AMD: R7xx Speculation

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R700 lost battle to GTX 280?
We learn from pcinlife forum that ATI next generation flagship R700 lost battle to GTX 280 in closed doors tests.

Taiwan graphics cards manufacture obviously got both 4870x2 and GTX 280 graphics card samples for these comparisons. But as we told you before, we still don't know the specification of the test hardware and software configurations.

We hope ATI Catalyst Develop Team could do miracle to save Radeon HD 4870x2 in next gorgeous chips battle between AMD and NVIDIA.

http://www.pczilla.net/en/post/12.html
 
R700 lost battle to GTX 280?
We learn from pcinlife forum that ATI next generation flagship R700 lost battle to GTX 280 in closed doors tests.

Taiwan graphics cards manufacture obviously got both 4870x2 and GTX 280 graphics card samples for these comparisons. But as we told you before, we still don't know the specification of the test hardware and software configurations.

We hope ATI Catalyst Develop Team could do miracle to save Radeon HD 4870x2 in next gorgeous chips battle between AMD and NVIDIA.

http://www.pczilla.net/en/post/12.html

Rumors of 4870x2 delays for driver work abound. I think this is far too early to be even remotely relevant.
 
I fail to see what's the problem really with increasing the TU batch size?
I'm saying that TU and ALU batch size is the same and also saying that I'm doubtful batch size will increase beyond 64.

Yes, but AFAIK point sampling in pixel shaders (or fetch4) is quite rare compared to bilinear texturing, so it still doesn't make much sense to me.
I can't offer much here I'm afraid. Fetch4 has been relegated to D3D10.1 so it'll only turn up as a tweak for improved shadow filtering performance or faster deferred rendering MSAA resolve, that kind of thing.

I think adding "only" more TF units would make sense - maybe there could be some restrictions where the results would need to go (either all 8 filtered texels from a "quad-unit" to the same shader array, or 4+4 must go to a different array or something like that) but it should be doable IMHO without screwing up the basic r6xx design principles too much.
TF in R600 is baseline fp16 format (int8 textures are converted to fp16 for filtering) - so the filtering units are big. So you're suggesting a doubling of an already very big unit.

And I still don't know how the TU architecture would support this. I suspect it's tied down. The ATI guys have talked in the past about being able to scale lots of components individually (e.g. width of ALUs, number of RBEs) but there's not been any hint of varying TA:TF ratio.

If I happen to trip over a relevant patent document you'll be sure to hear about it...

Jawed
 
From that link:
asic name: rv770
revision: a12
board no.: 102-B50102-00
engine clk: 625mhz
memory manufacturer: qimonda
memory type: gddr3
memory config: 16Mx32
memory no.: HYB18H512321BF-10
memory clk: 990mhz
vddc (core voltage): 1.13v
mvddc/q (memory voltage): 2.03v
tdp: 114w

performance rv670xt +80%

+80% over 3870 would be amazing
 
If AMD was able to increase the ALU count by 150% for a 30% increase in die size I will be very impressed. However, if it's not accompnied by a corresponding increase in texturing power then we really have to wonder if they have some maniacal fetish with unbalanced texture bound designs.
 
If AMD was able to increase the ALU count by 150% for a 30% increase in die size I will be very impressed. However, if it's not accompnied by a corresponding increase in texturing power then we really have to wonder if they have some maniacal fetish with unbalanced texture bound designs.

Indeed. At this point an increase in shader compute power should be the lowest item on ATi's list of issues to address, at least with the multiple fillrate/texturing bottlenecks currently in place.

Or it could be that his math was slightly wrong :D

800/320 * 625/775 ~= 2.0

LOL, works for me.
 
If AMD was able to increase the ALU count by 150% for a 30% increase in die size I will be very impressed. However, if it's not accompnied by a corresponding increase in texturing power then we really have to wonder if they have some maniacal fetish with unbalanced texture bound designs.
10:1 ALU:TEX would be silly at this juncture :oops:

Jawed
 
I used to get in trouble for doing all my math in my head and not writing out any steps or using a calculator. I just use a calculator now :p
That's not the best part; I actually used a calculator... :( But yeah, if it's 800 SPs, I'd also expect 32-40 TMUs. We'll see.
 
Last time I checked, cell phones were at least in-part subsidized by (usually) co-marketing agreements between service providers and phone manufacturers whereby the BOM of the phone has no direct correlation to the price which consumers pay.

The same situation does not exist in the world of graphics cards.
Likewise, the price of a component that is nearing its end of shelf-life is not necessarily related to its hardware, but for different reasons.

In the example I was replying to, both RV670 and GDDR4 are approaching it really fast, and the amount of stock in Powercolor's warehouse may matter more than initial hardware costs.
 
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