Joe DeFuria
Legend
Chalnoth said:Whether or not you bother to write a fallback is something else entirely...
Whether or not you CAN write a fall-back and still have adequate performance with comparable quality is entirely the point.
Obviously, with Doom3, you can. Precisely because it's NOT a DX9 level renderer, or a renderer with "DX9 level" effects. You CAN fall-back to DX8 code paths and still maintain both quality and performance.
Is it possible with TR?
Don't really know. In the developer's estimation, it's either not possible, (because the fall back has too many performance or quality issue comprimises), or the code in a sub DX9 shader is too complex (expensive) to develop and/or support.
The bottom line is, the Developer has the last say.