arjan de lumens
Veteran
There is one crucial difference between trilinear and aniso: trilinear takes a fixed number of texture samples per pixel - 8, while aniso takes a variable number - sometimes more than 100 for current state-of-the-art aniso. That would make for one really expensive pipeline. Also, don't Geforce3/4 still take a 50% texel fillrate hit from just enabling trilinear?Althornin said:I'm sure they said the same thing about trilinear filtering a few years back.Chalnoth said:Not entirely true. It's incredibly unfeasible to ever produce an architecture that will be capable of producing its maximum level of anisotropy in a single clock in each pixel pipeline.