Uttar said:Proteus said:I don't see how the strain is THAT huge, Nvidia did the same thing a couple of years ago with XBox 1...
You can be confident that this is what caused the "NV30 debacle". Nothing went as expected with the NV30, and they didn't have the workforce or budget to correct mistakes fast enough.
So what we got in the end is an architecture with tremendous potential speed, but which is so badly implemented that it's impossible to run it at anywhere near the peak GFLops numbers. Drivers can help, but they'll never be able to really 'fix' this. Just minimize it.
Uttar
afaik ati never acquired real3d
they did acqiure: tseng labs, artx, chromatic research, nextwave
PatrickL said:Yes i think the problem is, after reading most of the coments since yesterday, that in a lot of people mind ATI is still a relative small company and just had luck with R300 core.
Megadrive1988 said:afaik ati never acquired real3d
they did acqiure: tseng labs, artx, chromatic research, nextwave
Dominikbehr, i don't think ATi acquired the entire Real3D company
like they did ArtX, but I am pretty certain ATi got some Real3D
patents/IP and some of their engineers.
Anyone have a definitive answer on this? I thought ATi got parts of
Real3D from Intel and/or 3DLabs.
IIRC they got engineers... not sure if they got the whole company.. just the engineers...
jb said:Uttar said:You can be confident that this is what caused the "NV30 debacle". Nothing went as expected with the NV30, and they didn't have the workforce or budget to correct mistakes fast enough.
Poppycock. I work for a large Consumer electronic company. Every time I have seen a project run into a wall. Management solves it by throwing more people at it. And that almost NEVER helps. You can just take 20 engineers and say go help this team fix their fab issues. What you need is the right engineers to help not just mass numbers something our management still does not seem to understand. Most of the NV30 issues came from too much PR and not enough common sense. It was not a lack of resources....
Did Leonardo or Michaelangelo need a team to help them?
ArtX/ATI spent about 2 years on Flipper while Nvidia spent 18 months reworking its PC technology.
And north and south bridge.
Megadrive1988 said:IIRC they got engineers... not sure if they got the whole company.. just the engineers...
hey, that's better than not having the engineers! even if ATi just got a large share of R3D engineers, that would be marvleous. the engineers are very obviously the most valueble asset ^__^
Yet again your attitude does nothing but accentuate how wrong you are.
You can roll your eyes all you want, but you're FLAT wrong. Art- X was working with nintendo before any public XBOX GPU annoucement was made. Just as a quick example of this, here's an article from May of 1999 talking about Nintendo, IBM and ART-X. This wasn't even the date nintendo signed up with art-X and it's STILL 14 months before Nvidia got invovled with Xbox.
Ohh goodness did ATI get the majority of Real3D engineers. Supporting evidence: http://www.gameai.com/r3dgames.html .
ATI's Orlando offices is basically composed of the company formerly known as Real3D. When you combine the engineering assets of ATI's Marlborough design house, the ArtX design house, a good chunk of Real3D's team, not to mention the former FireGL team, and less we forget ATI has snatched up a lot of former staff from Matrox after they shut down their Toronto offices, I don't don't see any problem with the number of projects ATI is undertaking
Matrox shut down two offices. The second office was in Florida.Toasty said:Ohh goodness did ATI get the majority of Real3D engineers. Supporting evidence: http://www.gameai.com/r3dgames.html .
ATI's Orlando offices is basically composed of the company formerly known as Real3D. When you combine the engineering assets of ATI's Marlborough design house, the ArtX design house, a good chunk of Real3D's team, not to mention the former FireGL team, and less we forget ATI has snatched up a lot of former staff from Matrox after they shut down their Toronto offices, I don't don't see any problem with the number of projects ATI is undertaking 8)
Joe DeFuria said:Just some blurbs from the conference presentation above:
ATI stated:
ATI said:The company has entered into an agreement with Microsoft to participate in future products and services for the X-Box and future X-Box derivatives."
ATI said:It's a long-term, strategic deal...it's for x-box technologies and things related to that. It's a very strategic deal for ATI.
ATI said:It's a deal involving development costs and royalties in the future and a deal that involves technology related to x-box activities...it will be up to Microsoft to divulge further details if they choose to.
ATI said:We have entered into a contract with Nintendo to do additional technology development for Nintendo in the future.
ATI said:In our current deal with Nintendo, we have hardware and software royalties with Nintendo for the existing GameCube. NEC makes the Nintendo Chips
ATI said:We should see cell phones with ATI technology in the Fall.
ATI said:[WRT cell phones, the features we provide] revolve around higher fidelity performance at a lower cost, lower power usage, lower space and being able to integrate capabilities in a number of handheld and mobile environments.
ATI said:We do intend going forward to have a multiple-foundry strategy as we have now. We will probably not take part of the high end graphics and send it somewhere else (like apparently our competitor).
ATI said:Our general statement about integrated-- going extremely well
ATI said:Resource allocation: Can't comment on what nVidia did or didn't do. In this case it's about being able to leverage technology efficiently. (As opposed to getting a new large contract and needed to hire new staff to meet workload.) We've been planning for some time for proper resource allocation to be able to execute on that deal as well as continue on the other things that we're currently pursuing. We have a very braod and deep set of engineers. We already have anticipated this contract and already hired a number of people. Certainly in some key areas we will be picking up various contractors...but we don't see the addition of any large number of resources...won't go on a hiring spree...we'll be leveraging the base that we have. We are really not concerned about the impact on our PC roadmap.
DemoCoder said:Did Leonardo or Michaelangelo need a team to help them?
horvendile said:DemoCoder said:Did Leonardo or Michaelangelo need a team to help them?
Actually, they probably did!
I don't know details about these two, but almost all big renaissance artists had workshops approaching factories with scores of workers working for them. Many times the helpers painted the bulk of the paintings, then the master painted the really hard parts (faces, hands, feet) and put his name on the painting.
A bit of a sidetrack, I know, and not necessarily with any bearing on semiconductor design, bit IMHO interesting nevertheless!
kemosabe said:Hehe, spoken like a true shareholder who does his diligence.
...which is why I wondered whether you might not join us from time to time.
By the way, do you know whether Dave or anyone else at B3D has any contact with Mike Magee at the Inquirer? He made a very bizarre statement about ATI severing ties with Nintendo in this blurb: http://www.theinquirer.net/?article=11039
Joe DeFuria said:Bizarre indeed. I guess that would be news to Dave Ralston at ATI as well. Never say never, (stranger things have happened) but it makes no sense for ATI to insist they still have the development relationship with Ninetendo...if they don't.