gokickrocks
Regular
well i wanted to know that if they were comparing the jump from 1.1 to 1.2 or if they were comparing the 2 cards on 1.2...but i took some time to read the review and found my answer
Bjorn said:Just out of curiosity, what about the IQ problems for the NV3X series, anyone knows if that has been fixed ?
ChrisRay said:Ya the IQ problems of the NV3x series are gone on the NV40.
jb said:Any shots of that one level that showed the banding (the one with the pic of the floor tiles and the "glass cage" with the blue light)?
Neeyik said:I'm just thinking that with such support available, would it be possible for CryTek to single pass the lighting shaders for the R4xx too? Obviously the geometry instancing doohickey wouldn't be available but surely the lighting shader rework would help.
The second addition Crytek has made involves lighting. Crytek has used PS 3.0’s increased number of interpolated registers (8 in PS 2.0a and PS2.0b versus 10 in PS 3.0) to collapse multiple lights into one pass. We were told that instead of an individual pass per light with PS 2.0, up to three or four lights can be combined into one pass using PS 3.0. This should bring performance improvements in scenes with multiple light sources.
Smurfie said:If SM2.0's codepaths have different results from v1.2 and v1.1, then this isn't just a SM3.0 codepath addition for the 6800's benefit. It might be along the lines of them changing some codes, and we won't know the full details of it all. Did Crytek cripple/improve some SM2.0 codes? I personally doubt it, but it's still fuel for conspiracy theorists.
Galduta said:nv 40 with AF optimizations ON
Galduta said:http://www.firingsquad.com/hardware/far_cry_sm30/
nv 40 with AF optimizations OFF
nv 40 with AF optimizations ON
Smurfie said:FiringSquad used
Athlon 64 3800+
1gb RAM
DX 9.0b <- ??
WinXP SP1
Anandtech used
Athlon 64 3400+
Unknown amount of RAM
DX 9.0c
WinXP SP2 RC2
Big difference, if you ask me.
Ruined said:Firing Squad used dx9.0b? I thought you cant get the advantages of SM3.0 without dx9.0c?