New article on Tweaktown:
http://www.tweaktown.com/articles/1467/how_nvidia_stuffed_the_gtx_280/index.html
GT2 looks like it's bandwidth limited. Interesting to see Perlin Noise (FT6) scaling by less than 20%.HD4850 vs 4870
GT1 : 8.62 - 12.57 - 146%
GT2 : 7.13 - 12.72 - 178%
FT1 : 651.67 - 779.86 - 120%
FT2 : 3.41 - 5.49 - 161%
FT3 : 18.11 - 20.58 - 114%
FT4 : 14.23 - 17.02 - 120%
FT5 : 27.59 - 33.58 - 122%
FT6 : 48.92 - 53.73 - 110%
GPU Score : 2692 - 4316 - 160%
Reason for the price cut days before launch ..Those scores make GTX260 sort of dead, don't they? Apart from GPU Cloth, which is a disaster zone on ATI.
http://www.extremetech.com/article2/0,2845,2320125,00.asp
Jawed
That's annoying, since this test should be in the realm of a stronger aspects of the R600 marchitecture. Well, it's not the first time a brand new DX10 code path mysteriously drags -- I still remember the performance woes with D3DRightMark v2.0 on older drivers.Apart from GPU Cloth, which is a disaster zone on ATI.
I'm not up on the cloth feature test, but it's described as heavily using vertex and geometry shaders.
So why is it such a problem for AMD?
R6xx would seem to do very well, at least from the description.
Or, maybe it's dynamic branching in the vertex/geometry shader?Maybe depended Vec1/2 instructions?
HD4850 vs HD4870 :
Xtreme preset :
HD4850 vs 4870
GT1 : 8.62 - 12.57
GT2 : 7.13 - 12.72
FT1 : 651.67 - 779.86
FT2 : 3.41 - 5.49
FT3 : 18.11 - 20.58
FT4 : 14.23 - 17.02
FT5 : 27.59 - 33.58
FT6 : 48.92 - 53.73
GPU Score : 2692 - 4316
Source : TweakTown
http://www.tweaktown.com/news/9691/index.html
From where i got the results for comparison with HD 4850 :
http://img101.imageshack.us/img101/3754/vantagextremestock2808tn4.jpg
http://img101.imageshack.us/img101/8016/vantageud4.jpg
Look at the pixel fill rate test 5.49 GP/s . More than 16 ROPs ?
Huh why? This is a pure bandwidth test, no wonder it scales perfectly with memory bandwidth. 16 ROPs would be enough for 10 GP/s at 625Mhz (IIRC this test does single texture / alpha blend with fp16 render target, which the rv770 should handle with full performance).Look at the pixel fill rate test 5.49 GP/s . More than 16 ROPs ?
You can't compare SLI & Crossfire. Crossfire works...So sure, a 4850 Crossfire would also "outperform" the GTX 280 in terms of average framerate in many games depending on the settings, as it has even higher performance than 8800 GT SLI. Unfortunately I don't believe that many of these impressions are realistic based on actual gameplay experience and stable framerates.
And on that note, where does it end? A reviewer could argue that the $290 512MB 8800 GT SLI system should easily "outperform" the 4870 in average framerate too. Is that realistic in terms of real world game play? I'm not so sure.
That's not too surprising, given that the 512MB 8800 GT in SLI (a card which is currently selling for as low as ~$145 WITHOUT rebate on newegg) can "outperform" the GTX 280 in average framerate in many games depending on the settings:
http://www.anandtech.com/video/showdoc.aspx?i=3334&p=11
So sure, a 4850 Crossfire would also "outperform" the GTX 280 in terms of average framerate in many games depending on the settings, as it has even higher performance than 8800 GT SLI. Unfortunately I don't believe that many of these impressions are realistic based on actual gameplay experience and stable framerates.
And on that note, where does it end? A reviewer could argue that the $290 512MB 8800 GT SLI system should easily "outperform" the 4870 in average framerate too. Is that realistic in terms of real world game play? I'm not so sure.
If you ever read the digit-life reviews (for example), you can see that the DX10 feature tests are all over the map. In several GS tests NVidia clobbers ATI, and in others it loses.I'm not up on the cloth feature test, but it's described as heavily using vertex and geometry shaders.
So why is it such a problem for AMD?
R6xx would seem to do very well, at least from the description.
That doesn't really answer my question, though. I specifically remember ATI doing fine without AF in the tests I'm talking about, whether they were flyby or in-game.If you're referring to the Techreport tests, that remains true... in the flyby.
Apparently, for in-game tests, ATI does a lot better.
The 9800GX2 is getting beat or equaled in 3 out of 4 resolutions by the single 3870 there also, not sure what to make of that test.
Bandwidth first: A system using GDDR3 memory on a 256-bit memory bus running at 1800MHz (effective DDR speed) would deliver 57.6 GB per second. Think of a GeForce 9600GT, for example. The same speed GDDR5 on the same bus would deliver 115.2 GB per second, or twice that amount. Take any GDDR3 bandwidth on a given clock rate and bus width and double it, and you get GDDR5's bandwidth. Of course, the marketing guys love big numbers and would undoubtedly not call it 1800MHz, just as 1800MHz GDDR3 is really running at 900MHz. Expect the marketing guys to call memory at that speed 3200MHz.
Expect the marketing guys to call memory at that speed 3200MHz.
Independant scalar instructions are no issue to co-issue. Its easy to get the full packing on independant scalar ops.Independent scalar operations.