AMD: Volcanic Islands R1100/1200 (8***/9*** series) Speculation/ Rumour Thread

Discussion in 'Architecture and Products' started by Nemo, May 7, 2013.

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  1. Kaotik

    Kaotik Drunk Member Legend

    The base clock is supposed to be 850 MHz, not 727 MHz
     
  2. Nemo

    Nemo Newcomer

  3. Gipsel

    Gipsel Veteran

    Some say they observed 727MHz in Furmark, at which point the fan speed setting got violated to keep it there. Anyway, it's just the exact value for one of the absolute limits, it doesn't change the general idea of the user accessible priority list for the Powertune algorithm.
     
  4. 3dilettante

    3dilettante Legend Alpha

    I think there may be some nice properties to the hierarchy and static temperature target.

    Long-term reliability is easier to ensure when the chip and package are subjected to fewer thermal cycles.
    Controlling temperature adds a constraint when modeling the behavior of an unknown thermal solution, which the controller algorithm would use to determine how close it can take things before exceeding the cooler's ability to absorb a power spike.

    Limiting a control scheme with microseconds of latency by the mechanical limitations of a fan's ramp or the perceptual unpleasantness of spastic RPM modulation slows thermal and clock handling.

    In terms of responsiveness, the other constraints enforce a hierarchy of very fast DVFS with microseconds, transient thermal behavior of the inteface that operates beyond a thermally significant period (some number of microseconds with a floor close to the controller, then increasing fractions of a second when it comes to the sink), then the constrained variation of the fan that might not fully transition for longer.

    Guard-banding for the temp target would likely have to go back to what it was before if the clock and voltage scaling has to defer to the slower elements.
     
  5. gkar1

    gkar1 Regular

    Anyone see a review where all the voltage bins are listed?
     
  6. Nemo

    Nemo Newcomer

    It is sad, if true. :sad:
    New 290X with 1:8 DP for $549 it is misunderstanding if 7970 with 1:4 DP for launch price $549 and 6970 with 1:4 DP for $369.
     
  7. Gipsel

    Gipsel Veteran

    @3diletante:
    One doesn't have to make it more complicated as it is. The number of thermal cycles wouldn't be changed at all by such a priority list. The R290X is specified to run at 1 GHz at 95°C and the default powertune behaviour ensures it reaches said 95°C under load. It can't get that much worse from the durability point of view. Setting a more aggressive fan profile wouldn't make things worse. I'm not against keeping the properties of the rather smooth regulation of the fan speed and such stuff.

    ===========================

    Back to the actual behaviour of Powertune, according to a report in my home forum (3DC), Powertune actually behaves like some kind of a blend between my scenarios (v) and (vi), at least with reduced temp target and increased fan speed limit. It downclocks a bit before it reaches the fan limit, so it keeps the temp target with a combination of downclock and fan speed (with a bit more weight on fan speed apparently). It would be nice if the CCC would provide a switch to decouple the fan control from the temp threshold for downclocking. That way, one could keep the GPU at lower temperatures for "normal" loads and woud only approach 95°C for very demanding stuff (Furmark).
     
    Last edited by a moderator: Oct 25, 2013
  8. AlexV

    AlexV Heteroscedasticitate Moderator Veteran

    Why? Beyond the fact that double is clearly 2x single (only that is sort-of is not). Who cares about this in the desktop / gamer space? And if anybody says "BUT FLIGHTSIMS TOTALLY NEED QUAD-PRECISION FOR COORDINATES" I will cry.
     
  9. no-X

    no-X Veteran

    This is not a meaningful comparision. R9 290X offers 704 GFLOPS DP. That's more than HD 6970 and also (4-times) more than GTX 780 (=direct competitor). Compared to HD 7970, it's 75 %. That's not bad at all. With some of the architectural improvements real-world DP performance can be quite close to the original HD 7970 in some cases.
     
  10. mczak

    mczak Veteran

    I guess it just wasn't mentioned anywhere in the official material.
    Well Dave hinted a couple pages ago that the rate seen in R290X might be software limited.
     
  11. Alexko

    Alexko Veteran Subscriber

    But flight sims totally need quad-precision for coordinates!


    But mostly, previous top Radeons (Cypress, Cayman, Tahiti) would let you build very powerful, very cheap clusters. They also made for nice, cheap GPGPU development platforms. I guess it was only a matter of time until AMD decided to protect its FirePro sales.
     
  12. jimbo75

    jimbo75 Veteran

    I think that when you're aiming for top gaming GPU with a ~30% area disadvantage, everything else goes out the window in order to achieve that.
     
  13. Alexko

    Alexko Veteran Subscriber

    I think DP is just software-limited on the 290X and will be 1/4 on the corresponding FirePro.
     
  14. Esrever

    Esrever Regular

    the cards are thermall constrained anyways, doubt there will be firepros based on hawaii silicon.
     
  15. Nemo

    Nemo Newcomer

    1/4 DP for 290X and 1/2 DP for FirePro - why not doing it now?
     
  16. Malo

    Malo Yak Mechanicum Legend Subscriber

    Because it's probably still hardware limited to 1/4?
     
  17. hoom

    hoom Veteran

    So whats the ETA for the non-x release?
     
  18. flopper

    flopper Newcomer

    oct 31
     
  19. hurleybird

    hurleybird Newcomer

    According to Toms' the hardware is capable of 1/2 DP

     
  20. 3dilettante

    3dilettante Legend Alpha

    I've only seen the slides that point out pixel pipes, but the drawings showed everything hooking into a vague compute unit blob.

    If what was described verbally as a pixel pipe matches what is now marketed as a shader engine, it indicates a more dramatic shift in the diagram than in the architecture.


    My speculation centers on how the design is hovering in a relatively narrow temperature band, with some potential thresholds that the slower to react power controller methods shy away from.
    There is a nebulous upper temperature bound where other silicon chips would rather shut down the system before they damage something. I see CPUs trip something only a little higher than what the GPU runs at, so I admit I'm assuming that ceiling isn't drastically higher.
    Depending on the physical design of the package, there may be some kind of threshold for the materials in the stack that the other designs generally keep below.
    Rather than hop back and forth across these more sensitive regions due to dynamic activity, the thermal policy could keep the chip consistently on one side or the other over a longer period of time.

    The thermal modeling would be easier to calculate if the GPU is allowed to bake a steady state.
    At a fixed temperature that has been holding steady for a while, a number of variable behaviors can be simplified at the time frame the controller operates at.
    I'm thinking of the temperature-based terms for leakage and power consumption employed by the logic monitoring on-die activity counters, as well as the behavior of the thermal solution.
    Those terms would fall out more readily if the GPU forces a known target that is kept stable long enough to iron out history effects in the heatsink and fan speed.
     
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