Hanners said:Ruined said:Firing Squad used dx9.0b? I thought you cant get the advantages of SM3.0 without dx9.0c?
I noticed that.
Which begs the question as to how/why 6800 boards are getting increased performance in the 3.0 shader path over the 2.0 path, despite (assumedly) not being able to make sure of those 3.0 shader features...
So what do you need if you’re a GeForce 6800 user and you want to get SM 3.0 up and running in Far Cry? First, you’ll need the 1.2 patch. We’ve been told that Ubisoft will be releasing it on July 5th, next Monday. Next, you’ll need a copy of DX9.0c. Currently, the only way to obtain DX9.0c is to download Microsoft’s Service Pack 2 release candidate. Finally, you’ll need an NVIDIA display driver with SM 3.0 support. NVIDIA provided us with a copy of ForceWare 61.45 for our testing.
With all of this in hand, plus four new demos that come with the new 1.2 patch, we were eager to test out the improvements..
Bjorn said:Seems to indicate that they used DX9.0c.
Galduta said:http://www.firingsquad.com/hardware/far_cry_sm30/
nv 40 with AF optimizations OFF
nv 40 with AF optimizations ON
Blastman said:Anands results are pretty strange. The FS results show that the 6800 takes a bigger performance hit than the X800 with AA/AF (probably the AF component) which is what we have come to expect. It’s like AF wasn’t even enabled on the 6800 in the Anandtech test -- they’re taking much less of a performance hit with AA/AF than the X800’s.
gordon said:Galduta said:http://www.firingsquad.com/hardware/far_cry_sm30/
nv 40 with AF optimizations OFF
nv 40 with AF optimizations ON
Are you sure those are with optimizations off because Tech-Report got similar numbers to Firingsquad in their test and they left the drivers to default (which would mean optimizations are left on). The FiringSquad review also doesn't indicate they turned it off.
Brandon said:gordon said:Galduta said:http://www.firingsquad.com/hardware/far_cry_sm30/
nv 40 with AF optimizations OFF
nv 40 with AF optimizations ON
Are you sure those are with optimizations off because Tech-Report got similar numbers to Firingsquad in their test and they left the drivers to default (which would mean optimizations are left on). The FiringSquad review also doesn't indicate they turned it off.
Hi guys, thanks for the email pointing me to this thread, been awhile since I've been on here sorry.
To answer your questions, yes I cut and pasted the system setup page wrong, when copying it over from another article I forgot to update the DX9 section, I will fix that now. I also missed copying my conclusion from the template I was using, that will be fixed shortly!
To address your questions on performance, it looks to me like AT is running his "4xAA/8xAF" Far Cry scores with AA disabled. My bet is he is using the control panel to set AA, which doesn't properly apply AA, you have to set it in the app via "r_FSAA_samples" or boot the game up and adjust it manually. In fact, once I try to set 4xAA in the control panel my scores mirror his exactly. I'll go back and re-run those numbers with just 8xAF so you can all see.
Well if it turns out that nVidia's new "big" performance lead on ATi in FarCry is because the reviewers didn't have AA enabled than I think you'll smell a LOT more than that!thop said:I smell a fish.
hovz said:quick question
what do the far cry aa settings equate to in the nvidia and ati cards.
low = ?
medium = ?
high = ?
hovz said:hovz said:quick question
what do the far cry aa settings equate to in the nvidia and ati cards.
low = ?
medium = ?
high = ?
???????????