Baldur's Gate III announced!

I've already said they didn't need to lie. Far from it.
There's a difference between lying and just saying it's a staggered release.
What did I say that would be a lie?
Even based on what you said, priority of user base would then account for which versions got the resources first.
If xbox was lead console development platform probably wouldn't have had this issue.
Just saying it's a staggered release comes right back around to the initial point - that would not actually explain anything and people would absolutely want an explanation. WHY are they being staggered?

If they say nothing, that will just let rumors and speculation run rampant.

Also, there's no need to have either Playstation or Xbox be 'lead' platform. PC was the lead platform. Both console ports were likely being treated quite equally. Series S lack of RAM clearly just threw a wrench in the gears.
 
Just saying it's a staggered release comes right back around to the initial point - that would not actually explain anything and people would absolutely want an explanation. WHY are they being staggered?

If they say nothing, that will just let rumors and speculation run rampant.

Also, there's no need to have either Playstation or Xbox be 'lead' platform. PC was the lead platform. Both console ports were likely being treated quite equally. Series S lack of RAM clearly just threw a wrench in the gears.
I'm pretty sure Larian indicated that they didn't have enough resources to do everything all at once. They never had the resources or talent to accomplish a 3 platform optimized launch.

While Microsoft did not respond to IGN’s request for comment in time for publication, Vincke confirmed this support. “We've certainly had support from Microsoft,” he said. “We had support from the ATG group. They've been doing great. They've been helping a lot. Everybody wants this out on Xbox. It's not that we don't want it out on Xbox. It's just that, our problem — and this is us, Larian — is that we just made a very big game. And it's a very complicated game.

We're also not a developer with an infinite amount of resources. We are constrained in the amount of time each platform version is tested. The more permutations you start adding to it on a platform, the more complicated that becomes.

 
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Just saying it's a staggered release comes right back around to the initial point - that would not actually explain anything and people would absolutely want an explanation. WHY are they being staggered?

If they say nothing, that will just let rumors and speculation run rampant.

Also, there's no need to have either Playstation or Xbox be 'lead' platform. PC was the lead platform. Both console ports were likely being treated quite equally. Series S lack of RAM clearly just threw a wrench in the gears.
They didn't need to explain anything though. Why do you think they have to give every detail of their development?

I specifically said lead console.
PC was the lead platform hence it comes out first.

Most studios have a lead console during development. Just the nature of development.
If xbox was lead console development platform, would have most likely have realised the issues much earlier on.
 
Why would you cower? Cuz, I would hope, you have some sense of integrity and capacity to feel shame.
What shame should I feel ?

You have two options

1) The devs are incompetent and in 3+ years couldn't get co-op on the series s working or

2) The devs aren't incompetent and just never prioritized xbox fans

In either senario they are really the ones that should feel shame.
I'm not 'simping' for Larian in particular, just combating clueless and unappreciative gamers who frequently feel they have any validity in bashing developers as 'incompetent' or 'lazy', as if they have real idea what's actually involved in game development. We're not talking some game that's a huge technical mess or anything here.

Again they have had 3+ years to get co-op to work on the series s but they either haven't been able to do so which means they are incompetent or they failed to plan their resources properly and thus they are incompetent
"If they dont prioritize me as a customer why I should I prioritize them?" - well first off, nobody is demanding you buy the game. Nor is anybody asking you to 'prioritize' buying the game in any respect. Two, they are not just treating you like some second class citizen. That's not what the problem is here. They aren't just neglecting the Xbox port. This is all well established at this point, no matter how much you want to try and argue otherwise.

But they will want me to buy the game when it comes to xbox otherwise they wouldn't be even thinking about an xbox port. however when games come later after a timed exclusive they typically do much worse on the second platform.


Because PC was always going to be the main market for this, and there's a history of Larian's games coming later to console.

Lack of Xbox version would not be easily explained by Larian simply deciding to prioritize Playstation, as if this is a Final Fantasy game or something that has a more established track record on that platform. Plus both DOS1 and 2 both came out on Xbox and Playstation at the same time, so there's no history of them prioritizing one over the other.

People would absolutely be asking questions here.
Sure PC would always be the main market. However if Larian decided to prioritize the playstation then it's not that the series s couldn't handle the game in co-op mode it is them failing to provide enough resources to get the game to work on the xbox.

People should be asking questions because of their terrible pr department. You have them disabling and then saying that the even though the deck can run it in co-op they are disabling it. Then you have them trying to blame the series s for them failing to produce a xbox version of the game.

So we have a case of a terrible pr department and incompetent devs who couldn't properly manage resources . So yea I'm going to continue to call a spade a spade
 

Isn't Larian a small developer with low budget and resources?
Dude is all over the place with his thoughts

Yes the newest star wars game had bugs, but it also released on pc/xbox/ps all at the same time. We don't have a ps5 version of BG3 to see if it doesn't have issues and we hve no idea if or when an xbox version is coming. Also there were already a large patch to fix issues on BG3 .

Diablo offers cosmetic items in their store that doesn't do anything to game play at all. The game will also continuously get new free content. What is the BG3 add on content a single dlc ? Are they not going to charge for more dlc in the future ?
 
There is an interview of Larian's CEO addressing the x-Box "issue" a week (or maybe more), before the game came out.
It's from 44:20 and on, for anyone who is iinterested.

