ATI - Full Tri Performance Hit

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radar1200gs said:
What a load of tripe!

NV40 is available as we speak. People own them & can purchase them.

As for nVidia's SM3.0 demos, they are coming rest assured of that, but, there is little point in making them available before DX9.0c is available.

Really ? Where ? My father brought home a whitebox version of the 6800gt.

Please though. Tell me where I can go buy one and pick it up in my hands and bring it home . Or where i can order on line and it will ship to me with in 24 hours ?
 
radar1200gs said:
What a load of tripe!

NV40 is available as we speak. People own them & can purchase them.

As for nVidia's SM3.0 demos, they are coming rest assured of that, but, there is little point in making them available before DX9.0c is available.

Heh...;) While I realize you agree with virtually nothing I ever say, I have to say that I find you a constant source of amusement, radar, and I mean that in the nicest possible way...;)

Indeed, JVD's signature line includes a classic line from one of your responses to me in an earlier thread, I believe. So take a look at what you wrote there and consider, by your own reckoning, what it is that you believe has taken nVidia so long to work up an internal ps3.0 demo for public comsumption. Would have been pretty cool for them to have worked up something impressive like that to send to hardware reviewers along with the first nV40 cards reviewed, wouldn't it? It seems only logical as well, since they're hyping ps3.0 as a major reason for people to consider an nV40 product.

Again, I already explained how nVidia has traditionally not waited on D3d support before demonstrating its product features in its own demos, so I won't repeat that here. I'm certain the absence of dx9.0c has nothing to do with nVidia's failure to circulate its own in house demos, as if it's a bona fide feature worth buying a card for I'm sure they could have figured out how to write an OpenGL extension to demonstrate at least some of it...;) If you say, "No they couldn't," you'd best be careful, since what you're saying is tantamount to saying they are depending on M$ to tell them whether their ps3.0 support is functional, and to what degree...;) I would *hope* they know and understand their own hardware better than that--at least enough to write an in-house demo to demonstrate it. I'm only curious as to why they prefer to talk about it instead of to demonstrate it, if indeed it's something as fundamental to nV40, and so much better than ps2.0b+, as their PR people are constantly stating.
 
Bouncing Zabaglione Bros. said:
ChrisRay said:
Under ideal circumstances the Geforce FX range was supposed to run FP16 by default and FP 32 when needed, Rather than one or the other as a whole affair.

In real World however, Ideals tend to fall short short when a competitive edge is required.

That's quite revisionist. It's certainly not how Nvidia pitched the product to the public. In fact they spent quite a lot of time telling people how FP24 wasn't good enough and how you needed FP32, but now you are telling us that FP16 is the default?

Since when has marketing ever been about not focusing on your strengths compared to the competition? "Our cards can run FP32, Oh but btw, We offer 2 integer Shader units As well" NV30.

It's quite obvious these cards were designed to run in a mixture mode. It's also pretty obvious Nvidia has made alot of decisions for the sheer
motivations of trying to appear competitive. Other than that. I am not speaking for anyone but myself. I am not Nvidia.
 
radar1200gs said:
What a load of tripe!

NV40 is available as we speak. People own them & can purchase them.

As for nVidia's SM3.0 demos, they are coming rest assured of that, but, there is little point in making them available before DX9.0c is available.

Please do provide me some links as to where I may be able to buy a 6800. That does not include preorders.

Do you really think people need to install DX9.0c in their computers to watch a movie of a demo or see a demonstration in person? :LOL:
 
radar you must fit in very well at the site. I mean your comments match thiers well

Quote:
Originally Posted by 991060
I really didn't figure out why nVIDIA still uses Cg in the demo.

Because it uses OpenGL (Cg can output D3D and OpenGL as well), and DX9 isn't suitable for such a revolutionary new hardware like NV40 (still no final DX9.0c, it is not possible to expose all the new features in DX9, DX9 imposes limits on NV40 capabilities, and DX9 is not open, moreover closed, and rigid). NV40 can expose all its features only in OpenGL.
There is nothing wrong with Cg. It's an awesome language, that does support multiple low-level graphics APIs (OpenGL and D3D).


Wonder if i can join a power vr/ videolodgic site like that .
 
ANova said:
radar1200gs said:
Bug 9901060 for the demos if you are that desperate to see them. Not that they will do you any good on ATi hardware anyway...

http://www.nvnews.net/vbulletin/showthread.php?t=29384&highlight=nalu

if you require DX9.0c and suitable drivers check out my replies in the 61.34 thread, in the 3d graphics boards and drivers forum.

http://www.beyond3d.com/forum/viewtopic.php?p=305607#305607

Nalu is not an SM3 demo.
Did I ever claim it was?
 
radar then why post the links ?

IF they were in response to waltc he was talking about the lack of sm 3.0 demos . Not s.m 2.0
 
jvd said:
radar then why post the links ?

IF they were in response to waltc he was talking about the lack of sm 3.0 demos . Not s.m 2.0

What makes you think the demos are SM2.0??? :oops:
icon_smile_screwy.gif
 
I'd love to see more SM3.0 demos.

Something like a classical 3Dfx's palletize texture yet calculated for pallette and cycling patterns, inserted as a displacement map for dynamic and randomize programming of vertex modulations would be very nice.
 
Excuse me?

Of course is Nalu SM3.0 demo. It uses dynamic branching in fragment program. That's why you can't make a wrapper neither for Radeons nor for NV30

Ok, It depends on how you define SM3.0 :rolleyes:
 
/me looks at title of thread...

/me sees Neeyik's post where he asks to get the thread back on topic

/me sees the thread Still going off topic


Sorry guys. Case closed. This thread was about Trilinear and its inpact on the FPS scores. There is little hope that it will return, while your post had some relevents to the general state of 3D harware there were nothing near the topic of the thread and can be discussed elsewhere in this forum.
 
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