OCW reports there will no demo-showcase of RV770 at Computex.
So it seems that RV770 may move in Q3.
OCW reports there will no demo-showcase of RV770 at Computex.
So it seems that RV770 may move in Q3.
When is Cebit exactly?
I take it you mean Computex, since Cebit already took place this last March
Computex runs June 3-7 in Taipei.
oh my bad.
I hope they show it. By all means, the last thing they need is delays.
800 ALUs and 32 TMUs would be a "worser" ALU:Tex-ratio than on R600, which is imo not really appropriate in the near future.
More likely would be that we see 800SPs on two dies, but with 2x32 or 2x20TMUs.
At the moment I would think, we can be happy if RV770 is able to reach G92GTS/GTX in normal usage scenarios.
Let's try being a bit more pragmatic here: even if the ALU-TEX ratio was unchanged, it would effectively go down (i.e. more 'effective' TMUs) because a higher-end chip is naturally used at higher-end resolutions which require less trilinear/AF and more simple bilinear.
Here's a question that's been nagging me for a while, because I don't have the fundamental understandings to answer it myself:
I can see that a lot of shading algorithms result in the shaders producing textures (for instance for shadows). Wouldn't those textures require any filtering in order to use them, and in that case wouldn't any increase in ALU power still require an increase in filtering power?
I'm asking here because that question pops up in my mind everytime the ALU-tex ratio is mentioned in this thread. And thanks to whoever can take the time to answer it.
Let's try being a bit more pragmatic here: even if the ALU-TEX ratio was unchanged, it would effectively go down (i.e. more 'effective' TMUs) because a higher-end chip is naturally used at higher-end resolutions which require less trilinear/AF and more simple bilinear.