Martillo1 said:
jvd said:
actually very few complained about the geforce 4. Most said p.s 1.4 wasn't much of a jump or would never be used.
Much like now with sm 3.0
I think history is going to repeat itself with nvidia the one with the barely supported shader model.
I recall something like this from the notes of an ATI's presentation: "try to steer people away from dynamic branching at least until R500 shows up with decent performance" or so, I am writing from memory.
So IMHO your statement about graphic manufacturers' planned S.M. 3.0 support does not reflect reality in an accurate way.
I recall nvidia saying the same thing to not use dynamic branching with the 6800s . I will try to bring up the quote.
read the graphs jvd. They tested the ATi cards in several configurations. One of those configuarations was app preference, which will yield the same filtering you claim NV40 was doing (tri first stage AF, Bi thereafter) unless the app specifies otherwise.
If the app specifies otherwise then there is no forced slowdown going on - the driver is merely obeying the app..
except no where in the article did they say trilinear optimizations affected image quality. So why would u force it off it it doesn't affect iq ? Makes no sense . As i said if you find where in the article it says that the optimized mode produces a lower quality image then i will accept that the second score from the bottom is correct. But since you still have not then i must say the default option from ati has the same quality as full trilinear on both cards and is an acceptable optimization.
THe only reason why any would argue that is because they want the nv40 to apear faster than it currently is by gimping the r420s.
Oh common dude, we've seen numerous articles from several sites showing that brilinear/trylinear doesn't produce the same results as full trilinear
I have yet to see any article show games affected . Please if i am wrong correct me. Not only that but the article does not mention any image degration.
I agree that if teh videos of mp2 are real and are not messed with then that game has an iq problem.
But there are no proven iq problems with unreal 2k4 and this article does not provide them either .
brilinear/trylinear != full trilinear.
simple, proven and discussed quite a bit.
come on dude this has yet to be proven in game. brilinear != trylinear ?!= full trilnear.
We have some sites saying there are no image quality problems , we have some saying that there are but they can only show it using apps meant to break it. Then we have some posters claiming there are problems. We also have some that claim there are none .
So if you think its proven then i got a bridge to sell ya .
Ati fans be fair and realise that we should be comparing apples to apples. apples to oranges don't count and don't mean much, and if you don't agree with that, then you're a bunch of hypocrites.
We should. If thief 3 with trylinear on looks just trilnear on nvidia cards to me that is apples to apples. Doesn't matter how they get there as long as the image quality is the same . Correct ?
I have both boards and personally I can spot the "brilinear" on nVidias boards while I can't on ATis.
On the other hand, on nVidias boards I have the ability to switch these optimizations of completely so I'm not saying one is worse/better than the other.
right and even brilinear on nvidia has become much better than it was when first found. As walt said you could see it in screen shots of actual games . Not with special programs
whoever said the x800xt was cheap..was wrong its 860..US
yet here at bestbuy i have a confirmed order for msrp.
I can go to pricewatch and find some 800$ geforce 6800s .
Whats your point ? when something is hard to get and there is a demand people will abuse it and charge more .
I happen to agree with walt. Untill they are able to find problems in games that are reproducable trylinear scores should stand. If and when we find examples that are repeatable in actual games we should force full trilnear on for benchmarks. Untill such a time the problem is gone if it is ever gone.