The R300, R350 and R360 are not capable to do brilinear filtering. This *cough* feature *cough* needs special hardware support.L233 said:The 9800XT does not display this behaviour, as the computerbase benchmarks clearly show.
The R300, R350 and R360 are not capable to do brilinear filtering. This *cough* feature *cough* needs special hardware support.L233 said:The 9800XT does not display this behaviour, as the computerbase benchmarks clearly show.
bkswaney said:I'm just glad nvidia seems to have learned from there past mistakes.
The NV40 looks to give us what we ask for.
Top notch performance and top IQ to boot.
Nvidia has the right idea now to just give us the power to lower
IQ for better performance.
I'm thinking I'm going with the 6800GT.
NV nor ATI is getting me off 5 bills this go around.
I'm going for bang for the buck.
Evildeus said:Isn't that a non objective? If you don't have full tri in front of you, you can't compare. If you don't know, how can you complain?
Now, do you, DB, see the difference? If yes, that's relevant.
So you selected Preformance AF on the control panel?? ( Quality AF does trilinear on teh first stage still ).Borsti said:Well, there´s something else going on here. I was running a comparison of normal/colored with the X800 XT in UT2004. 8xAF was forced by control panel. As you know, in this mode, X800 is filtering pure bilinear here!
Well, did they use AF before, or even now? 9600 are mid-range owners, i don't think they would go from high to middle, so were they? Is this optimisation still used in 9600s btw?DaveBaumann said:People have noticed the difference between FX's filtering and the filtering on their previous boards - you always have you last card to compare against.
If i look at your SS, there's not much differencies between the X800/59**, how come people clearly see the differencies with GFFX and not X800? Did you, DB, see the differencies using GFFX?Can't say that I have yet. As I said, I'll have to look on some of the UT2003 maps that I've used previously to have a look again.
Of course, they are using tricks, oups sorry "bugs" to cover on what the hardware does indeed, why wouldn't they take that seriously? I'm sure we won't see some official before some time.Anyway, just had a call from ATI Europe asking about this, they are taking it seriously. You probably won't hear anything into Canada/Santa Clara look into it though.
bloodbob said:So you selected Preformance AF on the control panel?? ( Quality AF does trilinear on teh first stage still ).Borsti said:Well, there´s something else going on here. I was running a comparison of normal/colored with the X800 XT in UT2004. 8xAF was forced by control panel. As you know, in this mode, X800 is filtering pure bilinear here!
Borsti said:bloodbob said:So you selected Preformance AF on the control panel?? ( Quality AF does trilinear on teh first stage still ).Borsti said:Well, there´s something else going on here. I was running a comparison of normal/colored with the X800 XT in UT2004. 8xAF was forced by control panel. As you know, in this mode, X800 is filtering pure bilinear here!
No, I selected Quality. But the ATI driver filters bilinear anyway in UT03/04 when AF is forced only by the CP.
Lars - THG
Borsti said:Well, there´s something else going on here. I was running a comparison of normal/colored with the X800 XT in UT2004. 8xAF was forced by control panel. As you know, in this mode, X800 is filtering pure bilinear here!
Here´re the results:
Normal/ColoredMip (8xAF by Driver - filters Colored mipmaps bilinear)
10x7: 132,68 / 132,90
12x10: 131,06 / 125,46
16x12: 118,42 / 99,56
Normal/ColoredMip (8xAF by App - filters colored mipmaps trilinear)
10x7: 132,83 / 131,69
12x10: 128,98 / 112,63
16x12: 107,37 / 84,48
(Don´t wonder about the higher numbers than before, but I changed the testbed system from P4 to FX-51.)
You can see that the results are lower even when pure bilinear is used (by CP)!! So the difference in performance can´t be a result from going from Tril to Bril. I don´t say Computerbase did something wrong but there seems to be more here. As the guy from Epic said, there should´nt be a performance difference at all when using colored mipmaps and now we see it even with bilinear!?!? This can´t be a result of a change in the filtering.
PS: I did not do any changes to the texture stages in these tests.
Lars - THG
Evildeus said:But as the X800 has been during a long time labelled a 4*9600, don't you think it's a correct behaviour from the X800? I mean it doesn't really matter if it's full tri or bri if it's labelled as so. If the X800 is a big derivative of the 9600s, i would expect the bri to be the official filtering from the x800s.
Evildeus said:Well, did they use AF before, or even now? 9600 are mid-range owners, i don't think they would go from high to middle, so were they? Is this optimisation still used in 9600s btw?
If i look at your SS, there's not much differencies between the X800/59**, how come people clearly see the differencies with GFFX and not X800? Did you, DB, see the differencies using GFFX?
Of course, they are using tricks, oups sorry "bugs" to cover on what the hardware does indeed, why wouldn't they take that seriously? I'm sure we won't see some official before some time.
But as the X800 has been during a long time labelled a 4*9600, don't you think it's a correct behaviour from the X800? I mean it doesn't really matter if it's full tri or bri if it's labelled as so. If the X800 is a big derivative of the 9600s, i would expect the bri to be the official filtering from the x800s.
Ok thanks Hanners.Hanners said:'Brilinear' wasn't the default filtering mode for the 9600 if the texture slider was set to its highest quality, you had to dial it down a notch to use it if I remember correctly. I would have expected the X800 to behave the same.
Yeah sorry, confusionDaveBaumann said:Gah! This is not an AF issue, this is a study on Trilinear filering.
Ok, thanks for the explanation.The SS:SE maps are easy to use for bit comparison images because they are saved and its easy to alter the setting in SS:SE, but they are not the best for detecting this type of thing by eyeballing it.
Well, PR people don't know this kind of issue, of course.Well, at the moment, they (PR) don't know what it is - I was explaining to them the apparent issue.
I didn't say it is, i said that it seems to derivate from.R420 isn't "4 9600's" since there are large chunks of the pipeline that are in R420 but not is RV3x0. The texture kernals appear to be the same but then there are some fixes in RV3x0 that weren't in R3x0 (such as the AF LOD bug that manifested itself in UT2003), as well as the "Brilinear" capabilities.
And the discussion still going on because there is a real difference in the trilinear :/Borsti said:Well the whole discussion started because the guys at Computerbase found out that the X800 is loosing performance when colored mipmaps are used.
Evildeus said:Yeah sorry, confusion
But Hanners post just confirms that there's no reason that people should complain, as they need to change the default filtering mode.