecting anything from the environment you see how it falls apart, also the lack of POM is disappointing.
it *might* be somewhat useful to look behind me in a vehicle vie that tiny rear view mirror...maybe it would change my behavior and i would kill something behind me
or maybe i'd rather they focus on things that effect gameplay, like the falling of enormous skyscrapers across a whole map...there is so much going on that effects gameplay mechanics, i have a hard time caring about asthetics like small baked cubemaps
Maybe there are more problems with the X1 servers, or it could be a regional thing. I'm playing on USA East servers.
Could be - I'm in the UK, so will be on European servers. I didn't even know there was a queuing system in place on the game. Just works as I'd expect; hit Conquest, connect to game 5-10 seconds later (followed by loading).
Well if that's the case then why do even have effects like shadow casting smoke, interactive foliage, state preserving particles that have correct physics...none of these things have any impact on the gameplay and no one really looks at them in the heat of action. It'd be alright if it really were just small baked cubemaps but when you have specular surfaces everywhere in the game you'd expect them to at least have real time updates on the cubemaps, let alone even ask for something like SSR. In fact even COD Ghosts uses SSR liberally
Speaking of levolution, shanghai and that flood map are literally the only two maps where I find them to have a considerable impact on the gameplay and the look of the game. I find the storm in Parcel storm to be more impressive than the ship crashing on the beach.
I take it you meant hiding in shadows and underneath foliage, that's a different thing though.
I have a question for ps4 players: my initial 6gb download is done, lpayed a bit of the campIgn too. Now , can I quit the game and play KZ? Will it keep downloading in the background? Or do I need to keep bf4 fired up to keep downloading?
Downloaded ! Damn, the gfx in the campIgn arw out of this world ! Smetimes they get too beautiful ! Lack of PoM is bittert hough, but still fab !
@Scott: having no troubles with ps4 version here, no crashes, nothing. Check if theres some issue with ur network. The game is working flawlessly for me, just like it was on the ps3.