Well, we could just boil this down to which is more "likely":
- 750 * 480 = 720GFLOPs
- 750 * 800 = 1.2TFLOPs
Jawed
5 FLOPs/ALU in both cases. How about a bit more creative math?
Definitely.For that we have to disregard the different clock for shaders theory, isnt it?
MADD + MUL?
3 flops p/ clock?
750 * 3 * 480?
???
out of thread question.Whether it's on the back-end or the front-end (i.e. setup vs. scanout), there is something bottlenecking that slave GPU, which often exhibits longer average frame rendering times than the master.
I disagree. The fewer inter-processor communications there are, the fewer dependencies and potential bottlenecks as well.
8 TUs/32TMUs and 5 ALU-SIMDs would give you 800SPs.800 confirmed?
24/800? I dont see how they jam 32 tmu into that space..
16/800?
There´s no shaderclk.
@ZerazaX: 625x800 = 1 TFLOP