jvd said:
then exactly what does the update in the article mean?
The bad translation via online translators is quite annoying, agreed. At least you do not blame the author but the translation - not everyone is so wise.
As foru your question:
-the update only concerns the leaked nVidia drivers 61.23, they do allow for full-tri AF over all stages only if the application requests AF (no matter where and on how many stages), thus complying to the DX-Rules, where application decides over which kind of filtering which texture stage will get. Some apps like Aquanox2 for example will request tri-AF only on texture stage 0, leaving the others with bi-AF, which is fine, as long as the app itself and thus the developer decides it. Ok, granted, AN2 does look better with real tri-AF forced onto it.
-the performance-diagrams are solely concerning ATis cards. The UT-Benchmarks were done between X800 with different leves of AF. RED is what you'll get, if you let the driver decide. In UT2003, there is quite visible Mip-Banding in many detail textures, which only receive bilinear AF this way. GREEN is what you get using application-requested AF (or forced via rTool and similar programs).
Bilinear-AF (the longer grey bar) can also be forced via rTool fpr example and represents maximum performance, including heavy mip-banding (same would of course apply to nVidia here), reduced trilinear filtering, changed threshold where within the base texture ("before" Mip1 so to say) a higher number of samples is taken and a slight negative LOD on all further mip-boundaries, which saves additional fillrate.
800x600 was choosen for the 9600XT, as it represents one quarter of pixels to render analog to the 9600XT only having one quarter of Pipelines available to render this quarter of pixels.
But in the diagrams there are already english terms chosen, so i do not fully understand, what could make these diagrams somehow misleading?