doob, what game is that dear sir? It looks great.
4xMSAA is the only AA option but it does work. Quite a heavy performance penalty though.I believe it is Black Prophecy beta or such.
http://forum.beyond3d.com/showthread.php?t=54255&highlight=black+prophecy
@Dennis4k
Thats amazingly good looking. I see MSAA now works to, right?
I believe it is Black Prophecy beta or such.
http://forum.beyond3d.com/showthread.php?t=54255&highlight=black+prophecy
what happened to the dually 5970s? Ouch, that's a pretty huge downgrade almighty!
Speaking of Crysis TODs, anyone want to post some settings? Crysis just looks so-so to me even maxed out...?
Split up with the girl friend and sacrifices had to be made, 5970's were first to go
My 5850 Cross-fire is still faster then a stock 5970 anyway, And they're still WAY more then enough for 1920x1080
Biggest problem with Crysis is the image quality, What GPU do you have?
First thing would be to download Rhygel's texture pack and the shader file that allow's POM+Af to used at the same time
UDK UE3.5. The included UT3 testmap where I modified the fog color intensity. Also a bit tweaked UDK config.
Tweaks.
ImageReflectionTextureSize=2048 (default 1024)
bUseMaxQualityMode=True (default false)
CompositeDynamicLights=False (Default true but it means less quality for lights)
ShadowFilterQualityBias=4 (Default 0)
MaxAnisotropy=16 (Default 4)
MaxShadowResolution=2048 (Default ~1k)
MaxWholeSceneDominantShadowResolution=2048 (Default ~1.2k)
ShadowTexelsPerPixel=4 (Default ~1.27)
ShadowFilterRadius=2.5 (default 2)
All the below where false by default.
UseVsync=True
AllowSubsurfaceScattering=True
bEnableVSMShadows=True
bAllowHardwareShadowFiltering=True
bEnableForegroundSelfShadowing=True
I'm currently running a GTX 580 but I also have a 5870 on the shelf.
On Nvidia cards SSAA works in dx9, 10 and 11, not sure about dx8 and earlier.I think it was DX9 only for Nvidia like ATI.