There's plenty of info about SandyBridge-E out there that makes speculation pointless.This is Charlies bad joke or he just tries to tarnung somethings in misinterpretation of the words .. i'm familiar with his "one pebble could start an avalanche" credo
so we have to believe SB (as SandyBridge) "some prototype" has fully supported pcie3.0 with *AMD prototype boards* .... isnt SB pcie2.0 ONLY?
Except that you missed the point that there's much less overhead with PCIe 3.0 so that you get closer to the theoretical bandwidth.kerrito said:btw. pcie3.0 DOESN'T DOUBLING BW it's only 8.0GT/s from 5.0GT/s we had on pcie 2.0
Emphasis mine.PCIe 2.0 delivers 5 GT/s, but uses an 8b/10b encoding scheme that results in a 20 percent ((10-8)/10) overhead on the raw bit rate. PCIe 3.0 removes the requirement for 8b/10b encoding, and instead uses a technique called "scrambling" that applies a known binary polynomial to a data stream in a feedback topology. Because the scrambling polynomial is known, the data can be recovered by running it through a feedback topology using the inverse polynomial.[20] and also uses a 128b/130b encoding scheme, reducing the overhead to approximately 1.5% ((130-128)/130), as opposed to the 20% overhead of 8b/10b encoding used by PCIe 2.0. PCIe 3.0's 8 GT/s bit rate effectively delivers double PCIe 2.0 bandwidth.
The big question of course is why are we only seeing such a limited lead from the 7970 here? BF3 implements a wide array of technologies so it’s hard to say for sure, but there is one thing we know they implement in the engine that only NVIDIA can use: Driver Command Lists, the same “secret sauce” that boosted NVIDIA’s Civilization V performance by so much last year. So it may be that NVIDIA’s DCL support is helping their performance here in BF3, much like it was in Civ V.
But in any case, this is probably the only benchmark that’s really under delivered for the 7970. 5% is still a performance improvement (and we’ll take it any day of the week), but this silences any reasonable hope of being able to use 1920 at Ultra settings with MSAA on a single-GPU card for the time being.
My understanding is that BF3 isn't using display lists. Generally speaking, though, we still have a lot to learn from GCN (even though the driver / 3D software teams have pulled an incredible feat off here - thanks guys!). I don't know what rev of the review driver Anand used, but we found about another 5% half way through the review cycle. Additionally we are finding things out right now such as the VLIW opimised FXAA code that DICE graciously implemented under an AMD path is now not as optimal as the NVIDIA FXAA path with GCN!
Lots to learn.
My understanding is that BF3 isn't using display lists. Generally speaking, though, we still have a lot to learn from GCN (even though the driver / 3D software teams have pulled an incredible feat off here - thanks guys!). I don't know what rev of the review driver Anand used, but we found about another 5% half way through the review cycle. Additionally we are finding things out right now such as the VLIW opimised FXAA code that DICE graciously implemented under an AMD path is now not as optimal as the NVIDIA FXAA path with GCN!
Lots to learn.
Something is seriously borked there.I understand that different games can yield different performance and whatnot, but 5850 surpassing 6870 now?
http://www.techpowerup.com/reviews/AMD/HD_7970/28.html
My understanding is that BF3 isn't using display lists. Generally speaking, though, we still have a lot to learn from GCN (even though the driver / 3D software teams have pulled an incredible feat off here - thanks guys!). I don't know what rev of the review driver Anand used, but we found about another 5% half way through the review cycle. Additionally we are finding things out right now such as the VLIW opimised FXAA code that DICE graciously implemented under an AMD path is now not as optimal as the NVIDIA FXAA path with GCN!
Lots to learn.
I am sorry , how is the card 20% faster than GTX 580 ? this is a major overhaul for god's sake ! (and please dont tell me about drivers) !
You want to delay product that is ready and the fastest thing to be available for the sake of a little performance in a title or two? If that were the case we'd never release any new hardware. It not like performance isn't constantly improving on all hardware, it's just the rate of change will be higher with such a substantial change.With all due respect, in such a case an IHV should grant itself that wee bit additional time to find out those things and not charge $549 for AMD's learning sessions.
About this much. *holds out hands shoulder width*how much faster should it be?
Hi Dave, we used the 2nd release, the one with the BF3 performance improvements.My understanding is that BF3 isn't using display lists. Generally speaking, though, we still have a lot to learn from GCN (even though the driver / 3D software teams have pulled an incredible feat off here - thanks guys!). I don't know what rev of the review driver Anand used, but we found about another 5% half way through the review cycle. Additionally we are finding things out right now such as the VLIW opimised FXAA code that DICE graciously implemented under an AMD path is now not as optimal as the NVIDIA FXAA path with GCN!
Lots to learn.
You tell me ! It's advantage over GTX 580 (where is the 60% faster moto?) will not encourage so many people to upgrade at the enthusiastic level especially with that price !how much faster should it be?
Now that you're here - any word on what's going on with the new drivers & performance?
I understand that different games can yield different performance and whatnot, but 5850 surpassing 6870 now?
http://www.techpowerup.com/reviews/AMD/HD_7970/28.html
It seems that whole of 6000-lineup is weaker than it should. (They're using 11.12 drivers)