Put it like this, Kabini is classed as an "APU", when it is an SOC.
Put it like this, Kabini is classed as an "APU", when it is an SOC.
http://blogs.amd.com/fusion/2013/02/21/amd/
As the blog elaborates, the Sony solution is a Semi-custom APU (delivered by the Semi-Custom BU, in fact). Solutions coming through this route are not necessarily cookie cutter from current (or future) solutions, but obviously take from the IP sets we have available.
And what's the name of this piece of silicon, apart from "the PS4 APU"?
I've not been following this too closely but I *think* it's 'Liverpool'. - which for the record, I love, for obvious reasons!
The formerly Sea Islands ISA document mentioned an enhancement to the command queues for an upcoming device.
I don't know whether something like this could be found in an upcoming console, but it sounds like it would be welcomed.
There have been plenty of names floating around. Pick your fav: Thebe-J, Thebes, Kryptos-O, Kryptos, WANI, Basilisk, Cipher and Carrizo. At least one of them should match the PS4 APU codename. So far it seems that most sources have bet on Thebes.
I'm hearing that PS4 GCN has 8 ACE's, each capable of running 8 CL's each. I believe Tahiti is 2 per ACE, 2 ACE's.
A 16x increase? Impressive! Do you think this is standard for Sea Islands or specific to the console implementation?
The PS4 is supposed to rely on existing IP only (hence the semi-custom description) so this should be standard to the upcoming graphics IP level, or GCN 1.1 as I like to call it. Remember that Sea Islands is not a technical name, it comprises Oland which has the same IP as Cape Verde and Pitcairn. Sea Islands is like Core i5: doesn't mean anything.
Yeah I should have used the GCN 1.1 moniker. But for that matter, who's to say Orbis isn't based on GCN 2.0 which I assume we are taking to describe the (possible) new IP launching at the end of 2013 in new high end GPU's?
I'm hearing that PS4 GCN has 8 ACE's, each capable of running 8 CL's each. I believe Tahiti is 2 per ACE, 2 ACE's.
How will this translate into performance?
Semi-custom means a custom design that leverages existing IP. It doesn't mean there's no custom silicon in addition to existing IP.The PS4 is supposed to rely on existing IP only (hence the semi-custom description) so this should be standard to the upcoming graphics IP level, or GCN 1.1 as I like to call it. Remember that Sea Islands is not a technical name, it comprises Oland which has the same IP as Cape Verde and Pitcairn. Sea Islands is like Core i5: doesn't mean anything.
Semi-custom means a custom design that leverages existing IP. It doesn't mean there's no custom silicon in addition to existing IP.
A 16x increase? Impressive! Do you think this is standard for Sea Islands or specific to the console implementation?
How will this translate into performance?
I'm hearing that PS4 GCN has 8 ACE's, each capable of running 8 CL's each. I believe Tahiti is 2 per ACE, 2 ACE's.
Did you hear this before or after the Sea Islands ISA document stating there were 8 compute pipelines with 8 user-level queues was released?