I got them for $50 each at me local bi-monthly PC show a few months back, I highly recomend the place for deals! (They always have some great deals on used monitors, but you really gotta hunt and kind of know what you're looking for.)Lezmaka said:Highland's only an hour or two away by car, I'd be happy to take them off your hands for $20 each if they bother you too much
Zengar said:What's about Nvidia? Are they using trillinear or also brillinear?
Hanners said:Well, reviewers who used 61.11 were unable to turn off brilinear as the option to do so was broken in the drivers, so it seems like (for those sites at least) both sides were using brilinear.
DaveBaumann said:Hanners said:So, both the 9600 and X800 are doing 'brilinear' now in later drivers, even on the highest settings on the texture quality slider?
No.
Bit comparisons of Trilinear vs Bilinear appear to show that X800 is doing "Brilinear" filtering by default - because the colouring of mipmaps appear to show that full trilinear is in operation the assumption is that when you look at normal images "Brilinear" is forced on by default but "removed" when coloured mips are in use.
However, 9600 shows similar behaviour under bit comparisons, and appears to have done so since its release (but without anyone noticing any "Brilinear" effects in games, as yet). But, when you turn down the texture slider on 9600 and the early drivers the texture quality is still lowered in comparisons of Bi-vs-Trilinear and the coloured mip maps show "Brilinear".
DaveBaumann said:Hanners said:So, both the 9600 and X800 are doing 'brilinear' now in later drivers, even on the highest settings on the texture quality slider?
No.
Bit comparisons of Trilinear vs Bilinear appear to show that X800 is doing "Brilinear" filtering by default - because the colouring of mipmaps appear to show that full trilinear is in operation the assumption is that when you look at normal images "Brilinear" is forced on by default but "removed" when coloured mips are in use.
However, 9600 shows similar behaviour under bit comparisons, and appears to have done so since its release (but without anyone noticing any "Brilinear" effects in games, as yet). But, when you turn down the texture slider on 9600 and the early drivers the texture quality is still lowered in comparisons of Bi-vs-Trilinear and the coloured mip maps show "Brilinear".
L233 said:Hanners said:Well, reviewers who used 61.11 were unable to turn off brilinear as the option to do so was broken in the drivers, so it seems like (for those sites at least) both sides were using brilinear.
IIRC, most reviews used an earlier driver version though.
flick556 said:If Brilinier is removed when color mipmaps are used than wouldn't there be some fps penalty, otherwise there would be no point in doing something like that.
pocketmoon_ said:Of course this could be the drivers displaying intelligent adaptation, i.e. analysing the content of texture mip-maps and setting filtering based on some measure of visual difference.
nutball said:pocketmoon_ said:Of course this could be the drivers displaying intelligent adaptation, i.e. analysing the content of texture mip-maps and setting filtering based on some measure of visual difference.
Uh huh. Don't you think that that "feature" would have some sort of marketing name (eg. IntelliFilter or SmoothSample) and be slapped all over the box
pocketmoon_ said:flick556 said:If Brilinier is removed when color mipmaps are used than wouldn't there be some fps penalty, otherwise there would be no point in doing something like that.
I may be way off base here, but by forcing trilinear when colour mipmaps are detected, then this would appear to give correct visuals when running those synthetic AA/AF/mipmap usage tools. Then under gaming conditions we go back to brilinear. Of course no-one would be interested in the FPS displayed by a tool to display IQ.
Of course this could be the drivers displaying intelligent adaptation, i.e. analysing the content of texture mip-maps and setting filtering based on some measure of visual difference.
Of course this could be the drivers displaying intelligent adaptation, i.e. analysing the content of texture mip-maps and setting filtering based on some measure of visual difference.
No. If you're using textures with one colour then you don't need a texture filter. If there would be an adaptive algorithm which analyses the content of a texture, this algorithm would set the "optimisation" far more aggressive because a coloured mipmap is a texture with one colour.pocketmoon_ said:Of course this could be the drivers displaying intelligent adaptation, i.e. analysing the content of texture mip-maps and setting filtering based on some measure of visual difference.
Exxtreme said:No. If you're using textures with one colour then you don't need a texture filter. If there would be an adaptive algorithm which analyses the content of a texture, this algorithm would set the "optimisation" far more aggressive because a coloured mipmap is a texture with one colour.pocketmoon_ said:Of course this could be the drivers displaying intelligent adaptation, i.e. analysing the content of texture mip-maps and setting filtering based on some measure of visual difference.
no_way said:craphics cards