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Very high framerates on lower IQ settings seem to be very dependent on the CPU's single-threaded performance. I think this is what was being discussed because Ryzen doesn't match Skylake or Kaby Lake in that department.Not sure this has to do with Ryzen.
You stated next gen headsets may be 120Hz, but then you say 60 FPS for VR is pointless in the future. Which one is it?Maybe next gen headsets will be 120hz giving a 60hz re-projection option, but at that point, 120hz native will be better so you'll still want a CPU capable of that. A 60fps target for VR on PC is pointless today, or in the future, unless it's as a fall back option.
I've seen the difference between 90Hz and 120Hz reprojected from 60Hz first-hand. I say if there's a chance developers can target 60FPS and use the extra performance for better IQ, I think they should.
I gather the problem may be the panel's controller. PSVR has a 120Hz display controller but the Vive and Oculus have 70% more pixels. Maybe that's the reason, and VR headsets are probably using smartphone display controllers that can't handle more than 1080p@120Hz or 1440p@90Hz.