In Japan, Xbox 360 Premium is 39,795 JPY (344 USD), the 20GB PS3 is 49,980 JPN (433 USD).In Japan, maybe (the $325 20GB model, right?), though I don't know how limited the stock was (relative to actual sales). I don't remember than happening in the US, and I think Europe only got the 60GB model.
A $399 SKU would need to have less obvious value than the 80GB SKU (which should be $499. I don't see them going lower with this model, nor keeping it at the ridiculous price of $599). In other words, a $399 model would have a lower capacity HDD, no Wifi and surely no GS, thus no backward compatibility.
...you're going to see the creation of a new, low-end SKU this holiday. It'll likely remove integrated WiFi, memory card reader, and most controversially, all backward compatibility. (Remember, there's still some back-compat hardware in even the new "software only" back compat SKUs; removing the remaining CPU is a significant cost savings.) You'll see a new WiFi dongle made available. And finally, this low-end SKU will likely come with a smaller 40 GB hard drive. The low-end price will be set at $399, with the higher-end 80 GB SKU dropping to $499.
than what they have done already, it has always seemed to be such an important feature to Sony. They surely have invested a lot of money in having the EE and the Rambus memory removed by adding software emulation and testing thorugh thousands of titles. I would be really surprised if all that work would get wasted by introducing a mass market model without backward compatibility.
...you're going to see the creation of a new, low-end SKU this holiday. It'll likely remove integrated WiFi, memory card reader, and most controversially, all backward compatibility. (Remember, there's still some back-compat hardware in even the new "software only" back compat SKUs; removing the remaining CPU is a significant cost savings.) You'll see a new WiFi dongle made available. And finally, this low-end SKU will likely come with a smaller 40 GB hard drive. The low-end price will be set at $399, with the higher-end 80 GB SKU dropping to $499.
To a lot of buyers the backward compatibility has exactly a value of 0. I don't see a problem with an SKU without it, provided there is a substantial savings. I wouldn't pay $100 for the ability to play my ps2 titles on a new console. (I personally probably wouldn't pay $5, usually when I'm done with a game, I'm done with it forever.)
Yeah, there are all sorts of gamers, I personally thinks it is kind of neat to have the option to slide in an old good game at times and not having to keep an stack of old consoles.
Anyways, another thing making removing BC unlikely is the fact that Sony is selling old PSX games on PSN, I think they want to offer them to as many as possible.
I think that catalogue could be expanded as time goes to also include PS2 games, 4-5 years from now. Very easy money even if Sony sells them at bargain prices.
True, but it is still backward compatibility we are talking about. I think removing backward compatibility for PS2 games and keeping it for PSX games will be very awkward to explain to the consumers. I don´t find it likely.PSX backwards compatibility is done entirely through software emulation, without any of the original PS1 graphics or processing hardware, so the question is moot for the moment.
I am not sure I understand your point. If Sony can have an income in the future by keeping the backward compatibility it must certainly have some effect on Sonys business strategy.Well, that would be nice, but any advantage in releasing PS2 games for download that far out would make no difference for this generation.
I do also think that scenario seems likely. At 45 nm, they may even be able to convert the 4 MB EDRAM to SRAM and save money by sticking to a simple standard CMOS process for the RSX if Sony finds the EDRAM process too expensive as some reports have indicated. The extra die space at 45 nm may not add much to the cost in comparison to the cost of some esoteric EDRAM process and it is easy to add cheap redundancy to memory logic so it would probably have little effect on the yield as well.... I imagine rather we'd see the GS functions pulled into a revised RSX chip. If you look at the traces on the newer PS3 main board, the GS looks very much like it would most naturally be integrated with RSX.
Presumably they'd achieve a noteworthy amount of savings from just doing that.
If true, the fact that Sony is coming to the same conclusion that MS did, except 2 years later, tells you all you need to know about how this gen has gone for them (so far).
Backward compatibility even with emulation-only seems to be just fine. You can already check the difference between the 60GB and 80GB SKU's, and the number of "fatal" differences seem to be low. (You find a lot more things which have, like, graphical or audio bugs introduced, and primarily in FMV sequences. At least judging by some of the most popular titles.)
Back-compat isn't 100% to begin with, and it looks like the move to emulation only subtracts another 10% or so, so it doesn't appear to be as huge a concern as we think. (And it just as able to be coded around as with the 60GB version, I would imagine.)
At any rate, it doesn't appear that any title needs to be "coded in specifically to work" even with the new emulation-only SKU, but rather some titles need to be "bug fixed," and may be on the back burner.
Yes, that seems to be the case and that is probably the reason to why the backward compatibility still works so well.Why would they go back halfway and start up new lines instead of biting the bullet and trying emulation only? I guess the embedded DRAM makes the GS harder to emulate...
Maybe they found a way to emulate GS as well..They surely have invested a lot of money in having the EE and the Rambus memory removed by adding software emulation and testing thorugh thousands of titles. I would be really surprised if all that work would get wasted by introducing a mass market model without backward compatibility.
To a lot of buyers the backward compatibility has exactly a value of 0. I don't see a problem with an SKU without it, provided there is a substantial savings. I wouldn't pay $100 for the ability to play my ps2 titles on a new console. (I personally probably wouldn't pay $5, usually when I'm done with a game, I'm done with it forever.)
I wouldnt go so far as to say that, im sure more mature gamers, who also value keeping their entertainment areas neat, really enjoy being able to count on backward compatability. PC gamers install old games all the time to play them again without a second thought. There are many people who also grew up with Atari and Nintendo and often like to replay the classics. If anything i'd bet its the exact opposite, and people do notice because its something they've been taking for granted. Add to that games are still coming out for the PS2 all the time and i think its more of a problem then you think. Many people dont see a graphics leap as the start of a new gaming era and the abrupt end of the one they were just in.
To expand on conspiracy theories, they already have compatibility sections called "60GB and 80GB" up on the SCE site. A new SKU with emulated GS would need its own section, and what better way to differentiate it then "40GB" - instead of some stupid model serial number like "45665634Falcon4135435Xenon"nAo said:Maybe they found a way to emulate GS as well..