It's not just STALKER either which exhibits a large hit when only 16xAF (but not AA) is applied. There are now lots of reviews of the 9600GT, and I had to read countless times how the 9600GT has a much smaller AA hit without any evidence whatsoever that it wasn't in fact a much smaller AF hit (argh) (though, arguably, the 9600GT should indeed have a very small AA hit, smaller than 8800GT).
Some numbers from the computerbase 9600GT review (
http://www.computerbase.de/artikel/hardware/grafikkarten/2008/test_nvidia_geforce_9600_gt_sli/) when only 16xAF was enabled but the game didn't support AA, this should even be without HQAF btw:
Gothic 3 1600x1200 no AF: 9600GT 15% faster than 3850 512MB
Gothic 3 1600x1200 16xAF: 9600GT 63% faster than 3850 512MB
(the 9600GT has pretty much free 16xAF here, the 3850 certainly has not...)
Stalker 1600x1200 no AF: 9600GT 24% faster than 3850 512MB
Stalker 1600x1200 16xAF: 9600GT 52% faster than 3850 512MB
UT3 1600x1200 no AF: 9600GT 4% slower than 3850 512MB
UT3 1600x1200 16xAF: 9600GT 4% faster than 3850 512MB
(not a huge difference this time but enough to swap rankings of the cards)
Bioshock 1600x1200 no AF: 9600GT 2% faster than 3850 512MB
Bioshock 1600x1200 16xAF: 9600GT 5% faster than 3850 512MB
(not really a difference here, this game does not appear to be texture limited at all since both cards essentially get 16xAF for free)
So if the rv770 indeed somehow has more texture units this should help it being more competitive in some games rv670 currently isn't really (at least not with the quality options AA/AF enabled). If that happens, I already bet that everybody will write "AA is fixed!" when in reality it's just fast as ever but the AF hit got smaller... That's not to say though the performance hit from enabling AA might not get smaller indeed, if ROPs get updated or memory bandwidth increased.