Well, the fan profile doesn't appear to be very aggressive, the fan barely speeds up (but it appears to be a pretty short load on the GPU). I guess the target temperature was set relatively high combined with a low fan speed so the cooling solution works quieter. One question will be at which temperature the GPU starts to clock down. If it's again 94°C or something, I wouldn't be worried at all. And if someone is worried about 80ish °C temperatures, that someone can still crank up the fan speed. The pictures of the new overclocking settings in the control panel show that it can be done there.
http://videocardz.com/61396/new-amd...exclusive-first-look-at-new-overclocking-toolHere’s first detailed view on RX 480 overclocking tool. The user will be able to control the GPU frequency and voltage for each power state. It is also possible to create similar states for memory clocks. User has control over maximum and minimum values for temperature and fan speeds.
Doesn't really matter as temperature and power dissipation aren't necessarily linked. It could be designed to consume 10W and run at 100C. High temp just means you're not dissipating the heat, not that there is more of it.If newer process chips are designed to run at higher temps, does this mean we'll see a push by AIB partners for more blower designs rather than case dissipation? If it's not an issue for the GPU to run higher temps, it can still be detrimental for raising case thermals.
ohhh that would be interesting. about the PCI lanes you don't really need 16 lanes, with 8 lanes there is no difference in gaming(about 1% which is within the error margin) so you can use a 8+8 lines without a problem.
Although wouldn't this be an enterprise feature? or could gamers would really get a remarkable improve in performance?
That's the effect of the framebuffer compression. Radeon ROPs can do full speed 4xFP16 for quite some time already (even with blending), they are usually limited by available bandwidth in throughput tests. Look at Tahiti for instance with its 384bit interface for just 32 ROPs. It also gives you a higher FP16 rate compared to Hawaii. And with framebuffer compression, the effective bandwidth is obviously high enough to saturate the ROPs in this test.
Generally better, although FinFET should have a benefit in terms of just having lower static leakage in general, at least until that particular one-time adjustment in the scaling curve is eclipsed at later nodes.Right but running at higher temps does have a direct correlation with increased power usage, so its always best to dissipate the heat as quickly as possible if possible.
Wait, GPU-Z can monitor power draw, now?
What do you mean by now Providing the card has appropriate power sensors, of course.
Wait, GPU-Z can monitor power draw, now?
Good catch.In fact state 7 is 1265 also instead of 1266, so it must be a rounding thing. If Sony tries to push clocks for final version maybe state 3 at 1075(6) Ghz is a good clue.It would give Neo almost 5 Tflops.Another numeric coincidence is that state 2 at 910 MHz is just about the clock speed rumored for the PS4 refresh GPU, for what it's worth.
Not joking: That AMD RX480 tool appears to be designed as an underclocking tool to optimize wattage in low load situations, not an overclocking tool to push more performance beyond the normal limits. The GPU frequency limits are only 0 to 1265 MHz. The memory frequencies are 0 to 2000.
This interpretation is wrong if you can manually edit in higher clock limits for both, but the memory does have an explicit "2000 MHz Max" label, and the voltage of 1.15 volts for 1265 MHz already seems high for a 14nm process.
Good catch.In fact state 7 is 1265 also instead of 1266. If Sony tries to push clocks for final version maybe state 3 at 1075 Ghz is a good clue.