Anand has the details about r520,rv530,rv515

Hmmm....play a game or play with a beautiful woman........Talk about a no brainer!;)
 
Last edited by a moderator:
Jawed said:
I was being somewhat sarcastic :LOL:

That said, I've seen some DOF in game videos and it actually looks quite pleasing.

But if you're trying to spot movement at 200m distance amongst the foliage without bino assistance, having depth of field is going to make you dead. Very quickly.

Jawed

Yeah that's what I was thinking. DOF would be great for cutscenes but when you are in a firefight it would be quite annoying to have to move your crosshairs to get stuff into focus. Also, how would the game know if you were looking 10 feet infront of you or 200 yards in front of you at a sniper on a roofttop?
 
Junkstyle said:
Yeah that's what I was thinking. DOF would be great for cutscenes but when you are in a firefight it would be quite annoying to have to move your crosshairs to get stuff into focus. Also, how would the game know if you were looking 10 feet infront of you or 200 yards in front of you at a sniper on a roofttop?


I would really be interested in a scroll wheel controllable focal point with dof.
 
Ady said:
I would really be interested in a scroll wheel controllable focal point with dof.
Actually, that could be rather cool for long-range sniping. I'm sure that any longer-range sniper rifles with good scopes require some focus control....
 
rwolf said:
To store all the geometry for the built in PPU.

so is the idea behind having a physics processing unit (PPU) in the GPU because it can handle vector and matrix math/calculations fast?
 
Kombatant said:
Is there really a reason AF should be less than 16x permanently anymore? If so, enlighten me, I don't see it :)

Why stop at 16? They should do 32x for people like you!

Anyways to enlighten you. You get a significant performance increase going from 16x to 8x in most games. Thats right, I actually play video games with my card. I would really like to see if someone could tell the difference of 8x and 16x AF when the action gets heated in BF2. The AF quality difference between 8x and 16x is the last thing I'm worried about. But when the sht hits the fan and my FPS drop that concerns me. So I go for more FPS.

Different strokes for different folks.
 
Junkstyle said:
Why stop at 16? They should do 32x for people like you!

Anyways to enlighten you. You get a significant performance increase going from 16x to 8x in most games. Thats right, I actually play video games with my card. I would really like to see if someone could tell the difference of 8x and 16x AF when the action gets heated in BF2. The AF quality difference between 8x and 16x is the last thing I'm worried about. But when the sht hits the fan and my FPS drop that concerns me. So I go for more FPS.

Different strokes for different folks.
Some people play slower paced games :rolleyes:
In those games IQ differences show up.. fsaa af, filtering quality etc.
 
Junkstyle said:
so is the idea behind having a physics processing unit (PPU) in the GPU because it can handle vector and matrix math/calculations fast?
It doesn't matter, because it's not happening. Certainly not this generation, anyway. Nor next generation. nVidia and ATI have more than enough on their plates worrying about 3D graphics performance and video acceleration.
 
Kombatant said:
Is there really a reason AF should be less than 16x permanently anymore? If so, enlighten me, I don't see it :)

If you disable optimisations on all current GPUs, there might be a very good reason for lowering the amount of samples.
 
Never mind the customer base, Ail --could you explain "8 > 16" to the PR department? :LOL:

You'd have to change the slider to read "Meh --> S'alright--> Hmm! -->Wow!"
 
Last edited by a moderator:
Ailuros said:
If you disable optimisations on all current GPUs, there might be a very good reason for lowering the amount of samples.
Disabling optimizations is imo unnessecary; especially if they produce the same end result. And frankly, end result is all we should care about, not the means to get there.
 
Kombatant said:
Disabling optimizations is imo unnessecary; especially if they produce the same end result. And frankly, end result is all we should care about, not the means to get there.
Now where have I head that before...
 
Dave Baumann said:
I can't help but think people are missing one situation where extra RAM would be very useful.
Image and/or Video editing? Fits nicely with the Avivo push.

--
wrt "how much af is enough?" I can see the difference between 8x - 16x in most shooters. But I haven't played bf 2 enough to comment on that particular title. And my 9800 is starting to show it's age in newer games so I can't always use high settings.

--
wrt optimizations, make the defaults look identical or nearly identical. And let me easily adjust them on and off if I want. I haven't had any complaints about Catalyst AI... yet. ;)
 
Back
Top