Seems like it must have been.Given that the test is for HD 4850 with GDDR3 memory... Is it possitlbe that it got hit by bandwidth limit?
I might be wrong anyway, it is only my assumption.
Tons of cube map arrays?But if so then im just spechless especially at the real-time reflections of everything including the chick, ray tracing based?
NO WAY THAT IS REAL-TIME!
But if so then im just spechless especially at the real-time reflections of everything including the chick, ray tracing based?
You're serious?Isn't the background static and only Ruby, the taxi and the robot being rendered by the card? Thought I saw something along those lines when the video first appeared.
You're serious?
The taxi brakes to a halt as Ruby runs out, the robot then sends the taxi flying across the street as well as a dragging a fire escape out of the alleyway. At least two people in the background go scarpering off and other traffic crosses on the junction behind the action.
Jawed
Its pretty simple:
4850 = 1 Tflops on 250mm².
GTX 280 = 933 Gflops on 576mm².
Difference = about 2.8.
4850 = 150w card with 1Tflops.
GTX 280 = 300w card with 933 Gflops.
Difference = more than 2.0, so ATI is probably selling themselves short.
The 20GT/s number is based on those 3DMark screenshots from several pages back, right?RV670 delivers, at best, about 12GT/s, which is what's expected theoretically. So HD4870 can be expected to hit about 30GT/s, since HD4850 hits ~20GT/s (67% of theoretical) with 56% of the bandwidth.
Thanks. Prolly drivers then.Moreover, the 8800GT has much less BW than a 4850 and gets well over 20GT/s.
480 SP + high shader domain clocks = "800 SP"?..My first estimate based on that die shot, if it is indeed a RV770 die shot, is that AMD is the first to a 2GHz shader clock with the HD4870...
GPU-Z says 32.Please stop the 480 VS 800 shader bs, CJ said 800 and GPU-Z says 800. Beside that it wil have 40 TMU
“Imagine going to the opening of a movie and upon getting home being able to play a game that looks and feels absolutely identical – right down to the character models and sets,” burbled Richard "Muddy the Waters" Huddy, who develops graphic relationships for AMD worldwide.
Well, considering how this supposed "800 SPs / 40 TMUs" chip is doing somewhere around G92 territory in games, i'd say that there are some other possible explanations...It's the only sane explanation for the astonishingly low die size, anyway...