The two operating systems are complex systems, so there is going to be a difference. Whether AMD considers that an issue is not the same thing. There are trade-offs that might hurt performance in other non-game scenarios, or platform power efficiency (going for no core parking for example) that could be an issue for someone else. Given the rawness of the platform, AMD may simply assume that it's going to be rough in some place regardless. AMD's general statements are that there are various secondary issues, and in a few cases individual fixes, but not a singular cause.
Currently, it is not. Multiple reviews have it capping out at sub-DDR3200, and one constraint for compatibility being cited is the fixed 1T command latency.
This appears to be an area where the immaturity of the architecture is evident, and memory controllers and interconnect are an area where a lot of tweaking happens under the hood late in development.
Rizen's dependence on this may indicate that AMD was hoping that the chip could reliably get to the next speed grades, but that so far this is the best they could do stably.
The Anandtech thread has discussion of internal debug modes for 1:1 clocking of the fabric with the headline DRAM speed, although that might be more of a room to grow testing option for some future instance--or for some chip with way lower clocks. Getting clocks closer to the core speeds does lower latency somewhat, and perhaps some future review can monitor of there are certain sweet spots where the fabric, MC, and core clocks are at convenient multiples that minimize synchronization cycles.