 
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Dude is all over the place with his thoughts

Yes the newest star wars game had bugs, but it also released on pc/xbox/ps all at the same time. We don't have a ps5 version of BG3 to see if it doesn't have issues and we hve no idea if or when an xbox version is coming. Also there were already a large patch to fix issues on BG3 .

Diablo offers cosmetic items in their store that doesn't do anything to game play at all. The game will also continuously get new free content. What is the BG3 add on content a single dlc ? Are they not going to charge for more dlc in the future ?
Better to release a game in a quality state on one platform at a time than release it on all 3 with absolutely horrible performance that will never be fixed.
 
Better to release a game in a quality state on one platform at a time than release it on all 3 with absolutely horrible performance that will never be fixed.

Perhaps BG3 should have done that then


The first Baldur's Gate 3 hotfix has officially arrived a day after launch with remedies for over 150 bugs and crashes. Interestingly, the arrival of the patch also brings the death of cross-saves, which Larian Studios says are to blame for broader issues players are having with their save files.

Game has issues while only launching to a single platform.
 
for people like me who don't know how to play with D&D rules, -as much as I am used to Larian's games- this might be an interesting tutorial.

 
Contextually I think it's worth noting that BGIII has been "out" on the PC as Early Access for almost 3 years now. Also that all of Larian's games have launched as PC first (with Early Access since that started become a trend for PC targeted titles).

Isn't Larian a small developer with low budget and resources?

I haven't watched the video so this reply isn't in the context of that but BGIII is Larian's what you consider first AAA game but they are not what one would normally consider a small indie studio either.
 
I guess this would veer into the debate of what constitutes AAA. Either you look at it as a very expensive indie game or AA game, or it's an entry level AAA game.

It's certainly the largest scope and budget cRPG since Bioware's Dragon Age games.
 
I guess this would veer into the debate of what constitutes AAA. Either you look at it as a very expensive indie game or AA game, or it's an entry level AAA game.

It's certainly the largest scope and budget cRPG since Bioware's Dragon Age games.
Final Fantasy, Horizon, recent AC titles and Cyberpunk are examples of AAA and AA RPG games. This seems quite a bit below the level of production values in those games. Even Diablo 4 which is A seems above this.
 
Final Fantasy, Horizon, recent AC titles and Cyberpunk are examples of AAA and AA RPG games. This seems quite a bit below the level of production values in those games. Even Diablo 4 which is A seems above this.

Like I said I feel this is going to be dependent on what you consider as AAA. Personally I'm not too into that type of arbitrary tier labeling, but is Diablo 4 really nowadays not even considered an AAA game but not 1 but 2 tiers below?

Would you have considered Dragon Age an AAA game way back? What about the Witcher 2? Off hand I feel the Witcher 2 might be somewhat analogous.

It's also worth considering genre differences. Dragon Age Origins for example fidelity wise vs. CoD MW (2009). cRPGs I wouldn't say in general were ever known for really pushing graphics fidelity per say compared to 1st/3rd person type titles. And honestly I've seen the argument the genre as well as the view perspective itself could be argued as dated (and therefore "lower end") in a modern context.
 
Like I said I feel this is going to be dependent on what you consider as AAA. Personally I'm not too into that type of arbitrary tier labeling, but is Diablo 4 really nowadays not even considered an AAA game but not 1 but 2 tiers below?

Would you have considered Dragon Age an AAA game way back? What about the Witcher 2? Off hand I feel the Witcher 2 might be somewhat analogous.

It's also worth considering genre differences. Dragon Age Origins for example fidelity wise vs. CoD MW (2009). cRPGs I wouldn't say in general were ever known for really pushing graphics fidelity per say compared to 1st/3rd person type titles. And honestly I've seen the argument the genre as well as the view perspective itself could be argued as dated (and therefore "lower end") in a modern context.
Blizzard games have almost always been A from my view.

Dragon Age and Witcher 2 were also A. Witcher 3 was AA.

cRPGs have never pushed production values because they typically aren't huge sellers and have smaller budgets and development teams. An isometric view does not prevent top shelf visuals.
 
I think that a better way to go about it is a man hour count...
Its not about what I subjectively think to be AAA, but what requires the man hours and therefore a budget that is simply not feasible for a dev house of less resources.

I guess that a project that requires thousands of people including multiple external partners, should be considered triple A.
The lines have been a bit blurry as of late, when it comes to AA-A...
But, I think it's safe to say, that top-self visuals are not an end all, be all requirement.
You can find examples that illustrate the contrary.
Bright Memory had top-shelf visuals for the time of its release, and was made by a very small team.
The content was that of a minimum viable product, and the overall production values where lacking (not for lack of talent or intent), but due to budget constraints.
 
Perhaps BG3 should have done that then




Game has issues while only launching to a single platform.
Most of of the bugs fixed in this patch were presention issues. BG3 looks to be in a much better state than the majority of games released on PC. And this is despite pushing the release date nearly a full month back.
 
Most of of the bugs fixed in this patch were presention issues. BG3 looks to be in a much better state than the majority of games released on PC. And this is despite pushing the release date nearly a full month back.

It was in early access for nearly three years, PC's the lead platform and it's an inhouse engine. They dodge a load of issues recent titles have experienced with that combination.

Having said that, cock clipping issues on release day are unacceptable.
 
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