An extra pass, then? I assumed it would take at least another clock cycle for the next two samples. Bad assumption?Xmas said:Why would it need an extra clock cycle "by definition"?
An extra pass, then? I assumed it would take at least another clock cycle for the next two samples. Bad assumption?Xmas said:Why would it need an extra clock cycle "by definition"?
I think Xmas means that by definition 4x MSAA means 4 samples. Its definition says nothing about how many cycles it takes to calculate these 4 samples. It could be 1, 2, 4, etc.Pete said:An extra pass, then? I assumed it would take at least another clock cycle for the next two samples. Bad assumption?
But Dave's X1600XT review shows that R530 has twice as many Z-test units than Color ROPs. And each of these units is able to perform 2 Z-tests when MSAA is enabled.Pete said:I meant to say that ATI's h/w MSAA, as I understand it from Dave's reviews, can only apply two samples per "loop" through the ROP, so 4x MSAA would require another loop by definition of the architecture in question.
color z only z+color
NoAA 4 8 4
2xAA 4 8 4
4xAA 4 4 4
6xAA 4 8/3 8/3
kemosabe said:More rumblings about TSMC having ongoing issues with 80nm yields.
Dave Baumann said:Accord to the Reg ATI denies these claims, although there's no detail on the denial.
http://www.reghardware.co.uk/2006/04/18/ati_denies_80nm_slip/
from Digitimes original.while ATI stated that its migration schedule to 80nm for 2006 has not changed,
no-X said:geo: And what if Dave knows the truth and this link was just a hint?
Thanks, it's finally clear to me. So my offending paragraph, even if I'd clarify that "by definition" had an implied "with ATI GPUs" before it, is still considerably wrong:Xmas said:But Dave's X1600XT review shows that R530 has twice as many Z-test units than Color ROPs. And each of these units is able to perform 2 Z-tests when MSAA is enabled.
Heck, even my contention that MSAA is not FSAA is counter to RTR 2/E. Another wording thing.Pete said:I doubt RV530 gives us 4xAA at 2xAA speeds. Remember, 4x MSAA by definition requires an extra clock cycle than 2x, another pass through the ROPs (or wherever it is those two samples per clock are hiding), so you're losing some performance right there. I'm sure bandwidth factors in, too. Oh, and to be clear, we're talking about MSAA, not FSAA. MSAA doesn't touch (or at least alter) every pixel in the scene, so I'm not sure I'd call it "full scene/screen" (like straightforward SSAA or the V5's AA).
Not just RV560, but also RV570XL/XT.geo said:Computex as originally expected? Err, wasn't there an ATI roadmap floating around in, like, January, that was pointing at August for RV560?