Anand has Farcry 1.2 patch and tests SM3.0

Hanners said:
Ruined said:
Firing Squad used dx9.0b? I thought you cant get the advantages of SM3.0 without dx9.0c?

I noticed that.

Which begs the question as to how/why 6800 boards are getting increased performance in the 3.0 shader path over the 2.0 path, despite (assumedly) not being able to make sure of those 3.0 shader features... :?:

They say this on the page before the "setup" page though:

So what do you need if you’re a GeForce 6800 user and you want to get SM 3.0 up and running in Far Cry? First, you’ll need the 1.2 patch. We’ve been told that Ubisoft will be releasing it on July 5th, next Monday. Next, you’ll need a copy of DX9.0c. Currently, the only way to obtain DX9.0c is to download Microsoft’s Service Pack 2 release candidate. Finally, you’ll need an NVIDIA display driver with SM 3.0 support. NVIDIA provided us with a copy of ForceWare 61.45 for our testing.

With all of this in hand, plus four new demos that come with the new 1.2 patch, we were eager to test out the improvements..

Seems to indicate that they used DX9.0c.
 
I dont want to question nVidia with the improvements here, but do these drivers improve performance across the board for other programs or are they a special set of drivers optimised for Far Cry.

They seem to show massive improvements and differences in some reviews with AA and AF enabled, and sites dont seem to mention that they have used the filtering optimisations to obtain the new scores.

(20+fps ~50%) - (eg 45fps-> 69fps at 1600x1200 - 4AAx8xAF volcano demo)

Shaders 3.0 arent producing these huge improvements (eg 39-45fps or say about 15-20% in best cases) - the optimised filtering is (over 50% at times). I wish the sites would benchmark with the optimisations both on and off to show the differences.

If these are optimised scores only, im sure one could run performance/optimised settings (or drivers) on the radeon series and increase the results too. Is 16xAF settings available in Far Cry, or are reviewers recommended to use only 8xAF for optimised performance?

One last thing, do the updated PowerVR shading Demos from last year now run ok, with dx9c and shader model 3.0 drivers? Is there any other shader 3.0 demos out there to test out performance & capabilities?
 
Galduta said:
http://www.firingsquad.com/hardware/far_cry_sm30/

nv 40 with AF optimizations OFF

v1600.gif


nv 40 with AF optimizations ON

test6.jpg

Are you sure those are with optimizations off because Tech-Report got similar numbers to Firingsquad in their test and they left the drivers to default (which would mean optimizations are left on). The FiringSquad review also doesn't indicate they turned it off.
 
If Firingsquad had the optimizations on how does that explain the big difference to Anand's scores? If the reason is a slower cpu wouldn't the Firingsquad results reflect the cpu limitation?
 
Why even leave the AF optimizations enabled for the NV boards? When an app requests AF and trilinear is enabled, trilinear filtering is performed on all texture stages by ATI boards. Unless all testing is being done by just using the CPs to force AF.
 
Anands results are pretty strange. The FS results show that the 6800 takes a bigger performance hit than the X800 with AA/AF (probably the AF component) which is what we have come to expect. It’s like AF wasn’t even enabled on the 6800 in the Anandtech test -- they’re taking much less of a performance hit with AA/AF than the X800’s.
 
Blastman said:
Anands results are pretty strange. The FS results show that the 6800 takes a bigger performance hit than the X800 with AA/AF (probably the AF component) which is what we have come to expect. It’s like AF wasn’t even enabled on the 6800 in the Anandtech test -- they’re taking much less of a performance hit with AA/AF than the X800’s.

Maybe they got their graphs labeled wrong :LOL:
 
gordon said:
Galduta said:
http://www.firingsquad.com/hardware/far_cry_sm30/

nv 40 with AF optimizations OFF

v1600.gif


nv 40 with AF optimizations ON

test6.jpg

Are you sure those are with optimizations off because Tech-Report got similar numbers to Firingsquad in their test and they left the drivers to default (which would mean optimizations are left on). The FiringSquad review also doesn't indicate they turned it off.

Hi guys, thanks for the email pointing me to this thread, been awhile since I've been on here sorry. :(

To answer your questions, yes I cut and pasted the system setup page wrong, when copying it over from another article I forgot to update the DX9 section, I will fix that now. I also missed copying my conclusion from the template I was using, that will be fixed shortly!

To address your questions on performance, it looks to me like AT is running his "4xAA/8xAF" Far Cry scores with AA disabled. My bet is he is using the control panel to set AA, which doesn't properly apply AA, you have to set it in the app via "r_FSAA_samples" or boot the game up and adjust it manually. In fact, once I try to set 4xAA in the control panel my scores mirror his exactly. I'll go back and re-run those numbers with just 8xAF so you can all see.
 
quick question

what do the far cry aa settings equate to in the nvidia and ati cards.

low = ?
medium = ?
high = ?
 
Brandon said:
gordon said:
Galduta said:
http://www.firingsquad.com/hardware/far_cry_sm30/

nv 40 with AF optimizations OFF

v1600.gif


nv 40 with AF optimizations ON

test6.jpg

Are you sure those are with optimizations off because Tech-Report got similar numbers to Firingsquad in their test and they left the drivers to default (which would mean optimizations are left on). The FiringSquad review also doesn't indicate they turned it off.

Hi guys, thanks for the email pointing me to this thread, been awhile since I've been on here sorry. :(

To answer your questions, yes I cut and pasted the system setup page wrong, when copying it over from another article I forgot to update the DX9 section, I will fix that now. I also missed copying my conclusion from the template I was using, that will be fixed shortly!

To address your questions on performance, it looks to me like AT is running his "4xAA/8xAF" Far Cry scores with AA disabled. My bet is he is using the control panel to set AA, which doesn't properly apply AA, you have to set it in the app via "r_FSAA_samples" or boot the game up and adjust it manually. In fact, once I try to set 4xAA in the control panel my scores mirror his exactly. I'll go back and re-run those numbers with just 8xAF so you can all see.

Yes guys this is something that needs to be properly explained. With Nvidia boards. Anti Aliasing is disabled in 1.2 Patch with Control panel Settings. You have to set the Control Panel to Application preference. And Set In game AA Options to Medium/High (This enables 4x on Nvidia cards)

I believe ati handles this option differently.
 
thop said:
I smell a fish.
Well if it turns out that nVidia's new "big" performance lead on ATi in FarCry is because the reviewers didn't have AA enabled than I think you'll smell a LOT more than that! ;)
 
Brandon, the numbers between you and AT vary considerably. It almost appears one or more of the cards may not be using AA on both sites benches. Is there a chance the ATI card was not using AA? There is a thread below where a user with the 4.6 drivers selected AA thru the in-game menu and it was not applied (pic in first post). Yet AA was working great when forced thru the CP. Thanks

http://www.rage3d.com/board/showthread.php?t=33765414
 
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