Blazkowicz
Legend
I hope they take 96 lanes off each chip and make a triple socket, for no particular reason other than seeing something odd.
I'd like to see the same thing with a gaming workload (or 10) but Windows 10's scheduler does not seem to be the culprit:
https://www.pcper.com/reviews/Processors/AMD-Ryzen-and-Windows-10-Scheduler-No-Silver-Bullet
I hope they take 96 lanes off each chip and make a triple socket, for no particular reason other than seeing something odd.
I'd like to see the same thing with a gaming workload (or 10) but Windows 10's scheduler does not seem to be the culprit:
https://www.pcper.com/reviews/Processors/AMD-Ryzen-and-Windows-10-Scheduler-No-Silver-Bullet
If you read the links I posted you would notice a 20%~ improvement in drawcalls using one CCX than both.Interesting! I guess someone needs to take a deeper look at games, then. I wonder whether using a single CCX is beneficial purely due to the reduced inter-thread latency, or because it allows for higher turbo clocks (thanks to the second CCX's ability to turn off).
I have not seen a way to consistently measure these percentages from different sources, many of which have mechanisms we may have a very limited awareness of. The percentages are fuzzy and come from scattered tests and different situations, and many of them are due to the same factors and would be double-counted to some extent if combined.If you read the links I posted you would notice a 20%~ improvement in drawcalls using one CCX than both.
Also this means one should not make statements like this without being completely sure and with extensive testing.
One thing that I don't understand is the number doesn't really add: If we take all this "bugs"(game code, windows esch, etc) and add all that %s we would end up with a cpu on pair with the 7700k(or am i wrong?) and that just doesn't add since the difference in IPC and frequency are just too high.
Yes but if we take for example the improvements from faster ddr and scheduler is like from 10 to 15 or even 20 in idea situation? That with the context that the 7700 is just about from 7 to 15% faster is just too good to be true for amd.I have not seen a way to consistently measure these percentages from different sources, many of which have mechanisms we may have a very limited awareness of. The percentages are fuzzy and come from scattered tests and different situations, and many of them are due to the same factors and would be double-counted to some extent if combined.
Also, it's not all negative. Hopping CCXs in the "bugged" case doubles the number of cores and L3, which has a significant benefit even if masked by the other issues.
The largest single drop for the 1800X's clocks from AMD's turbo and XFR slide is when the active core count goes beyond 2, rather than CCX count (300 MHz outright and up to 100 MHz from the upper range of XFR).Interesting! I guess someone needs to take a deeper look at games, then. I wonder whether using a single CCX is beneficial purely due to the reduced inter-thread latency, or because it allows for higher turbo clocks (thanks to the second CCX's ability to turn off).
UCLK, FCLK & DFICLK default to half of the effective MEMCLK frequency (i.e. DDR-2400 = 1200MHz).
There is a way to configure the memory controller (UCLK) for 1:1 rate, however that is strictly for debug and therefore completely untested. The end-user has neither the knowledge or the hardware to change it.
AFAIK FCLK & DFICLK are both fixed and cannot be tampered with. However certain related fabrics, which run at the same speed have their own frequency control. The "infinity fabric" (GMI) runs at 4x FCLK frequency.
'Finally, we have reviewed the limited available evidence concerning performance deltas between Windows® 7 and Windows® 10 on the AMD Ryzen™ CPU. We do not believe there is an issue with scheduling differences between the two versions of Windows. Any differences in performance can be more likely attributed to software architecture differences between these OSes.'
I don't understand. AMD said there is no problem in W10 yet they say that the 10% improvement we see using windows 7 is "software architecture differences between these OSes'
I do not believe it is a flat 10%, and the statement indicates they do not believe there is an issue with scheduling differences. There seem to be some oddities that would be suggestive of at least some scheduling impact, but AMD would be motivated to be diplomatic about what it says concerning the people writing any possible scheduling fixes.
Taken at face value, it may be stating there are other layers to the OS that matter besides the scheduler. Core parking is not the same routine as the scheduler, for example, and neither would system functions, drivers, or synchronization routines. Windows 10 did show a tendency to underperform Windows 7 when it launched, and perhaps the work done to improve this on known platforms doesn't map the same way to a new CPU.
Same thing with Windows XP and Vista/7 for awhile. Hardcore gamers refused to upgrade as they dropped 5-10% fps.I don't understand. AMD said there is no problem in W10 yet they say that the 10% improvement we see using windows 7 is "software architecture differences between these OSes'
Well if a game is using a lot of cores and hitting the fabric often, which is running at 1/2 mclk then it's going to make a difference.Another mem speed analysis 2133 vs 3200.
https://www.ht4u.net/reviews/2017/amd_ryzen_7_1800x_im_test/index36.php?dummy=&advancedFilter=false&prod[]=AMD+Ryzen+7+1800X+[8C/16T@3,6-4,1+GHz]&prod[]=AMD+Ryzen+7+1800X+[8C/16T@DDR4-3200]
18.5% in tomb rider...wtf...
Yeah but almost 20% is crazy. I think Ryzen is the paradise for ram makers.Well if a game is using a lot of cores and hitting the fabric often, which is running at 1/2 mclk then it's going to make a difference.